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    Weekly Discussion #20 - T1 arty

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    • JipJ
      Jip
      last edited by

      I don't think that is possible.

      A work of art is never finished, merely abandoned

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      • arma473A
        arma473 @Chenbro101
        last edited by

        @chenbro101 said in Weekly Discussion #20 - T1 arty:

        Would it be possible to turn leading a target on and off? Like a unit ability button? Or maybe ground fire mode stops leading the target and the other modes leads it?

        If T1 arty had 2 different weapons, one with leading and one without, you could have a toggle button to switch between them. That's how the Cybran T1 MAA used to work before FAF fixed it.

        JipJ 1 Reply Last reply Reply Quote 1
        • FtXCommandoF
          FtXCommando
          last edited by FtXCommando

          Uh why do you need a not leading firing method when u can groundfire? What is the use case?

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          • TheVVheelboyT
            TheVVheelboy
            last edited by

            Guess you could mix the modes for bunch of arty so that you can spread out the damage even more over big areas vs big t1 armies?

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            • JipJ
              Jip @arma473
              last edited by

              @arma473 said in Weekly Discussion #20 - T1 arty:

              @chenbro101 said in Weekly Discussion #20 - T1 arty:

              Would it be possible to turn leading a target on and off? Like a unit ability button? Or maybe ground fire mode stops leading the target and the other modes leads it?

              If T1 arty had 2 different weapons, one with leading and one without, you could have a toggle button to switch between them. That's how the Cybran T1 MAA used to work before FAF fixed it.

              The issue with this approach is that by toggling you can double the fire rate. I won't dive into the details, but it is a known glitch that applies to some units that - as far as I know for now - is not something we can fix.

              A work of art is never finished, merely abandoned

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              • X
                Xayo
                last edited by Xayo

                Once I dropped an undefended T3 UEF mex with 6 cybran arties. Kill time is something like 40 seconds if I remember right.

                Since then, whenever I'm going for drops cybran, I'm actually considering dropping mantis instead of arty.

                There is a similar underwhelming experience when you try to clear an early t1 pd with the 1-2 arty you have around. All other factions: no problem. Cybran: better wait until the pd dies of old age.

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                • MadMaxM
                  MadMax
                  last edited by

                  i think the guy that fixed the cybran t1 arty model should get some love

                  Vault Admin / Creative Team / Map Guru

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                  • MazorNoobM
                    MazorNoob
                    last edited by

                    Obligatory whine post: beetles used to be an OP alternative to cybran arty drops. Now they're much less so. Taking up 2 slots instead of one cuts down the number you can load to cybran transports by two thirds and there's not enough single-target damage to justify droping just two or three of them.

                    FemtoZettaF 1 Reply Last reply Reply Quote 1
                    • FemtoZettaF
                      FemtoZetta @MazorNoob
                      last edited by

                      What are you talking about? A T1 trans can fit in 6 Beetles

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                      • MazorNoobM
                        MazorNoob
                        last edited by

                        There was a point when beetles took up 2 slots, was it reversed?

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                        • FtXCommandoF
                          FtXCommando
                          last edited by

                          That got readjusted back when beetle was converted into an aoe bomb that does 1500 damage

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                          • MazorNoobM
                            MazorNoob
                            last edited by

                            Okay, mea culpa. I guess it's somewhat of an alternative for drops, you pay 5x more for 5 arty shots worth of damage with more AoE. Not good for mexes, maybe better for pgens and clumps of engies.

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                            • ThomasHiattT
                              ThomasHiatt
                              last edited by

                              Maybe people should stop trying to snipe things with the unit that was explicitly rebalanced for use against armies rather than sniping.

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                              • Chenbro101C
                                Chenbro101
                                last edited by

                                They are nice for sniping clumped t2 power under a shield though. But you need t2, so no real option for a cheaper t1 drop to do real damage.

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