Pending Balance Changes Feedback Thread
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AHHHHHHHH SNIPER NERFFFF AHHHHHHHHHHH IM COOOOOMINNMGGGGGGG
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@waffelznoob said in Pending Balance Changes Feedback Thread:
AHHHHHHHH SNIPER NERFFFF AHHHHHHHHHHH IM COOOOOMINNMGGGGGGG
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I'll take a damage debuff before a range debuff on my sniper bots.
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@freemanitsnothe said in Pending Balance Changes Feedback Thread:
@waffelznoob said in Pending Balance Changes Feedback Thread:
AHHHHHHHH SNIPER NERFFFF AHHHHHHHHHHH IM COOOOOMINNMGGGGGGG
unfortunate, get good
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t3 bots still slower than gc resi
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Leave telemazor. Every good strategy game must have come back mechanics. Also it is very easy to defend against telemazor. You just have to remember to build t1 defense in base...
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@gobblerpl And you have to do that as soon as you see a cybran commander on the enemy team, since once he has the upgrades it'll be to late. So you spend the resources on the defence and he won't make telemazor so he got a 3k*player count mass advantage just for picking cybran.
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you mistyped 10k * player count
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Hello,
I would like to give a big compliment to the balance team!With a few exceptions, I think most changes that have being made in the last years to SupCom are absolutely correct and very well thought out. And especially with this patch!
In my opinion, every change makes sense.
But above all, I love the new shield discharge feature. Great idea, great work!
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The tack missile changes are broken at the moment. MML for aeon are unusable and cybran split missiles misses even more now. Sera tml now hits tmd before it can even shoot them down.
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This change was done a while back but the Salem seems a bit oppressive with the increased range. With the counter-intelligent boat in the mix the increased range is really beneficial and they can kite you until hell freezes over. And yes, I know about scout planes etc. but they reveal the fleet only for a second before being ´shot down. After that you will just take Salem fire without being able to shoot back.
In my opinion a balanced approach would be to reduce the range since the stealth can keep you hidden until you are in range.
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I had an issue with Aeon Tac missile defense Vs. Seraphim Mobile Tac launchers even before this latest patch. The flare doesn't seem to get out fast enough.
I've also been having Salem issues. There's a few other tactics I can try, but it's rough.
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My thoughts.
Good to have energy costs become more relevant. All the air changes seem good, but the gunship changes will inevitably need some fine tuning after seeing play for a few months.
Teleporter range reduction will reduce the possible fun strategies available in the late game. Since cybran mazer was already nerfed, this change seems like overkill. I'd rather have teleporter take longer to activate. This would still allow the "bad yet fun" tp strategies of proxy base building, while heavily hindering the viability of tele-mazer since the defending player can see the incoming threat for longer.
Can we also see a reduction to titan shield strength? Those shields pop on so fast, it's like their shield HP is doubled.
Also think the t3 maa changes will be healthy too since t3 static aa was recently nerfed.Overall, most of the changes of this year have been on point and good! Well done balance team.
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I'd also suggest having a map icon for incoming teleports inside vision. PLEASE INCLUDE THIS CHANGE INTO THE GAME!
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Just remove teleport from the game at this point at this rate
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Some of the changes defy logic.
UEF was never a great tele incursion com under any circumstances... It was always incredibly risky to tele in with no stealth or shield. The billy replaced your ticket home... and was always easily countered with anti-tac.
The UEF teleporter being at the cost of any tech upgrade is ludicrous. It now might as well not exist, compared with cybran and seraphim.
Not saying there hasn't been good work done... Things like performance improvements to air battles... com upgrades being queueable, SACU presets, and mobile T3 AA - but there's been an awful lot of "fiddling" that has made things that were sorta-the-point of some factions pointless.
UEF are tough'ish and can build.
SERA are real tough but expensive.
Cyran are cheap but fragile.
AEON had unusual advantages like range vs hp.I feel like the game is being ruined because of a few people have some pet peeves about ways they've lost.
stuff that was risky as hell, but could work well...
- tele-snipe didn't need nerfing... It generally results in the cybran com dying.
- put UEF's com upgrades back the way they were. (see above)
- bring back T1 com transports... It's not "OP".. ONE inty can end your game..
I'm at the point of feeling this entire "balance patch" needs to be reverted. In fact, I'd even go as far as saying to mostly revert the balance to vanilla FA and start again.
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@shadysocks said in Pending Balance Changes Feedback Thread:
@storm said in Pending Balance Changes Feedback Thread:
PD everywhere
You don't even need PD everywhere. 3 tac missiles will do
Not sure I agree with this... TAC will generally miss a com on the move, and from that moment you hear "commander under attack"...
... it's a big ask to select, aim, launch and hit with TAC missiles before you die...
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@gibsaw said in Pending Balance Changes Feedback Thread:
Not saying there hasn't been good work done... Things like performance improvements to air battles... com upgrades being queueable, SACU presets, and mobile T3 AA - but there's been an awful lot of "fiddling" that has made things that were sorta-the-point of some factions pointless.
Point out the fiddling, give us something to discuss.
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well, I thought I did give some examples... I could comprehensively go through and bitch, but I'm mainly voicing a little frustration with tweaking of things that were well understood and ok.
For example in this particular patch, changed the ASF hp and dps to change the dynamic at T1 and T2, and if I read it correctly - nerfed the Janus, which was never a particularly tough plane.
One other commentor made the point that a lot of the changes seem "anti-snipe", and that seems a reasonable comment. There's a bunch of threats - from fire-beetles to mercies... that have been nerfed - when they had their costs, risks and counters.
... If I had to request anything, I'd love to see the com make less bizarrely suicidal pathing decisions when being mobbed.
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@gibsaw said in Pending Balance Changes Feedback Thread:
- tele-snipe didn't need nerfing... It generally results in the cybran com dying.
- put UEF's com upgrades back the way they were. (see above)
- bring back T1 com transports... It's not "OP".. ONE inty can end your game..
Please make sure to actually follow the balance discussions, the notes in the balance patches or farms' stream where he is talking about the balance. Or ask without immediately going for "change XY!". There are reasons for every balance change and the first point simply proves for me that you apparently didn't read anything before commenting here.
I'm at the point of feeling this entire "balance patch" needs to be reverted. In fact, I'd even go as far as saying to mostly revert the balance to vanilla FA and start again.
You can create an own balance mod, giving some ideas. But again, don't just go into a forum with the "change XY, balance sucks"-attitude, but maybe ask first why things got nerfed if you're too lazy to read through the old balance discussions, then think, then argue about certain changes. Thank you.
@gibsaw said in Pending Balance Changes Feedback Thread:
nerfed the Janus, which was never a particularly tough plane.
One other commentor made the point that a lot of the changes seem "anti-snipe", and that seems a reasonable comment.
This is not a reason for a nerf. See balance patches / discussions for the reasoning.
Take my rant about Janus as an example. They felt incredibly strong in a 1v1 game, so I posted my take together with the replay and got absolutely roasted bc of how shit I played while the Janus were not even the main issue.
A thought like "Oh the balance members were sniped, they'll surely nerf it the next times" is not a reason for a nerf. If anything the snipers will get kicked out of the lobbies, but the balance doesn't work like that.