For sera t3 land to be decent you need to babysit it so this is a weird argument since the UEF guy doesnt need to babysit his sniper blob
Talking about the Fatty
Vanilla fatty was a monster. It packed those big boy summit cannons. Shell damage and speed was massive. Dps was way higher even with like, 1/4th the ROF. I miss vanilla fatty. It would still suffer from the same problems but it was way cooler.
Why not half its ROF and double its shell damage?
I think this would suit the faction more
I just watched a cast of Rambo coms dodging around half the fatty shells so that might be a bad idea.
It can be also accompanied by buff to the shell velocity. Tripple the damage, lower the rof, at the very least double the shell velocity and you have a beast of a unit. Switch the explosions to the summit one and you have a unit that now also have a good sound/visual punch to it.
And if going this route one could also experiment with changing the firing randomness to make it more of a precision artillery piece rather than current one that is more about shelling your opponent with thousand small shells.
Also another thing I would look at is small buffs to the riot guns. Giving them a little bit bigger turret Yaw could make them much more reliable to use.
Right, theoretically I am a similar rank and thus have similar micro abilities as my opponent, but if I'm UEF and they're Sera, they don't have to use those extra clicks because their exps don't need to be micro'd as much. The fatty almost always requires micro to use properly. Monkeys, Chickens, and GCs rarely do. Or at least, they are much more forgiving.
There is a chance I simply misunderstood it, but your opponent indeed has to micro as well. He walks chicken into your fatty and you retreat - His chicken will die.
He also has to pay attention and react to your movements, otherwise his units just get hit for free -> I would actually say your opponent (If you're the one with the fatty) has to use more apm due to finding mistakes in your micro so he can push and once he was in range and needs to get out, he has to run in zig-zag as well
I have to agree with your post.
The Fatboy is a great unit, perfect in the right conditions, but those conditions need to be near-perfect for it to be effective, otherwise, it will die quite quickly...
As for other Exps, they are much more forgiving and have a wider 'effectiveness' range, if that makes sense.
Can you send me some mass?
an opinion can only be correct if it fits in a single sentence
put the xbox units in the game pls u_u