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Weekly Discussion #20 - T1 arty

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  • C
    Chenbro101
    last edited by 6 Dec 2022, 10:56

    Would it be possible to turn leading a target on and off? Like a unit ability button? Or maybe ground fire mode stops leading the target and the other modes leads it?

    A 1 Reply Last reply 6 Dec 2022, 17:02 Reply Quote 0
    • J
      Jip
      last edited by 6 Dec 2022, 10:58

      I don't think that is possible.

      A work of art is never finished, merely abandoned

      1 Reply Last reply Reply Quote 0
      • A
        arma473 @Chenbro101
        last edited by 6 Dec 2022, 17:02

        @chenbro101 said in Weekly Discussion #20 - T1 arty:

        Would it be possible to turn leading a target on and off? Like a unit ability button? Or maybe ground fire mode stops leading the target and the other modes leads it?

        If T1 arty had 2 different weapons, one with leading and one without, you could have a toggle button to switch between them. That's how the Cybran T1 MAA used to work before FAF fixed it.

        J 1 Reply Last reply 7 Dec 2022, 11:27 Reply Quote 1
        • F
          FtXCommando
          last edited by FtXCommando 12 Jun 2022, 19:21 6 Dec 2022, 19:20

          Uh why do you need a not leading firing method when u can groundfire? What is the use case?

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          • T
            TheVVheelboy
            last edited by 6 Dec 2022, 20:39

            Guess you could mix the modes for bunch of arty so that you can spread out the damage even more over big areas vs big t1 armies?

            1 Reply Last reply Reply Quote 0
            • J
              Jip @arma473
              last edited by 7 Dec 2022, 11:27

              @arma473 said in Weekly Discussion #20 - T1 arty:

              @chenbro101 said in Weekly Discussion #20 - T1 arty:

              Would it be possible to turn leading a target on and off? Like a unit ability button? Or maybe ground fire mode stops leading the target and the other modes leads it?

              If T1 arty had 2 different weapons, one with leading and one without, you could have a toggle button to switch between them. That's how the Cybran T1 MAA used to work before FAF fixed it.

              The issue with this approach is that by toggling you can double the fire rate. I won't dive into the details, but it is a known glitch that applies to some units that - as far as I know for now - is not something we can fix.

              A work of art is never finished, merely abandoned

              1 Reply Last reply Reply Quote 0
              • X
                Xayo
                last edited by Xayo 12 Aug 2022, 14:33 8 Dec 2022, 14:27

                Once I dropped an undefended T3 UEF mex with 6 cybran arties. Kill time is something like 40 seconds if I remember right.

                Since then, whenever I'm going for drops cybran, I'm actually considering dropping mantis instead of arty.

                There is a similar underwhelming experience when you try to clear an early t1 pd with the 1-2 arty you have around. All other factions: no problem. Cybran: better wait until the pd dies of old age.

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                • M
                  MadMax
                  last edited by 8 Dec 2022, 14:44

                  i think the guy that fixed the cybran t1 arty model should get some love

                  Vault Admin / Creative Team / Map Guru

                  1 Reply Last reply Reply Quote 1
                  • M
                    MazorNoob
                    last edited by 8 Dec 2022, 15:14

                    Obligatory whine post: beetles used to be an OP alternative to cybran arty drops. Now they're much less so. Taking up 2 slots instead of one cuts down the number you can load to cybran transports by two thirds and there's not enough single-target damage to justify droping just two or three of them.

                    F 1 Reply Last reply 8 Dec 2022, 16:33 Reply Quote 1
                    • F
                      FemtoZetta @MazorNoob
                      last edited by 8 Dec 2022, 16:33

                      What are you talking about? A T1 trans can fit in 6 Beetles

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                      • M
                        MazorNoob
                        last edited by 8 Dec 2022, 17:00

                        There was a point when beetles took up 2 slots, was it reversed?

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                        • F
                          FtXCommando
                          last edited by 8 Dec 2022, 17:24

                          That got readjusted back when beetle was converted into an aoe bomb that does 1500 damage

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                          • M
                            MazorNoob
                            last edited by 8 Dec 2022, 17:28

                            Okay, mea culpa. I guess it's somewhat of an alternative for drops, you pay 5x more for 5 arty shots worth of damage with more AoE. Not good for mexes, maybe better for pgens and clumps of engies.

                            1 Reply Last reply Reply Quote 0
                            • T
                              ThomasHiatt
                              last edited by 9 Dec 2022, 02:03

                              Maybe people should stop trying to snipe things with the unit that was explicitly rebalanced for use against armies rather than sniping.

                              1 Reply Last reply Reply Quote 0
                              • C
                                Chenbro101
                                last edited by 9 Dec 2022, 07:09

                                They are nice for sniping clumped t2 power under a shield though. But you need t2, so no real option for a cheaper t1 drop to do real damage.

                                1 Reply Last reply Reply Quote 0
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