The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
  • Redesign of all HQ and support factories

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    SaverS
    Hello, Based on the review and feedback from @nory, I initially implemented three adjustments: Fixed an issue in the LOD1 model of the Seraphim T2 Land Factory, as it did not match the LOD0 model. Mistake: [image: 1779710145352-35.jpg] Fix: [image: 1779710149590-36.jpg] Added an additional indicator to the Cybran T2 Naval Factory. This adjustment also required further changes to the animations of the T1 to T3 HQ factories. Current:[image: 1779710220364-33.jpg] New:[image: 1779710261644-34.jpg] Fixed minor issues in the build animations of the Cybran Land Factories from T1 to T3, which caused unintended movement of the construction arms. Since these adjustments are no longer part of the mod, they can only be viewed in FAF’s test mode. However, these changes are not immediately available yet, so the screenshots will have to suffice for a first impression for now. After that, I will take another look at the Aeon Land Factory to see what further improvements can be made.
  • Overhaul "Toggle all unit abilities" behaviour on ACUs

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    wilson_W
    It toggles all the aforementioned. What I'm asking for is a more useful way for it to interact with ACUs. There is no hotkey yet to toggle Auto OC on/off with afaik. Unlike e.g. Stealth, that's clearly one you want to toggle from time to time.
  • Change the recall function

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    V
    Recall is just a lame function that has ended some games way earlier than the game was actually lost. Maybe there should be a lobby option to disable recall
  • Recall Behavior Adjustment

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    NuggetsN
    The problem is right now the only people who know voted what are the people who can look into the log file. In that case dont log anything so noone can see, and not only a specific group of people
  • Disconnection but match Continues

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    H
    Literally switch to the DC player by clicking the scoreboard (or alt+f2 and clicking their name) Shift box their whole army, and give it to yourself or whoever is their neighbor. 4z0t's scoreboard and SupremeScoreboardHC both support union control directly through the scoreboard aswell.
  • Replay filter for average player rating ?

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    Brutus5000B
    It doesn't exist. Technically it's possible but unlikely to find someone to do it.
  • Request: one click to join game

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    F
    @Nomander Ah yes, that right-side game preview is a decent solution. I didn't even know it was there!
  • option for old explosions

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    BlackYpsB
    We need some screenshots
  • Aeon shields

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    N
    From what I've read shield spillover was added because artillery and strat snipes were impossible to use because strats would have to break through too much shield HP and arty would just get outregenerated/outrecharged by shield spam. Armies were also quite strong with shield spam just regenerating infinite hp easily, especially in the low DPS naval domain. Just one historical source I quickly found: https://forums.faforever.com/viewtopic.php?f=42&t=7603
  • 'go/play offline' button in the client

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  • Request: Allow lobbies to restrict by # of games played

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    C
    @Nomander said: (...) rating from 1500+/-1500 to your actual skill +/- 300. Thanks v much
  • suggestion: movement command mod

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  • This topic is deleted!

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  • Request: Allow end users to choose the ELO range matchups will accept.

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    N
    @Firv said: the biggest problem is there arent enough people in matchmaking for a system like that I get that the player numbers are declining. And I get that shrinking the range I can match against means that I will have to wait a lot longer for a game. But that game will be awesome and worth the wait. Also... if you just want to get into a game, and you don't mind bashing a noob, or getting bashed by a god, then you can choose to open up your range. The thing about making it an option in the client is that you get to choose. You can even alter it depending on your mood, or the time of day, or what you ate for breakfast.
  • map-gen design vote

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    wilson_W
    @Sheikah Thanks for the clarification. As said before, it's just what I've heard from folks being in charge of the pools, who might not have the best understanding how the architecture looks like. How much effort would that be? Would it be somewhat feasible?
  • We need a better way to introduce balance patches

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    RadianceR
    Hello, there is a "Tester" role in the discord currently, but not sure how it's being used. I would say, balance changes could be released towards the FAFDEV Game mode for a few weeks to gain feedback before they are actually pushed to the regular game.
  • Idea: Tilt Shift

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    FichomF
    You could do it with that + manual blur effects, but that's a lot of work - even the given example in the link is not very well made. There are trees and pillars that have 3 levels of blur, which wouldn't happen with tilt shift (you'd essentially get Z-axis dependent blur, while in the example image it's Y-axis).
  • Idea: Extended veterancy

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    NuggetsN
    @cychwa_klaymberg said: @Nuggets Unfortunately, I haven't used Discord for over a year due to blocking. Maybe you could upload this to Google Drive, for example? Sent as pm
  • Idea: Ping limit

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    N
    Yes, others will still see the pings.
  • Idea: A new game project that follows the ideas of Sup Com FA and FAF

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    cychwa_klaymbergC
    I agree. An idea is worthless, but the time of the people who put in the work to make it happen is. I'm making what's called a mod myself, with my own vision. Some people like it, some don't—that's their choice. But no one should rush into making mods based on someone else's ideas. The game is currently well-balanced, enjoyable, and doesn't have the problems you're trying to solve with your ideas. Also, you could simply make some minor changes or ask the Discord community for help, where they might be able to teach you how.