Deceiver < Stinger < Atlantis / Czar Do you think this should be a bug or a feature?
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In Cybran mission 4 the game tells you to put deceivers on transports
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If the issue is that a Czar and Atlantis can be stealthed,
then I would argue the case should be as follows:If Stealthed aircraft are the issue; then remove Stealth from Cybran T3 aircraft.
If Stealthed subs are the issue; then remove Stealth from Cybran T2 subs.
If Stealthed T4 units are the issue; then remove Stealth from the Monkeylord and Soulripper.
As stated before, there are other units that have the same abilities and can be found far earlier in the tech tree.
This is also does not include the other (easier) methods of obtaining the same exact scenario given the same units as stated in an earlier post.
~ Stryker
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@thewheelie said in Deceiver < Stinger < Atlantis / Czar Do you think this should be a bug or a feature?:
Why are deceivers active in transports but my good friend the mobile shield not? Gg balance team
An actual comparison to this scenario would be:
"Mobile shields in transports are fine, however it is way too strong to have a mobile shield underwater that you can't hit so any usage of that specific unit in an atlantis is an exploit but everything else is ok"
Like uhhhhh what about the other dozen ways it is way stronger bro? Or why not just prohibit putting stingers in the carrier?
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@jip said in Deceiver < Stinger < Atlantis / Czar Do you think this should be a bug or a feature?:
if I'm not mistaken it is this category:
Anything else that is breaking the game in some fashion.
Not referring to stealth working on transports, that is fine. But a stealth field working from inside the Atlantis or CZAR is not. You can do other glitches with the described approach and it is definitely not intended. I just didn't have the time to fix them yet
Has anyone ever been banned for this 'exploit' or even reported? While not common I have seen it many casts over the years, and at most it was seen as a bit tryhard
This is also the downside of having such a general category, as one man's bug is another man's feature.
@tagada said in Deceiver < Stinger < Atlantis / Czar Do you think this should be a bug or a feature?:
Anything that's inside another unit and can't be interacted with eg. inside a carrier shouldn't be able to give you or the carrying unit any advantage be it intel or counter-intel measures.
Should CZAR have omni ? Or Atlantis or any carrier for that matter? Load or build any spy plane and it suddenly has.
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I would like to know how specifically this is a glitch or a bug?
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@mazornoob said in Deceiver < Stinger < Atlantis / Czar Do you think this should be a bug or a feature?:
I think that common sense wise it makes sense for Atlantis to be stealthed, but isn't the Czar larger than deceiver's stealth field? I feel like Czar should be an exception because of that.
The Czar and Atlantis having stealth doesn't make sense. Their factions are not known for stealth. Atlantis having jamming makes more sense. If anything I think those two units should have flak along side their SAMs.
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https://github.com/FAForever/fa/pull/5329 Problem solved.
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The Czar and Atlantis having stealth doesn't make sense. Their factions are not known for stealth. Atlantis having jamming makes more sense. If anything I think those two units should have flak along side their SAMs.
All factions have Stealth fields. Should those be removed from all factions?
If anything Aeon is more so the "vison" faction, should the SoothSayer be removed from Cybran?
UEF is known for their HP. Shouldn't the Brick lose like 400 HP?
Aeon is known to have specialized units and not multirole. Should their T3 gunship be removed?At this point, most faction themes have flown out the window.
As they don't make sense or drastically affect balance if they do.You can linger here and there on specialized units but that's about it.
~ Stryker
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https://github.com/FAForever/fa/pull/5329 Problem solved.
So the community has no say in this, then?
It appears to me that so far it seems that mostly everyone here is against it from being removed.90% of the players here, have known for it to be a feature.
Why is suddenly becoming a 'bug' now?I understand this may not be the best argument, but,
If this was possible to do in the base game, and in FA;
I'd say it was a feature, otherwise, that wouldn't have been possible to do, to begin with.Feature in SC & FA but instead a bug on FAF?
That doesn't make sense. Why?
~ Stryker
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@comradestryker said in Deceiver < Stinger < Atlantis / Czar Do you think this should be a bug or a feature?:
So the community has no say in this, then?
The balance and the game team are also part of that same community.
@comradestryker said in Deceiver < Stinger < Atlantis / Czar Do you think this should be a bug or a feature?:
Feature in SC & FA but instead a bug on FAF?
That doesn't make sense. Why?@jip said in Deceiver < Stinger < Atlantis / Czar Do you think this should be a bug or a feature?:
@ComradeStryker Slippery slope argument is a fallacy
The interaction being discussed is clearly unintended. No other unit that enters the Atlantis has this bug for example, except for Stingers with cargo:
And no, this is engine behavior. I can't fix this
Still waiting for people to state that this is a feature, and not a clear engine bug caused by an edge case
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@jip said in Deceiver < Stinger < Atlantis / Czar Do you think this should be a bug or a feature?:
Still waiting for people to state that this is a feature, and not a clear engine bug caused by an edge case
It's called "emergent behaviour". Just because developers did not explicitly anticipate it being a thing does not mean it's a bug. There's more of it in the game: moving units individually sometimes being better than together in formation, manually firing T2 PD with AoE for more range, diverting enemy AA with a gunship in order to mercy snipe, killing natural reclaim with bombers, CZAR beam damaging ASFs. Some of this was never considered an issue, some was even made easier (split move).
Plus, a problem is something that causes trouble, right? Nobody's been stealthing their CZARs and Atlantis, so I don't see why this requires a solution. If anything I'd go the other way and allow limited numbers of transports with cargo to load onto Atlantis and CZAR.
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I'm referring to being able to select the Stinger while it is docked in the carrier.
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@comradestryker said in Deceiver < Stinger < Atlantis / Czar Do you think this should be a bug or a feature?:
https://github.com/FAForever/fa/pull/5329 Problem solved.
So the community has no say in this, then?
It appears to me that so far it seems that mostly everyone here is against it from being removed.90% of the players here, have known for it to be a feature.
Why is suddenly becoming a 'bug' now?I understand this may not be the best argument, but,
If this was possible to do in the base game, and in FA;
I'd say it was a feature, otherwise, that wouldn't have been possible to do, to begin with.Feature in SC & FA but instead a bug on FAF?
That doesn't make sense. Why?Do you really think this is balanced? Should we really keep strange edge cases that give already powerful units more power that only a few would think to try? This of all things to get up in arms over, i would not expect this to be it.
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How about we watch it being OP in games before we smash it?
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Weren't Atlantis and CZAR buffed because they were so weak? It's weird to hear them called "already powerful". Maybe we should make carriers more of a thing instead of less? CZAR's carrier ability is completely unused anyway other than very rarely for building air, if it could carry a few transports it'd make it much more interesting.
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Ngl I didn't even know stingers were transports until this thread.
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I consider it a bug that you can see the icons of units loaded into a stinger that are loaded into an atlantis, but it's really not major at all. An atlantis or czar receiving stealth because you put a stealth generator inside of it logically totally makes sense; i wouldn't call this a bug or a reportable offense. Put two and two together, and a deceiver icon being visible in an atlantis or czar doesn't really matter, and it giving the unit stealth makes sense, it does so for a transport too
From a balance viewpoint, it might be a bit too strong for what it costs. It essentially makes the soulripper having stealth (that drains way more e) worthless, because the czar is already easily the better air t4
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I do wonder how useful a carrier full of transports full of units could be. Have an aircraft carrier pull up to a coast and launch transports, who in turn drop a landing party. It is somewhat unfortunate that there isn't some kind of armored hover transport in the game, like Total Annihilation had.
In other news, I had Kennel drones ramp off of a tall hill and help a Czar built aircraft once, I wonder if this is still possible.
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So is a Atlantis full of stingers loaded with pilliars a bug as well?
There are tons of instances where there is an unintentional result with supcom and that what makes the game awesome