The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
  • Redesign of all HQ and support factories

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    SaverS
    Hello, Based on the review and feedback from @nory, I initially implemented three adjustments: Fixed an issue in the LOD1 model of the Seraphim T2 Land Factory, as it did not match the LOD0 model. Mistake: [image: 1779710145352-35.jpg] Fix: [image: 1779710149590-36.jpg] Added an additional indicator to the Cybran T2 Naval Factory. This adjustment also required further changes to the animations of the T1 to T3 HQ factories. Current:[image: 1779710220364-33.jpg] New:[image: 1779710261644-34.jpg] Fixed minor issues in the build animations of the Cybran Land Factories from T1 to T3, which caused unintended movement of the construction arms. Since these adjustments are no longer part of the mod, they can only be viewed in FAF’s test mode. However, these changes are not immediately available yet, so the screenshots will have to suffice for a first impression for now. After that, I will take another look at the Aeon Land Factory to see what further improvements can be made.
  • Aeon shields

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    maudlin27M
    If I’ve understood you right only shield bubbles overlapping the aoe of a shot take damage? Which sounds similar to steam/non-faf implementation which would make stacking shields much more powerful and hence make turtling more powerful.
  • suggestion: movement command mod

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  • Request: Allow lobbies to restrict by # of games played

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    N
    @CoffinNoob said: It would be good to know the exact mechanics. https://wiki.faforever.com/en/Infrastructure/Rating-System @CoffinNoob said: gauge how getting high numbers of game can be useful Only the first ~10 games are useful as they calibrate your rating from 1500+/-1500 to your actual skill +/- 300.
  • This topic is deleted!

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    N
    @Firv said: the biggest problem is there arent enough people in matchmaking for a system like that I get that the player numbers are declining. And I get that shrinking the range I can match against means that I will have to wait a lot longer for a game. But that game will be awesome and worth the wait. Also... if you just want to get into a game, and you don't mind bashing a noob, or getting bashed by a god, then you can choose to open up your range. The thing about making it an option in the client is that you get to choose. You can even alter it depending on your mood, or the time of day, or what you ate for breakfast.
  • map-gen design vote

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    wilson_W
    @Sheikah Thanks for the clarification. As said before, it's just what I've heard from folks being in charge of the pools, who might not have the best understanding how the architecture looks like. How much effort would that be? Would it be somewhat feasible?
  • We need a better way to introduce balance patches

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    RadianceR
    Hello, there is a "Tester" role in the discord currently, but not sure how it's being used. I would say, balance changes could be released towards the FAFDEV Game mode for a few weeks to gain feedback before they are actually pushed to the regular game.
  • Idea: Tilt Shift

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    FichomF
    You could do it with that + manual blur effects, but that's a lot of work - even the given example in the link is not very well made. There are trees and pillars that have 3 levels of blur, which wouldn't happen with tilt shift (you'd essentially get Z-axis dependent blur, while in the example image it's Y-axis).
  • Idea: Extended veterancy

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    NuggetsN
    @cychwa_klaymberg said: @Nuggets Unfortunately, I haven't used Discord for over a year due to blocking. Maybe you could upload this to Google Drive, for example? Sent as pm
  • Idea: Ping limit

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    N
    Yes, others will still see the pings.
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    cychwa_klaymbergC
    I agree. An idea is worthless, but the time of the people who put in the work to make it happen is. I'm making what's called a mod myself, with my own vision. Some people like it, some don't—that's their choice. But no one should rush into making mods based on someone else's ideas. The game is currently well-balanced, enjoyable, and doesn't have the problems you're trying to solve with your ideas. Also, you could simply make some minor changes or ask the Discord community for help, where they might be able to teach you how.
  • Idea: Dependence of unit efficiency on remaining durability.

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    FtXCommandoF
    Creates way more problems than it solves, the game doesn’t need even more snowbally combat
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    D
    @IndexLibrorum said: Ideas such as these are best worked out as a mod. It is exceedingly unlikely any such changes will be made to the default game. I suspect I don't have much time left before FAF ends up on the "undesirables list"; the EA and Ubisoft launchers were recently "isolated." So I'll slowly lay out all my thoughts. If you like anything, I'll be happy.
  • Idea: Experience Fabricator.

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    D
    There was little confidence that the balance team would agree to the integration in its original form. Perhaps some enthusiasts will like it, with the subsequent creation of a separate mod partially implementing the idea.
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    cychwa_klaymbergC
    As stated above, this will only speed up the transition to T3 because it is always more profitable to equip a mass extractor with storage facilities, even if, in your case, this will cost additional energy. This doesn't solve the problem of quickly transitioning to T3; in fact, it exacerbates it, because more mass means a faster transition to the really killer things and ignoring those units that quickly lose relevance. If you want to make the transition longer and make T1-T2 units last longer, you can create a mod to increase the transition time to T2 and T3, respectively. Besides, I play a modpack that implements this; it has a really long ramp-up to T3 and truly huge armies of T1 and T2 units. You can check out my thread.
  • Mass priority for upgrading mexes

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    cychwa_klaymbergC
    @IndexLibrorum said: What's next, having your tanks auto-move to the closest enemies without having to give orders, so as 'not to have the hassle'? yeah! And let the nuclear missile automatically target any player who doesn't have anti-nukes! Otherwise, scouting enemies is difficult!
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  • Idea: Speed ​​up the initial deployment of the base.

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    D
    Okay, I realized this isn't what I need. At least, it's not suitable for the main part of the sessions.
  • Is it possible to add a maximum rating value?

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    ShadySocksS
    https://github.com/FAForever/downlords-faf-client/pull/3494