@mazornoob said in Satellite overperforming.:
4k for lazer + 15k for tele leaves 6k for pgens. Making tele on 5k energy income will take a while.
Making novax on 0 e income also takes a while wonder why you didn't mention that 4head
9/10 times when someone makes telemazer (or novax) it's late enough in the game for a team to have 50k+ e income in total and on average people tend to overflow e in that stage in the game (since e stalls become way more impactfull), so you generally almost never need to make more than 2 t3 pgens and some storage
And Novax is immune to PDs and air. Different units, different counters.
Sure? Different units, different uses. Novax can freely target anything risk-free, mazor has to pay itself off because it's usually a one-wat trip. Complaining that you can't snipe a shielded anti with Novax is like complaining that teleporting somewhere to kill 2 T3 mexes is not worth it and a suicide half the time. It's not like 2-3 properly overlapping shields don't protect against tele anyway, especially with how it just refuses to fire if you tele too close.
You are in no position to say "different units different uses different counters" since you are the one who started making the novax/telemazer comparison. If you think they cannot be compared you shouldn't have started the comparison to begin with.
Aside from that you're completely missing the point. Mazer needs to pay itself of yes, but it does that by simply existing since making it already indirectly pays for itself, while for a novax this is completely not the case considering there is a huge opportunity cost added to it.
Also i've seen paragons protected by 15 shields die to well positioned telemazers.
You probably already protect anything that's 30k+ worth of mass in a concentrated spot, and anything else can be sacrificed and countered by having 15 or so fighter-bombers ready to respond.
Protect from what? You have shields and sams yes, but like i said shields are way less usefull against tele so u need pd's instead. If you have fb's instead of pd's you can still buy way more time by dodging and the entire air grid will be dead by the time you kill the acu. An important difference is that shielding against a novax usually benefits you in another way later on, like protection against air or arty's/game enders, but defending against telemazer doesn't benefit you in any other way.
Can't Novax target wrecks? If they can, then it's something like 100 mass/second damage when attacking a T3 mex until everyone makes a Novax's worth of mass in shields. Either way as long as the enemy doesn't expend this much mass in shields you'd still be ahead, wouldn't you?
In a perfect world with correct play you would only need to protect 1 mex at a time from a novax. Since it can't 1 shot mexes you will just follow it around with like 2 boys in a transport to insta make a shield after the volley is over protecting every single mex. Now ofc this is quite far from reality but you can go halfway there easily.
EVEN if you don't protect any of your mexes, as long as you instantly rebuild the first dead mex after the novax moves away it's still barely any damage the novax is doing.
2 cycles to kill a t3 mex = 40 sec / mex
to rebuild the mex its 2300 mass(since u start at 50%, if the novax groundfires it its lowered but that also requires more novax cycles so i figured it evens out) / 40 = 57,5 mass/s the novax is costing you if you don't build shields on your mexes and just rebuild.
Now there's 2 scenario's. The first is when the game is a static eco game and someone makes a novax. the 36k investment in the novax is more than enough to get 60 mass/s extra eco for the other players (5 ras boys which is the same cost almost gets that, and they are the most inefficient). Ofc these games usually tend to lead to arty wars which is the main thing the novax is usefull at, but until they are build you can basically negate the novax.
The second scenario is when it is an active game (late game ofc) and 99/100 times a novax is straight up a terrible move because it's a big investment with an incredibly long pay off time.