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WD #3 - Ridiculous Balance Ideas

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  • N
    Nuclear_Justice
    last edited by 1 Jun 2022, 06:38

    Give cybran cruiser toggle ability to make them airborne assrape gunships

    1 Reply Last reply Reply Quote 0
    • M
      Meredith
      last edited by 1 Jun 2022, 10:36

      Remove collision between units, they only collide with buildings now. Is this a balance change? I don't know, but it would probably improve per, and make unit navigation much less annoying.

      1 Reply Last reply Reply Quote 0
      • G
        ghnaf
        last edited by 1 Jun 2022, 17:21

        This post is deleted!
        1 Reply Last reply Reply Quote 0
        • D
          Dragun101
          last edited by 1 Jun 2022, 17:38

          Add the 3 Xbox Exclusive Units and Sera Campaign crystals as buildable units

          I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

          Project Head and current Owner/Manager of SCTA Project

          Z H 2 Replies Last reply 1 Jun 2022, 18:02 Reply Quote 3
          • Z
            Zeldafanboy @Dragun101
            last edited by 1 Jun 2022, 18:02

            @dragun101 said in WD #3 - Ridiculous Balance Ideas:

            Add the 3 Xbox Exclusive Units

            šŸ‘ šŸ‘ šŸ‘

            put the xbox units in the game pls u_u

            1 Reply Last reply Reply Quote 0
            • H
              H-master @Dragun101
              last edited by 1 Jun 2022, 18:10

              @dragun101 said in WD #3 - Ridiculous Balance Ideas:

              Add the 3 Xbox Exclusive Units and Sera Campaign crystals as buildable units

              What are those three units again? UEF had a t3 anti artillery unit if I remember correctly.

              Check out my maps here:

              Madness 1 - 10

              https://forum.faforever.com/topic/480/h-master-s-maps

              Z 1 Reply Last reply 1 Jun 2022, 19:27 Reply Quote 1
              • G
                ghnaf
                last edited by 1 Jun 2022, 18:22

                Commander can stomp over small units and crush them.

                1 Reply Last reply Reply Quote 1
                • Z
                  Zeldafanboy @H-master
                  last edited by 1 Jun 2022, 19:27

                  @h-master

                  Cybran had a T1 scout submarine and Aeon had a T1 static arty

                  put the xbox units in the game pls u_u

                  1 Reply Last reply Reply Quote 4
                  • A
                    arma473
                    last edited by 1 Jun 2022, 19:44

                    All units with an engineering suite (except perhaps the Cybran cruiser and mantis), when they aren't actively building/assisting/capturing/reclaiming, will automatically use their engineering beam to reclaim any enemies or buildings in range without slowing down their movement or their ability to fire a gun. So regular ACUs get a little more DPS during fights. A T2 or T3 ACU will have a lot more DPS just from that. SACUs will be more useful in combat and engineers will be more able to protect themselves against enemies like LABs. Idle factories can reclaim nearby enemies in a small range.

                    1 Reply Last reply Reply Quote 2
                    • V
                      veteranashe
                      last edited by 2 Jun 2022, 03:24

                      Atlantis has a dive/surface/fly toggle.

                      1 Reply Last reply Reply Quote 3
                      • C
                        Chenbro101
                        last edited by Chenbro101 6 Feb 2022, 08:16 2 Jun 2022, 08:13

                        Land unit can be dropped on the sirens air staging platform and attack from it.

                        1 Reply Last reply Reply Quote 2
                        • T
                          therazza
                          last edited by therazza 6 Feb 2022, 10:43 2 Jun 2022, 10:42

                          being able to actually build the majority of a base underwater like TA.
                          Imagine Setons with a base tucked away in the corner

                          IE- power gen , mass/e storages, proper underwater torp defenses, anti sonar tech (ala stealth field gen), floating cloaked limpet mines, being able to seed low cost sonar perimeter lines trigger when crossed (single use), underwater walls that can't reclaim/destroy barring a nuke (no rust in this universe)

                          Hydro plants upgradable to T3 with a small shield

                          Limited amount of mass/e storage (10?) to build underground but costs 3x current storage

                          T2 torp boats are trash, make them subs

                          I like arma's suggestion, engis on patrol can reclaim to inflict damage

                          1 Reply Last reply Reply Quote 2
                          • A
                            Aulex
                            last edited by 2 Jun 2022, 11:57

                            Delete engineers

                            1 Reply Last reply Reply Quote 3
                            • B
                              Brannou
                              last edited by 2 Jun 2022, 14:50

                              5 vet units can upgrade into next tier unit (mantis into rhino then brick etc)

                              1 Reply Last reply Reply Quote 5
                              • H
                                H-master
                                last edited by H-master 6 Jul 2022, 15:12 2 Jun 2022, 18:09

                                Make a second type of strat that can carpet bomb an area.

                                Check out my maps here:

                                Madness 1 - 10

                                https://forum.faforever.com/topic/480/h-master-s-maps

                                1 Reply Last reply Reply Quote 1
                                • A
                                  arma473
                                  last edited by 2 Jun 2022, 22:12

                                  SMDs deal splash damage, which would make it bad to "stack" nuke subs

                                  1 Reply Last reply Reply Quote 2
                                  • C
                                    Chenbro101
                                    last edited by 4 Jun 2022, 11:31

                                    Give cybran acu the sacu stungun upgrade.

                                    1 Reply Last reply Reply Quote 0
                                    • B
                                      Balfron @Deribus
                                      last edited by 4 Jun 2022, 12:15

                                      ACU can walk and upgrade at the same time

                                      1 Reply Last reply Reply Quote 0
                                      • W
                                        waffelzNoob
                                        last edited by waffelzNoob 6 Apr 2022, 14:25 4 Jun 2022, 14:24

                                        All land units (except hover) should have reduced traction when moving on ice, causing tanks to slip around a lot, and sometimes even causing bipedal units to slip, fall and die

                                        frick snoops!

                                        1 Reply Last reply Reply Quote 3
                                        • P
                                          Pure
                                          last edited by Pure 6 Apr 2022, 14:29 4 Jun 2022, 14:27

                                          Serious Balance: The Pillar tank was mildy nerfed a year or so back. I feel it really took the 'punch' out of the mid game UEF, especially it's ability to simply punch through any fire-bases (opposed to other factions methods of bypassing, harassing, or outraging them). It also makes the UEF inherently more turtl-ey and less 'on the offensive' (spend less time on T2, rush T3, etc). This makes it in many situations the weakest faction to field as it becomes inherently reactive and not maintaining a presence through the push. FAF really wakes up at T2, no reason to incentive-ize the T3 rush any further.

                                          Fun Change: Cybran ACU, Right Arm 3rd Option - Speed increase, say 0.1 or 0.25 increase in walking speeds. Cybran ACU often lacks fighting or staying power, and is set up to be a little troll or gremlin. While Stealth and Gun or T2 can make it sneaky at plopping down turrets, or cloaking with the Laser, a fun mid-game solution would be the Gun or T2 suite + Stealth + Speed increase. Let the ACE quickly move around / sneak around taking potshots or building things, giving it a high-risk high reward set for mid-game to complement the high-risk high reward nature of the late game laser upgrade.

                                          1 Reply Last reply Reply Quote 2
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