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    Weekly Discussion #20 - T1 arty

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    • Chenbro101C
      Chenbro101
      last edited by

      Would it be possible to turn leading a target on and off? Like a unit ability button? Or maybe ground fire mode stops leading the target and the other modes leads it?

      arma473A 1 Reply Last reply Reply Quote 0
      • JipJ
        Jip
        last edited by

        I don't think that is possible.

        A work of art is never finished, merely abandoned

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        • arma473A
          arma473 @Chenbro101
          last edited by

          @chenbro101 said in Weekly Discussion #20 - T1 arty:

          Would it be possible to turn leading a target on and off? Like a unit ability button? Or maybe ground fire mode stops leading the target and the other modes leads it?

          If T1 arty had 2 different weapons, one with leading and one without, you could have a toggle button to switch between them. That's how the Cybran T1 MAA used to work before FAF fixed it.

          JipJ 1 Reply Last reply Reply Quote 1
          • FtXCommandoF
            FtXCommando
            last edited by FtXCommando

            Uh why do you need a not leading firing method when u can groundfire? What is the use case?

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            • TheVVheelboyT
              TheVVheelboy
              last edited by

              Guess you could mix the modes for bunch of arty so that you can spread out the damage even more over big areas vs big t1 armies?

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              • JipJ
                Jip @arma473
                last edited by

                @arma473 said in Weekly Discussion #20 - T1 arty:

                @chenbro101 said in Weekly Discussion #20 - T1 arty:

                Would it be possible to turn leading a target on and off? Like a unit ability button? Or maybe ground fire mode stops leading the target and the other modes leads it?

                If T1 arty had 2 different weapons, one with leading and one without, you could have a toggle button to switch between them. That's how the Cybran T1 MAA used to work before FAF fixed it.

                The issue with this approach is that by toggling you can double the fire rate. I won't dive into the details, but it is a known glitch that applies to some units that - as far as I know for now - is not something we can fix.

                A work of art is never finished, merely abandoned

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                • X
                  Xayo
                  last edited by Xayo

                  Once I dropped an undefended T3 UEF mex with 6 cybran arties. Kill time is something like 40 seconds if I remember right.

                  Since then, whenever I'm going for drops cybran, I'm actually considering dropping mantis instead of arty.

                  There is a similar underwhelming experience when you try to clear an early t1 pd with the 1-2 arty you have around. All other factions: no problem. Cybran: better wait until the pd dies of old age.

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                  • MadMaxM
                    MadMax
                    last edited by

                    i think the guy that fixed the cybran t1 arty model should get some love

                    Vault Admin / Creative Team / Map Guru

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                    • MazorNoobM
                      MazorNoob
                      last edited by

                      Obligatory whine post: beetles used to be an OP alternative to cybran arty drops. Now they're much less so. Taking up 2 slots instead of one cuts down the number you can load to cybran transports by two thirds and there's not enough single-target damage to justify droping just two or three of them.

                      FemtoZettaF 1 Reply Last reply Reply Quote 1
                      • FemtoZettaF
                        FemtoZetta @MazorNoob
                        last edited by

                        What are you talking about? A T1 trans can fit in 6 Beetles

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                        • MazorNoobM
                          MazorNoob
                          last edited by

                          There was a point when beetles took up 2 slots, was it reversed?

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                          • FtXCommandoF
                            FtXCommando
                            last edited by

                            That got readjusted back when beetle was converted into an aoe bomb that does 1500 damage

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                            • MazorNoobM
                              MazorNoob
                              last edited by

                              Okay, mea culpa. I guess it's somewhat of an alternative for drops, you pay 5x more for 5 arty shots worth of damage with more AoE. Not good for mexes, maybe better for pgens and clumps of engies.

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                              • ThomasHiattT
                                ThomasHiatt
                                last edited by

                                Maybe people should stop trying to snipe things with the unit that was explicitly rebalanced for use against armies rather than sniping.

                                1 Reply Last reply Reply Quote 0
                                • Chenbro101C
                                  Chenbro101
                                  last edited by

                                  They are nice for sniping clumped t2 power under a shield though. But you need t2, so no real option for a cheaper t1 drop to do real damage.

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