@thewheelie said in Pending Balance Changes Feedback Thread:
Meet cybran nano. To this day there are enough people (Also 2k+ players) that think it's still as OP as the first iteration and those people are still complaining about it even though it has been nerfed massively compared to how strong it used to be.
Smh just showcases everyone else gets COOL stuff on the first go around but not uef! And honestly that just goes to prove my point, people abused it because it was good and it seamlessly flowed into meta because people were already comfortable with considering it in their game flow. I don't even think most people think of bubble shield as an option because every implementation has hovered around "at best, ultra omega rarely viable." Granted, part of that is because it is filling in at a really competitive upgrade timing for UEF while Cybran nano didn't actually have much competition.
Aside from that i honestly don't know how you came to this conclusion. You're cherry picking the mass and hp changes the uef shield, even though the biggest changes are focussed on the e cost, regen and recharge time
This makes it have a faster recharge time than first aeon shield, which is widely considered to have an insanely good recharge time.
Well, it should. It's a bigger target that is taking more damage. It's also less HP (on a bigger target) and costs more (so you get it later). I didn't focus on much of that because it seemed to be at total tension with the mongoose point I read on the github issue. If it lowers super fast, how is it protecting my mongoose mix? How will my mongoose mix protect my ACU as the shield is down and needs to recharge? Why would I ever do this if parashields exist, are cheaper, are easier, and do not carry the inherent malus of tethering my mongoose to basically the slowest unit of the theater? In t3 stage it doesn't matter because that isn't fast enough to make it matter against anything larger than 3 mainline t3 units, same as Aeon shield recharge is irrelevant at that point.
We don't want to underbuff units yes, but obviously we don't want to overbuff them either and try to get their stats as accurately as possible from the get go. Aside from that i do intend to rather overbuff than underbuff units so it's easier to get data (especially since it's beta), but as you yourself know we have 0 data on the current shield which means it's harder to estimate how it will behave in a game.
I think this is still a big buff compared to the current UEF bubble shield. Will it be enough of a buff since it's bad atm? who knows. Sadly due to a lack of github enthusiasts this suggested bubble change that was decided on the 1st of october isn't in beta yet so we haven't been able to test it to see whether it needs further adjustments or not.
I think it's a giant misstep for the use of bubble shield in the scheme of the game and just seems like an attempt to buff range bots with anything besides actually buffing the units. All it really does is drag a potentially decent upgrade (for t3 survivability) down to the level of range bots rather than raising anything about the bots or the upgrade.