Leave telemazor. Every good strategy game must have come back mechanics. Also it is very easy to defend against telemazor. You just have to remember to build t1 defense in base...
Best posts made by Gobblerpl
Latest posts made by Gobblerpl
Me and other players on the server had crash today.
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
attempted to read memory at 0x0000005c
Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15362291.log /gpgnet 127.0.0.1:18519 /mean 1157.78 /deviation 110.825 /savereplay gpgnet://127.0.0.1:61428/15362291/Gobblerpl.SCFAreplay /country PL /numgames 134
Callstack:
Unknown symbol (address 0x0050dfd8)
Unknown symbol (address 0x0068af40)
Unknown symbol (address 0x3a20736f)
Last 100 lines of log...
debug: Loading module '\000/units/xeb2402/xeb2402_script.lua\000'
info: UI_ApplySelectionSet 1
debug: Loading module '\000/projectiles/sboohwallistrategicbomb01/sboohwallistrategicbomb01_script.lua\000'
info: UI_ApplySelectionSet 2
info: UI_ApplySelectionSet 1
debug: Loading module '\000/effects/entities/sboohwallibombeffectcontroller01/sboohwallibombeffectcontroller01_script.lua\000'
debug: Loading module '\000/effects/entities/sboohwallibombeffect03/sboohwallibombeffect03_script.lua\000'
debug: Loading module '\000/effects/entities/sboohwallibombeffect05/sboohwallibombeffect05_script.lua\000'
debug: Loading module '\000/lua/ui/game/confirmunitdestroy.lua\000'
info: UI_Lua import("/lua/ui/game/confirmunitdestroy.lua").ConfirmUnitDestruction(false)
debug: Loading module '\000/effects/entities/sboohwallibombeffect01/sboohwallibombeffect01_script.lua\000'
debug: Loading module '\000/lua/ui/game/unittext.lua\000'
debug: Loading module '\000/effects/entities/sboohwallibombeffect02/sboohwallibombeffect02_script.lua\000'
debug: Loading module '\000/effects/entities/sboohwallibombeffect06/sboohwallibombeffect06_script.lua\000'
debug: Current gametime: 00:44:00
debug: Loading module '\000/effects/entities/sboohwallibombeffect04/sboohwallibombeffect04_script.lua\000'
debug: Loading module '\000/units/ual0401/ual0401_script.lua\000'
debug: Loading module '\000/projectiles/saalosaareautocannon02/saalosaareautocannon02_script.lua\000'
debug: Current gametime: 00:44:30
info: CWldSession::DoBeat() unknown entity id (0x2ff002ff) supplied in a pose update.
warning: playing peace music track 2
warning: Next peace track 3
debug: Loading module '\000/units/xab2307/xab2307_script.lua\000'
debug: Current gametime: 00:45:00
info: UI_ApplySelectionSet 1
info: UI_ApplySelectionSet 1
info: UI_ApplySelectionSet 1
debug: Loading module '\000/units/xea0002/xea0002_script.lua\000'
info: UI_ApplySelectionSet 2
debug: Loading module '\000/units/xsb2302/xsb2302_script.lua\000'
info: UI_ApplySelectionSet 1
info: UI_ApplySelectionSet 2
debug: Current gametime: 00:45:30
info: UI_ApplySelectionSet 1
info: UI_ApplySelectionSet 2
info: UI_ApplySelectionSet 1
info: UI_MakeSelectionSet 1
info: UI_ApplySelectionSet 2
info: UI_ApplySelectionSet 1
info: UI_ApplySelectionSet 2
info: UI_ApplySelectionSet 1
debug: Current gametime: 00:46:00
info: UI_ApplySelectionSet 2
info: UI_ApplySelectionSet 1
info: UI_ApplySelectionSet 2
info: UI_ApplySelectionSet 1
warning: playing battle music track 5
warning: Next battle track 6
info: UI_ApplySelectionSet 2
info: UI_ApplySelectionSet 1
info: UI_ApplySelectionSet 2
debug: Current gametime: 00:46:30
info: UI_ApplySelectionSet 2
info: UI_ApplySelectionSet 1
info: UI_ApplySelectionSet 2
info: UI_ApplySelectionSet 1
debug: Current gametime: 00:47:00
info: UI_ApplySelectionSet 1
info: UI_ApplySelectionSet 2
info: UI_ApplySelectionSet 1
debug: Loading module '\000/projectiles/cdfbolter02/cdfbolter02_script.lua\000'
info: UI_ApplySelectionSet 2
warning: playing peace music track 3
warning: Next peace track 4
debug: Loading module '\000/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua\000'
info: UI_ApplySelectionSet 2
debug: Current gametime: 00:47:30
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/unknown_icon.dds
info: UI_ApplySelectionSet 2
warning: Error running OnRelease script in <deleted object>: ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(84): Game object has been destroyed
stack traceback:
[C]: in function `Play'
...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(84): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:78>
info: CWldSession::DoBeat() unknown entity id (0x2ff003ec) supplied in a pose update.
debug: Loading module '\000/units/xsb3104/xsb3104_script.lua\000'
debug: Loading module '\000/lua/ui/dialogs/console.lua\000'
info: UI_ApplySelectionSet 1
info: UI_ApplySelectionSet 2
debug: Loading module '\000/projectiles/aiffragmentationsensorshell02/aiffragmentationsensorshell02_script.lua\000'
warning: playing battle music track 6
warning: Next battle track 1
debug: Loading module '\000/projectiles/aiffragmentationsensorshell03/aiffragmentationsensorshell03_script.lua\000'
debug: Loading module '\000/units/urb4207/urb4207_script.lua\000'
info: UI_ApplySelectionSet 1
info: UI_ApplySelectionSet 2
debug: Current gametime: 00:48:00
info: UI_ApplySelectionSet 1
info: UI_ApplySelectionSet 2
info: UI_ApplySelectionSet 1
info: UI_ApplySelectionSet 2
info: UI_ApplySelectionSet 1
debug: Loading module '\000/projectiles/adfgraviton01/adfgraviton01_script.lua\000'
info: UI_ApplySelectionSet 2
info: UI_ApplySelectionSet 2
info: CWldSession::DoBeat() unknown entity id (0x2ff00462) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00466) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00469) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff0047d) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff0047e) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff0047f) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00484) supplied in a pose update.
debug: Current gametime: 00:48:30
info: UI_ApplySelectionSet 1