The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 29 Topics
    260 Posts
    maudlin27M
    FAF's rules are set out on the main FAForever website - by accessing FAF services, you agree to the rules outlined there, which are supplemental to the FAF Terms of Service. For details of how to report rule breaches and/or how the rules are enforced, please refer to the separate page on moderation Separate contribution guidelines exist for those considering contributing to FAF, while there are also official tournament rules that apply to official FAF tournaments.
  • 948 Topics
    5k Posts
    wilson_W
    Hey @HerbertFreir, I've randomly come across this post. It's a common thing in pretty much every online game that people will flame each other. All it is is a coping mechanism so they must not admit they made a mistake themselves. It's really just the easy way out for being anonymous on the internet. There is no way of saying this is common or uncommon across a community as a whole as it's mostly invididual. Estimating how often it will happen to you is nearly impossible. Sometimes you will be flamed three times a day, sometimes it won't happen for two years straight. But there is a tendency: The bigger and the younger (on average) the community the more likely it is that people will flame, as they don't expect to bump into the other one ever again. FAF is a small, "well aged" community, and therefore less likely to be that way, as you for sure will bump into someone again. What usually helps is narrowing down the amount of anonymity to a minimum by playing with people you know through joining smaller clans / communities. I, for instance, happen to run a beginners group within the FAF Dojo. It's me and my co-trainer running training sessions with up to a dozen trainees (0-1300 rated) three times a week, in the EU evening hours. Our youngest trainee is ~20 years old, our oldest is ~60 years old. We have gay / trans people, furries... We welcome everyone and respect each other. It's about having fun and learning together. If the above is appealing to you and you could make (some of) the training hours, feel free to join our Discord server and reach out to me. If you can not make my specific training hours, please still feel free to join, meet people you could play with, and maybe find another trainer that matches your time zone.
  • Please provide detailled logs and/or error messages!

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    4k Posts
    maggeM
    Have you secured your Discord account since the incident? What steps have you taken to make sure it cannot be used for malicious activity again?
  • 40 Topics
    160 Posts
    D
    Thanks for your replies, I tested Eternal Strategic Icons, in combination with Penguin's Icon Mod and ACU Highlight (those three mods seem to be compatible), and it looks a lot nicer with the size increase of 150%
  • map

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  • ошибка при создании лобби

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  • This topic is deleted!

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  • Can't join/ create game

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    T
    I am getting this error as well. No joy with the above fix @magge I am on windows 10, have norton but disabled everything to attempt it. Have deleted game.pref, all my mods, the game itself, the launcher, restarted comp, moved it to different drives, and even did one final try with admin
  • Can't play Nomad Campain any more

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    JipJ
    Share the log - that way we can tell you what happened.
  • auth.issue

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    S
    Also have this issue. Uninstall and re-install doesn't fix it update: make sure to un-click "remember me" - that fixed it
  • Mod Error without any mod

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    P
    Got the same error. Found no way to fix it right now.....
  • Forged Alliance forever

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    D
    Cool thank you for information
  • Total Mass And Energy Reclaimed UI Mod

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    ipconfig-releaseI
    The separate rectangle you are talking about was from one of those deprecated mods in the last big patch.
  • 0 Votes
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    S
    I have determined the exact option that's causing the error. It's... "Use Alternative Start Sequence"? I am in awe something so innocent-looking could be the problem. Edit: I played around with the function "AlternativeStartSequence()" in the mods's gamemain.lua. Emptying the function does not fix the problem. Replacing it with the contents of the else statement—the line 84 in particular—did, however. The rest is beyond me, unfortunately. I do not understand why recursively calling OnFirstUpdate(), which seems to call UIP.OnFirstUpdate() every time, results in the replay working properly. I checked that function, and it's completely empty. Edit 2: And it has to keep calling itself in particular. Making UIP.OnFirstUpdate() call itself in its own function in UI-Party.lua does not fix the problem. Edit 3: The only fix I can imagine is a workaround, and it's to add a check for if the session is a replay and not trigger the alt start if that's the case. This made me think; if you could also switch between players during a regular match, would this problem appear also? I launched a quick game alone, and no, this does not seem to be the case. The rarely repeating errors that seem to be the prelude to the lag once you flip from player to observer seem to be absent, also.
  • Mouse hotkey?

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    AmygdalaA
    @ladderff i use it with win10
  • Steam account link page gives 404 not found.

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    FemboyF
    @magge @Nvrnight this issue has already been fixed. It probably was the button on the "Play Now" page
  • supreme commander dont work/ не запускаться

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  • cpu-upgrade results in cpu-rating in FAF down

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    C
    I was never a big fan of third party software, the game is still using only 2 cores even with a software like that...~ I think the best way to get more performance is to keep ur system clean and get the performance mode on windows, also check if u can overclock and look for them ram, is it running in xmp mode? If not u will let a good piece of performance on the table.
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    P
    @thomashiatt my computer clock or FAF clock? my computer clock is set to the proper date, time and time zone
  • AdditionalCameraStuff

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    JipJ
    @ILoveKnot There is a bit of a user experience issue here. The mod is deprecated by making the game not load it at all. I suppose it should at least load in the mod, but be unable to select it and mark it as deprecated in the mods manager.
  • Disconnect instantly when game lanches

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  • 0 Votes
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    maggeM
    You should try to contact the developer of those mods - If he's not around the forum, the chances are slim, that he stumbles over this thread. Вам следует попробовать связаться с разработчиком этих модов - если он не находится на форуме, то вероятность того, что он случайно наткнется на эту тему, очень мала. (translated text)
  • Missing effects and animations

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  • This topic is deleted!

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