FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Weekly Discussion #20 - T1 arty

    Scheduled Pinned Locked Moved Weekly Discussions
    25 Posts 13 Posters 2.5k Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • gabrilendG Offline
      gabrilend
      last edited by

      That makes sense to me. Would that also increase their range? After all, with a faster projectile all they'd have to do is lower the angle a bit and it'd reach farther.

      1 Reply Last reply Reply Quote 0
      • DeribusD Offline
        Deribus Global Moderator
        last edited by

        In the real world yes. In FAF units have a max range value. As long as that value isn't changed their max range will be unaffected.

        1 Reply Last reply Reply Quote 1
        • arma473A Offline
          arma473
          last edited by

          I'm all in favor of making it easier to kill flying units with T1 arty by increasing how high their projectiles go

          1 Reply Last reply Reply Quote 3
          • deletethisD Offline
            deletethis
            last edited by deletethis

            crippling Zthuee spam will forever be one of my favorite things

            1 Reply Last reply Reply Quote 3
            • JipJ Offline
              Jip
              last edited by

              Adjusting the projectile speed will likely just prevent the artillery from firing or firing in such an angle that it breaks the magic circle.

              A work of art is never finished, merely abandoned

              1 Reply Last reply Reply Quote 0
              • Chenbro101C Offline
                Chenbro101
                last edited by

                Would it be possible to turn leading a target on and off? Like a unit ability button? Or maybe ground fire mode stops leading the target and the other modes leads it?

                arma473A 1 Reply Last reply Reply Quote 0
                • JipJ Offline
                  Jip
                  last edited by

                  I don't think that is possible.

                  A work of art is never finished, merely abandoned

                  1 Reply Last reply Reply Quote 0
                  • arma473A Offline
                    arma473 @Chenbro101
                    last edited by

                    @chenbro101 said in Weekly Discussion #20 - T1 arty:

                    Would it be possible to turn leading a target on and off? Like a unit ability button? Or maybe ground fire mode stops leading the target and the other modes leads it?

                    If T1 arty had 2 different weapons, one with leading and one without, you could have a toggle button to switch between them. That's how the Cybran T1 MAA used to work before FAF fixed it.

                    JipJ 1 Reply Last reply Reply Quote 1
                    • FtXCommandoF Offline
                      FtXCommando
                      last edited by FtXCommando

                      Uh why do you need a not leading firing method when u can groundfire? What is the use case?

                      1 Reply Last reply Reply Quote 0
                      • TheVVheelboyT Offline
                        TheVVheelboy
                        last edited by

                        Guess you could mix the modes for bunch of arty so that you can spread out the damage even more over big areas vs big t1 armies?

                        1 Reply Last reply Reply Quote 0
                        • JipJ Offline
                          Jip @arma473
                          last edited by

                          @arma473 said in Weekly Discussion #20 - T1 arty:

                          @chenbro101 said in Weekly Discussion #20 - T1 arty:

                          Would it be possible to turn leading a target on and off? Like a unit ability button? Or maybe ground fire mode stops leading the target and the other modes leads it?

                          If T1 arty had 2 different weapons, one with leading and one without, you could have a toggle button to switch between them. That's how the Cybran T1 MAA used to work before FAF fixed it.

                          The issue with this approach is that by toggling you can double the fire rate. I won't dive into the details, but it is a known glitch that applies to some units that - as far as I know for now - is not something we can fix.

                          A work of art is never finished, merely abandoned

                          1 Reply Last reply Reply Quote 0
                          • X Offline
                            Xayo
                            last edited by Xayo

                            Once I dropped an undefended T3 UEF mex with 6 cybran arties. Kill time is something like 40 seconds if I remember right.

                            Since then, whenever I'm going for drops cybran, I'm actually considering dropping mantis instead of arty.

                            There is a similar underwhelming experience when you try to clear an early t1 pd with the 1-2 arty you have around. All other factions: no problem. Cybran: better wait until the pd dies of old age.

                            1 Reply Last reply Reply Quote 0
                            • MadMaxM Offline
                              MadMax
                              last edited by

                              i think the guy that fixed the cybran t1 arty model should get some love

                              Vault Admin / Creative Team / Map Guru

                              1 Reply Last reply Reply Quote 1
                              • MazorNoobM Offline
                                MazorNoob
                                last edited by

                                Obligatory whine post: beetles used to be an OP alternative to cybran arty drops. Now they're much less so. Taking up 2 slots instead of one cuts down the number you can load to cybran transports by two thirds and there's not enough single-target damage to justify droping just two or three of them.

                                FemtoZettaF 1 Reply Last reply Reply Quote 1
                                • FemtoZettaF Offline
                                  FemtoZetta @MazorNoob
                                  last edited by

                                  What are you talking about? A T1 trans can fit in 6 Beetles

                                  1 Reply Last reply Reply Quote 0
                                  • MazorNoobM Offline
                                    MazorNoob
                                    last edited by

                                    There was a point when beetles took up 2 slots, was it reversed?

                                    1 Reply Last reply Reply Quote 0
                                    • FtXCommandoF Offline
                                      FtXCommando
                                      last edited by

                                      That got readjusted back when beetle was converted into an aoe bomb that does 1500 damage

                                      1 Reply Last reply Reply Quote 0
                                      • MazorNoobM Offline
                                        MazorNoob
                                        last edited by

                                        Okay, mea culpa. I guess it's somewhat of an alternative for drops, you pay 5x more for 5 arty shots worth of damage with more AoE. Not good for mexes, maybe better for pgens and clumps of engies.

                                        1 Reply Last reply Reply Quote 0
                                        • ThomasHiattT Offline
                                          ThomasHiatt
                                          last edited by

                                          Maybe people should stop trying to snipe things with the unit that was explicitly rebalanced for use against armies rather than sniping.

                                          1 Reply Last reply Reply Quote 0
                                          • Chenbro101C Offline
                                            Chenbro101
                                            last edited by

                                            They are nice for sniping clumped t2 power under a shield though. But you need t2, so no real option for a cheaper t1 drop to do real damage.

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post