Username rules updates
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@nuggets As far as I know, Gorthaur has removed the comment himself.
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Why do we feel the need to want to micromanage this? I get that renames may cause confusion, but as others have stated, it gives us the freedom to change something. The rest of the game is stale as it is. Now we are making a fuss on something simple as a name? Provide a solution that provides some flexibility please.
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Suggestion:
Add pronouns to faf names!
such as "Oblii (she/they)"
them pronouns can be changed every minute (to fit the faf player base's ever changing mood)
Your name will stay the same, but you can identify as whatever you want !!
Subscribe to my OnlyFafs
Oblii -
@obliilacybrance Genius! I need my T3/GB pronouns
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@deribus said in Username rules updates:
Please, I'm genuinely asking, help me understand why a 6 month rename period is unacceptable to the point of having a 157 post thread on it.
It's a conceptual issue. I believe that a community should be liberal in nature. That means that by default everybody should have as much freedom as possible. Obviously you need some rules that decrease individiual freedom to ensure that other people can have a good time. We don't allow grieving of all sorts because that negatively impacts other people even if some people might have a lot of fun doing it.
I don't want to turn this into a lecture of obvious stuff, I'm just using this as introduction to make it clear how I mean my message: All rules that limit what we can do need proper justification. Yes, nobody will be unable to play the game just because the rename interval is increased to 6 months, but when there is no good justification then why do it at all? I think that's why there is so much discussion. The way this rule was announced possibly hints at a severe conceptual problem about how rules get created in this community and that warrants a thorough discussion. -
@noc said in Username rules updates:
In terms of tournament recognition I personally would love to see a stream where TheWheelie (Farms) in this case would have to figure out who the 8 players are as they all have the same names.
Think it would make rather good casting.
The wheekienoob is attacking the wheekie while the ThewhekieNoob is fighting TheWhekeNoob
A preview of the tourney:
https://clips.twitch.tv/TangibleBraveCrowMcaT-EIcbNo1RgClv4JX7
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I think its to be expected that people (moderators in this instance) who give their time for free for a thankless job would want to make said job less painful/long/complex.
I dont know the effort they put in, the hours to understand each individual report. Coming from someone who doesnt know I obviously dislike the year long name change. But I understand where they are coming from. And if it helps ease the workload of having the track every shitposter/report ticket/etc than so be it. Maybe in the near future the timer could be reduce, or another solution all-together might come along.
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Index already said the backlog was cleared here and I recall a mod saying they can respond to reports in 48 or so hours. Which I can personally verify because I got banned within like 6 hours of a reported game a few weeks ago.
So I don’t really see how anything involving the rename is relevant at all for shitposters/report tickets/etc.
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Real question though, Why can you rename yourself anyway? How else are you susposed to identify someone?
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@firv said in Username rules updates:
Real question though, Why can you rename yourself anyway? How else are you susposed to identify someone?
Better question, why do you need to identify someone outside of a moderation setting?
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@nuggets said in Username rules updates:
Firv said in Username rules updates:
Real question though, Why can you rename yourself anyway? How else are you susposed to identify someone?
Better question, why do you need to identify someone outside of a moderation setting?
Better question, do i have a level 99 skibidi gyat?
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@nuggets said in Username rules updates:
@firv said in Username rules updates:
Real question though, Why can you rename yourself anyway? How else are you susposed to identify someone?
Better question, why do you need to identify someone outside of a moderation setting?
Its nice to know who you are playing with, some people you want to avoid, some people you want to play with more often.
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I do this by utilizing the renowned friends list feature
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I think that there are technical, social as well as UI/UX aspects to this problem that go way beyond just "what moderation would like to have".
1. Technical
As @BlackYps said, when names are referenced in a tool in any way, the ID for that name should be lookup up and used internally as soon as possible (so if there is a UI form with a name input in the client, the client should resolve the ID right after the user inputs it).
2. Social (recognition)
Members of a social community (which FAF is) want to be able to recognize other members (even after coming back after leaving the community for some months). This is really a basic social need in any community for mainly two reasons:
2.1. Social self-policing
Every well-working social community has some form of fluid social contract between each other. Moderators/bans can and should never police all behaviour that is taking place inside a community.
Instead, the community itself enforces certain standards of behaviour. This happens automatically and is important. It is a major part of the "culture" of any community, and it requires people to be able to remember social misbehaviour of its members, which requires recognizing other player on FAF.2.2 Social hierarchy
In every community, there is some sort of social hierarchy. In FAF there are two major hierarchies, skill and contribution. Generally, community members want to be able to respect other people inside this hierarchy. This is how legends are born inside a community and also requires recognizing other players.
For example, if a random player joins my 1200 rated games and absolutely destroys me, i will probably not react positively (i got smurfed?!). However if that random player is instead Blackheart, my reaction will be totally different because a legend player just joined my game.
3. Social (self-expression)
However, it is also true that self-expression is a good thing! Popular communities often provide a whole range of customization to how you appear to other people (not just name but usually also additional bits and pieces). Im not going to go into detail here because plenty of people have expressed how important this is to them.
4. UI/UX
The goal should then be to make both possible through UI/UX. And it is important to realize that a player ID is not sufficient to address the recognizability problem. Humans are not good at memorizing a random number per player.
One solution was already mentioned: Fixed player handle and changable player name. In addition
- the player handle must be shown in conjunction to the player name
- OR it must be trivially easy to look up the player handle for a given playername (for example by showing the handle when hovering with the mouse over a player name)
Another solution is to move the self-expression from the name to some other self-editable part of self-presentation (many games have "titles" or "status text" that is shown under the names of players).
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silly billy
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@ftxcommando said in Username rules updates:
I do this by utilizing the renowned friends list feature
Your name changes in the friendslist too, so that still doesnt help much
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@firv said in Username rules updates:
@ftxcommando said in Username rules updates:
I do this by utilizing the renowned friends list feature
Your name changes in the friendslist too, so that still doesnt help much
Pretty easy to glance at friends list, see a name you don't recognize, then right click and figure out who it is. Takes a whole 10s tops and you rarely have to do that unless you have half of faf in your friends list.
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Is any actual revision going to happen about the rename interval or are we in the FAF stage where if things get ignored they’re no longer considered a problem
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Why so passive aggressive? Just ask for an update
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Because we had a mod say a few weeks ago here that it was a communication mistake to just issue this change on the same day they announced it and now we’re back to having to ask mods about anything actually going on instead of that introspection resulting in a proactive change in keeping people aware of what is happening.