@Nomander said in Global Foe Mute, and Forced Mute instead of Ban:
Also personally I don't really like the idea of global mutes given out by mods, I prefer some reputation system that shamefully marks people and lets individuals decide if they want to mute them or ban them from their lobbies
That's nice, but the modteam does see a lot of utility in having such a function. As do many players, based on the upvotes on the primary post in this thread and how often this feature has been requested of or suggested to us in the past. Toxicity and verbal abuse is something we deal with on a daily basis, and it's the reason for a significant chunk of the bans we hand out every week. Being able to globally mute players would allow us to be more precise with our penalties, without affecting the rest of the player base by removing otherwise active players.
If players are otherwise toxic, such as by reclaiming allied units, we can still deal with them by revoking their access to the game, but it would be very valuable to us to have an additional tool in our arsenal (similar to the warning system that was recently added, and now we can finally hand out warnings without having to immediately resort to bans).