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  • 29 Topics
    260 Posts
    maudlin27M

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  • 842 Topics
    4k Posts
    S

    @Band228 As a quick workaround you could use a free VPN like Proton.

    So I'm starting to think, if you read it like that, they jump through the lobbies, collect the IPs (logs / Wireshark) of the players and then DDoS them. And so you have a 12 player match destroyed quite quickly.

    Players don't change their IPs that often, 24-hour forced disconnection hardly exists anymore, so the IP remains the same for most private connections until the router is restarted.

    That's not so far-fetched. There was a time when they went through the lobbies and crashed them with a ?bug? (I don't know if they were the same ones).

    @Brutus5000 Couldn't you force all connections to be established via relay (global) and prevent all P2P connections so that the private IPs don't appear anywhere (as with a VPN)? Might be worth a try.

  • Please provide detailled logs and/or error messages!

    883 Topics
    4k Posts
    KaratekaK

    Не переживайте, проблема будет решена в ближайшее время. Спасибо за отзыв!

  • 38 Topics
    152 Posts
    S

    @Jip said in Offline Line Campaign/Skirmish:

    You need to host at least one (coop) game through the client. That will retrieve the file in question. Then you can play offline again.

    The game files are not included with the launcher by default.

    Thanks for the help Jip, I appreciate it.