WD #3 - Ridiculous Balance Ideas

give mercies insta kill ability

queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

10

Add the "Shahrazad " experimental which, when completed, restarts the entire game

@rezy-noob said in WD #3 - Ridiculous Balance Ideas:

give mercies insta kill ability

You're supposed to come up with something new

Remove all torpedo launchers from UEF t2 torp boat and install a plasma beam from the t3 battlecruiser instead

who builds torpedo tubes t2?
nobody needs them and cry in the corner. need to be able to dive like , t3kibran torpedo tubes

Cartographic plant.
Best cartographer of Basania 2021.
2nd place in the maps contest in Genzalia 2022.

Why are there walls on land and not on water?
I need water walls

  • there are no t2 walls either, this is an omission

Cartographic plant.
Best cartographer of Basania 2021.
2nd place in the maps contest in Genzalia 2022.

@arma473

Aside from recklessly modifying the game in a huge way (not terrible imho), this would be interesting to see with mexes as factories for little mass-storages-on-wheels that make their way to the base to get reclaimed (so keep the supply lines but ditch the engineer fetching).

  • Allow Aeon T2 Shields to Upgrade to T3 Shields, however make it less efficient than reclaiming an existing T2 and rebuilding a T3 over it's wreck.

  • Give Seraphim support commanders a RAS upgrade path.

  • Add a "Hive" equivalent for both Aeon and Seraphim - ideally, they're worse than the Cybran/UEF versions, but it seems an immense oversight that in order to be effective in team games everyone spams the Cybran/UEF player(s) asking for donation T2 Engies.

Remove all damage dealing units and structures and replace the ACU with a command center. You win when you capture, reclaim, or destroy the enemy’s command center.

I vaguely recall there being a SupCom 2 campaign mission that’s sort of an engi battle like this.

Give cybran cruiser toggle ability to make them airborne assrape gunships

Remove collision between units, they only collide with buildings now. Is this a balance change? I don't know, but it would probably improve per, and make unit navigation much less annoying.

This post is deleted!

Add the 3 Xbox Exclusive Units and Sera Campaign crystals as buildable units

I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

Project Head and current Owner/Manager of SCTA Project

@dragun101 said in WD #3 - Ridiculous Balance Ideas:

Add the 3 Xbox Exclusive Units

👍 👍 👍

put the xbox units in the game pls u_u

@dragun101 said in WD #3 - Ridiculous Balance Ideas:

Add the 3 Xbox Exclusive Units and Sera Campaign crystals as buildable units

What are those three units again? UEF had a t3 anti artillery unit if I remember correctly.

Check out my maps here:

Madness 1 - 10

https://forum.faforever.com/topic/480/h-master-s-maps

Commander can stomp over small units and crush them.

@h-master

Cybran had a T1 scout submarine and Aeon had a T1 static arty

put the xbox units in the game pls u_u

All units with an engineering suite (except perhaps the Cybran cruiser and mantis), when they aren't actively building/assisting/capturing/reclaiming, will automatically use their engineering beam to reclaim any enemies or buildings in range without slowing down their movement or their ability to fire a gun. So regular ACUs get a little more DPS during fights. A T2 or T3 ACU will have a lot more DPS just from that. SACUs will be more useful in combat and engineers will be more able to protect themselves against enemies like LABs. Idle factories can reclaim nearby enemies in a small range.

Atlantis has a dive/surface/fly toggle.

Land unit can be dropped on the sirens air staging platform and attack from it.