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Weekly Discussion #29 - What would you like to see in the game next?

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  • T Offline
    TheWeakie
    last edited by 16 Feb 2023, 16:45

    Not really a big thing but remove acu from select all idle engineers selection. In my 5000 games its never been usefull and always been annoying

    1 Reply Last reply Reply Quote 3
    • D Offline
      Deribus Global Moderator
      last edited by 16 Feb 2023, 16:49

      There's a separate keybind for select all idle engineers excluding ACU

      T 1 Reply Last reply 26 Feb 2023, 21:01 Reply Quote 0
      • T Offline
        TheWeakie
        last edited by 16 Feb 2023, 16:49

        I got scammed

        1 Reply Last reply Reply Quote 1
        • S Offline
          SpikeyNoob Global Moderator
          last edited by 16 Feb 2023, 17:14

          L

          1 Reply Last reply Reply Quote 0
          • S Offline
            SpikeyNoob Global Moderator @Sladow-Noob
            last edited by 16 Feb 2023, 17:15

            @sladow-noob said in Weekly Discussion #29 - What would you like to see in the game next?:

            "[...] cross water like Rhinos do" - enough FAF forum for today. Smfh everyone getting the trainer-icon these days!

            The maths dont lie! Rhinos can swim!

            1 Reply Last reply Reply Quote 0
            • S Offline
              STlNG
              last edited by 16 Feb 2023, 19:28

              Decoy units and structures.

              1 Reply Last reply Reply Quote 0
              • ? Offline
                A Former User
                last edited by 16 Feb 2023, 20:57

                How about making right click to cancel selected ping instead of doing the same thing left click does? It's pretty painful in the alternative hotkey preset.

                1 Reply Last reply Reply Quote 2
                • I Offline
                  IndexLibrorum Global Moderator @Sladow-Noob
                  last edited by IndexLibrorum 17 Feb 2023, 01:47

                  @sladow-noob Wagner! I MEAN WAGNER. Don't bully 😞

                  @thewheelie said in Weekly Discussion #29 - What would you like to see in the game next?:

                  Not really a big thing but remove acu from select all idle engineers selection. In my 5000 games its never been usefull and always been annoying

                  A thousand times this.

                  "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                  See all my projects:

                  D 1 Reply Last reply 17 Feb 2023, 02:28 Reply Quote 0
                  • D Offline
                    Deribus Global Moderator @IndexLibrorum
                    last edited by 17 Feb 2023, 02:28

                    @IndexLibrorum My man you can't say "Don't bully 😞" and have the reading comprehension of Helen Keller in the same post.

                    Weekly Discussion #29 - What would you like to see in the game next?:

                    There's a separate keybind for select all idle engineers excluding ACU

                    I 1 Reply Last reply 17 Feb 2023, 04:24 Reply Quote 1
                    • I Offline
                      IndexLibrorum Global Moderator @Deribus
                      last edited by 17 Feb 2023, 04:24

                      @deribus I'd like to speak to your manager about bullying please.

                      "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                      See all my projects:

                      T 1 Reply Last reply 17 Feb 2023, 12:33 Reply Quote 1
                      • A Offline
                        Azraaa
                        last edited by 17 Feb 2023, 09:52

                        Galactic War

                        Developer for LOUD Project | https://discord.gg/DfWXMg9
                        AI Development FAF Discord | https://discord.gg/ChRfhB3
                        AI Developer for FAF

                        Community Manager for FAF
                        Member of the FAF Association
                        FAF Developer

                        1 Reply Last reply Reply Quote 1
                        • M Offline
                          Mach
                          last edited by Mach 17 Feb 2023, 10:26

                          how about being able to see how many missiles our teammates' smds have loaded and what % they are on, idk if there is already a ui mod for this if anyone knows

                          also that suggestion to be able to see friendly intel ranges in general

                          and a suggestion of my own: while you have nuke launcher/submarine selected, it renders ranges of all known enemy smd on the screen, before you say it is op, this is kind of already possible but:

                          • you have to look at entire map for smds first
                          • select a t3 engi (if you have one in first place)
                          • place smd over every enemy smd to check its range
                          • remember all the ranges you just saw while using a nuke launcher/submarine

                          and it's not like being able to tell where you can nuke at a glance is some game breaking mechanic, it is something that the game needs more of, convenient ui

                          possibly equivalent system for tml/tmd selection

                          1 Reply Last reply Reply Quote 3
                          • T Offline
                            TheCodemander @IndexLibrorum
                            last edited by TheCodemander 17 Feb 2023, 12:33

                            @indexlibrorum said in Weekly Discussion #29 - What would you like to see in the game next?:

                            @deribus I'd like to speak to your manager about bullying please.

                            He said Helen Keller, not Karen Keller

                            @mach said in Weekly Discussion #29 - What would you like to see in the game next?:

                            • place smd over every enemy smd to check its range
                            • remember all the ranges you just saw while using a nuke launcher/submarine

                            and it's not like being able to tell where you can nuke at a glance is some game breaking mechanic, it is something that the game needs more of, convenient ui

                            possibly equivalent system for tml/tmd selection

                            @Jip ringmod merged when?

                            1 Reply Last reply Reply Quote 0
                            • C Offline
                              CheeseBerry
                              last edited by CheeseBerry 18 Feb 2023, 15:12

                              While we are talking about intel, I'd love it if the edges of shield bubbles could be made visible even if the shield gen isn't scouted.
                              Mostly this causes problems when you are shooting something that only looks unshielded, because the bubble doesn't render, but actually is shielded. E.g. this:

                              PDs look unshielded:
                              Screenshot_74_cut.png

                              Surprise, they actually are shielded:
                              Screenshot_75.png

                              Note that this is not like many of the other intel quirks that fix themselves after a couple ticks. If you don't have intel on the shield gen, the bubble will just never be visible to you.

                              (I'm assuming this, like many intel related things, happens in the engine and is hence unfixable 😦)

                              1 Reply Last reply Reply Quote 3
                              • M Offline
                                Mach
                                last edited by 18 Feb 2023, 15:17

                                this seems the same as being able to see weapon effects from weapons that you didn't scout yet, which already happens

                                1 Reply Last reply Reply Quote 0
                                • J Offline
                                  Jip
                                  last edited by 18 Feb 2023, 16:49

                                  When a mesh is or is not shown depends on the center of the mesh. If that is in vision then it is shown. This is of course not ideal for shields 🙂 There are two parts of a shield:

                                  • The shield mesh, what you see and collide with
                                  • The shield unit, that provides the shield

                                  What we could do is:

                                  • (1) Make the shield mesh always visible, regardless of intel
                                  • (2) Make the shield mesh (temporarily) visible when they are damaged
                                  • (3) Give temporary intel surrounding the unit that provides the shield as you damage the shield

                                  (3) is also applied for beam weapons, last time I checked

                                  A work of art is never finished, merely abandoned

                                  T C B 3 Replies Last reply 18 Feb 2023, 17:24 Reply Quote 0
                                  • D Online
                                    deletethis
                                    last edited by deletethis 18 Feb 2023, 16:58

                                    Some more EQ fixes implemented before 2030.

                                    edit:

                                    @Jip for posterity

                                    Personally, I'd like to see mobile factories building while moving.

                                    I'd also like to see sub actually go deep(er) but that's way more of a balance change and I like to think it will be part of the full navy pass that's coming eventually.

                                    1 Reply Last reply Reply Quote 0
                                    • J Offline
                                      Jip
                                      last edited by 18 Feb 2023, 17:02

                                      @deletethis feel free to make a list of what you'd like to see, EQ was of before my time

                                      A work of art is never finished, merely abandoned

                                      M 1 Reply Last reply 18 Feb 2023, 23:41 Reply Quote 1
                                      • T Offline
                                        TheVVheelboy @Jip
                                        last edited by 18 Feb 2023, 17:24

                                        @jip
                                        Imo option n1 is out of question as it's gonna be a very hard nerf to any small firebases that otherwise would be unscouted. Not to mention now always knowing what is shielded and what is not.

                                        As for which of the 2 and 3 I would prefer it's hard to say, but option 2 seems quite decent as it still gives you idea that there is a shield there but it won't make it so you get intel what kind of shield it actually is and where exactly it was placed.

                                        1 Reply Last reply Reply Quote 1
                                        • T Offline
                                          TheWeakie
                                          last edited by 18 Feb 2023, 19:05

                                          Actually the most important thing in the universe.

                                          Make it so that when you queue for matchmaker the game doesn't instantly crash when you have another game open

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