@deribus said in Weekly Discussion #20 - T1 arty:
I'd like them to explore the option of increasing projectile speed so that the time to impact increases.
Maybe I'm misunderstanding but wouldn't increasing the speed decrease the time to impact? Meaning it hits the target quicker
To me Artillery is best against stationary targets. I like the idea of having slower shells to allow for counterplay - there should be a rock-paper-scissors element where tanks beat land units, arty beats point defence and un-micro'd units and LABs beat the backline. Slower shells means more time to move your units, but it also reduces their combat effectiveness... I dunno, I feel like they're in a pretty good spot right now. Frankly they have a bit too much utility in the t2 and early t3 stage.