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    Pearl12

    @Pearl12

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    Best posts made by Pearl12

    • RE: why scathis fire and then stop and again fire and stop

      @ovenman said in why scathis fire and then stop and again fire and stop:

      I personally think it looks dumb for the canon to spin so fast. If they shot cluster projectiles instead, like how their bomber shoots 6 bombs, then it would look way less stupid and not like a modded unit. This change would even keep it's shot per volley the same. Also, it would split early unlike the aoen rapid fire.

      This is my biggest (only?) gripe. I don't actually mind the functional change but it does look... well, yes, dumb would be one word for it. I would rather change the way it fires so the ROF is the same over time but it fires at a constant rate instead of charging up. Keep the range, accuracy, aoe, etc., everything else the same. Just... don't make it so... dumb? Goofy? I was going to type "unrealistic" when I first asked, but it's a sci-fi game so... outlandish? I thought the way it fired before was cool and classic and satisfying, regardless of range/accuracy/aoe. I just liked watching it. Now... it looks like a circus ride, not a weapon.

      posted in General Discussion
      Pearl12P
      Pearl12
    • RE: Fire beetle balance suggestion

      @IceDreamer said in Fire beetle balance suggestion:

      There is no balanced state for Firebeetles to be designed around the old snipe role. It simple isn't possible, there is no combination of stats which will make them neither OP nor UP.

      You are essentially saying there is no balanced state for a one-use weapon... we really can't go there without talking about mercies.

      So why do mercies work or not work when firebeetles are just "broken pls delete." ?

      posted in Balance Discussion
      Pearl12P
      Pearl12
    • RE: Minimum CPU for long Seton's/Dual Gap games

      I figured I would leave my previous post up in case it helps anyone in the future, but I did figure out how to adjust my memory speeds in the BIOS. Restarted, hosted a game, ran cpu test, hitting 166 now.

      So... I can play 2-hour Seton's matches now, right?

      Thanks, all!

      posted in I need help
      Pearl12P
      Pearl12
    • RE: Why seraphim dont have RAS?

      Mass fabs are more efficient; however:

      • There is not always space to make them
      • Planning where to build them requires apm and time investment, whereas for RAS SACUs you can just hit the repeat button and forget about it.

      If mass fabs didn't require space and I could build an infinite number by pushing a single button once, then I wouldn't care that Seraphim have no RAS SACUs. And yes, I know about templates, but sometimes it is even difficult to find space for templates. And again, that takes time—not a single mouse click like the repeat build button for SACUs.

      On space-limited maps, Sera is at an incontrovertible and distinct disadvantage when it comes to very late game eco.

      Keep in mind RAS SACUs can also protect themselves from t3 artillery by building and/or assisting shields and/or moving underwater. They can also run from incoming mobile threats. Mass fabs can do none of those things.

      posted in General Discussion
      Pearl12P
      Pearl12
    • RE: Why so gay thing exist?

      @Khada_Jhin I think looking at how a unit is used in an individual game might be more meaningful than saying "This player is trash; therefore, no game they play will ever be used as an example."

      I feel similar about Novax than I do about t3 arty:

      • It's annoying to shield everything
      • If my opponent spent that much mass, I should probably have something to counter it

      ...except Novax costs half as much as t3 arty. IMO that's the annoying/potentially OP part.

      If it were the same cost it would just be an accurate T3 arty that looks different/shoots from space instead of the ground. But it costs half as much. So it's... an early, less powerful t3 arty with pinpoint accuracy?

      posted in Balance Discussion
      Pearl12P
      Pearl12
    • RE: Roll off time is indeterministic

      While we're here (hopefully this is a one-post answer as I don't want to hijack) why does it sometimes take so long for newly upgraded factories to make their first unit? Like, I just got T3 air, I need that engie...

      posted in Balance Discussion
      Pearl12P
      Pearl12
    • RE: Game freezes and Crashes in FaF singleplayer and multiplayer 100% of the time within 10-50 minutes.

      Are you using any mods?

      Are you comfortable posting your dxdiag as well?
      https://mtgo-support.wizards.com/hc/en-us/articles/360000972706-Creating-a-DxDiag-File

      posted in Game Issues and Gameplay questions
      Pearl12P
      Pearl12
    • RE: Infinite matchmaking

      My understanding is that if there is not a "good enough" match you will not get matched (like if a 0 and a 2000 are in the pool).

      I am not saying I agree with this, just sharing that that's the way it is.

      IMO I'd rather play a "bad" match than play lobby sim for 30 minutes, but I am just one vote. Maybe there should be a "force match" timer, like if you are unmatched for two cycles, you are guaranteed to match on the third (provided there is at least one other player). Or more flexibility on what's a "good" match every missed cycle.

      posted in FAF support (client and account issues)
      Pearl12P
      Pearl12
    • RE: Weekly Discussion #2 - What are your favorite recorded FAF moments?

      This clip exists but it's from a Gyle cast and he has so many videos that I haven't been able to find it.

      It was on a Seton's and an ACU walked up to OC and finish off a GC and Gyle said, "have you ever seen a commander with bigger... or hairier... or scalier balls than that?"

      On a side note, I'd love for someone to make a compilation of the best Gyle moments. I've often thought about doing it myself but I'm too busy. Surely there must be an enterprising film production student out there...

      posted in Weekly Discussions
      Pearl12P
      Pearl12
    • RE: Allow T1 transports to carry ACUs again

      Indeed, requiring t2 air and a t2 transport makes it a much more costly option compared to the benefits (edit for clarity: this is GOOD. Otherwise the benefits FAR outweigh the costs).

      If we enable this, there will be a new meta of going t1 and rushing your ACU to strategic locations... and also rushing inties to snipe opponents trying to do that. Games will end quickly with little strategy beyond "I got mid mexes first."

      posted in Balance Discussion
      Pearl12P
      Pearl12

    Latest posts made by Pearl12

    • RE: Recall from battle

      The impossible can happen, but often it does not, and many people would rather just start a new game than stick around for that small chance.

      I think making it a lobby setting is a great idea... folks who don't like it can play without it and vice versa.

      posted in Balance Discussion
      Pearl12P
      Pearl12
    • RE: Has there been a change to air targetting re losing visual/radar

      Hey did you know that Jip wants the replay id?

      posted in General Discussion
      Pearl12P
      Pearl12
    • RE: The Aeon are Satan worshippers

      Would you say the Japanese worship Satan because they used kamikaze tactics?

      posted in General Discussion
      Pearl12P
      Pearl12
    • RE: Error Code -1073741819 on lobby launch

      @jip said in Error Code -1073741819 on lobby launch:

      @Pearl12 I've asked one of our assembly devs, he answered with:

      error in ntdll.dll RtlEnterCriticalSection.
      An extraneous Citrix ICA Client dll was loaded into the process.
      

      Maybe it rings a bell?

      I do have a Citrix client installed on my computer for work but I don't use it except once a month for expense reports and I get this error much more than once a month. I can double check next time I get the error (I just checked now and I do not get the error, there is a process called "Citrix Analytics Server" running in the background, so at least we know that's not it).

      I also don't understand why this would happen sometimes and not others unless the Citrix client turns itself on and off, seemingly randomly.

      @ctrl-k said in Error Code -1073741819 on lobby launch:

      Game found a virus xdddd

      This isn't helpful.

      posted in Game Issues and Gameplay questions
      Pearl12P
      Pearl12
    • RE: Error Code -1073741819 on lobby launch

      When I delete all game logs and launch without debug mode on, no new log file is generated. Here is the client.log file, which I cannot delete with FAF running, and which appears to be updated every time I try and launch a game:

      client.log

      With debugger on, here's the file that's generated:

      game_18956283.log

      posted in Game Issues and Gameplay questions
      Pearl12P
      Pearl12
    • RE: Why seraphim dont have RAS?

      Mass fabs are more efficient; however:

      • There is not always space to make them
      • Planning where to build them requires apm and time investment, whereas for RAS SACUs you can just hit the repeat button and forget about it.

      If mass fabs didn't require space and I could build an infinite number by pushing a single button once, then I wouldn't care that Seraphim have no RAS SACUs. And yes, I know about templates, but sometimes it is even difficult to find space for templates. And again, that takes time—not a single mouse click like the repeat build button for SACUs.

      On space-limited maps, Sera is at an incontrovertible and distinct disadvantage when it comes to very late game eco.

      Keep in mind RAS SACUs can also protect themselves from t3 artillery by building and/or assisting shields and/or moving underwater. They can also run from incoming mobile threats. Mass fabs can do none of those things.

      posted in General Discussion
      Pearl12P
      Pearl12
    • RE: Error Code -1073741819 on lobby launch

      All mods deselected, still get the error.

      With the latest patch all my hotkeys were reset so that can't be the issue either.

      posted in Game Issues and Gameplay questions
      Pearl12P
      Pearl12
    • Error Code -1073741819 on lobby launch

      I have been getting this error on occasion when trying to join a lobby:

      "It looks like Supreme Commander: Forged Alliance crashed check with exit code - 1,073,741,819 the game log [filepath] for more information."

      When this happens, the game log is ALWAYS the most recent replay file.

      The ONLY way I have found to get the game to run again is to restart my computer.

      I have also tried:

      • Deleting the replay file
      • Deleting the game.prefs file
      • Uninstalling and reinstalling the game
      • Uninstalling and reinstalling Steam
      • Deleting all my mods

      None of these work.

      When the issue is fixed, it is usually fixed for a while—a day, sometimes a few. However, sometimes it happens again immediately. I have been putting off posting this because restarting my computer isn't that bad... but then today, restarting no longer fixes it. So I cannot play FAF.

      plz halp

      Example log file (but again, it's never the same file, just the most recent replay):
      game_18883104.log

      posted in Game Issues and Gameplay questions
      Pearl12P
      Pearl12
    • RE: Players asking for engies using markers without stating their name

      @serpentor said in Players asking for engies using markers without stating their name:

      I disagree, colors should stay. It is the OP who is playing in the non-standard method of having all allies blue and enemies red. He's making the issue occur.

      Not done by the majority, but available in the standard game.

      If it was a mod, I'd agree with you. But it's not a mod—it's a legitimate option available in stock FAF.

      Anyway, don't map markers appear in chat now as chatted by the player that placed them?

      posted in Game Issues and Gameplay questions
      Pearl12P
      Pearl12
    • RE: What separates good players from great players

      Zock

      posted in General Discussion
      Pearl12P
      Pearl12