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    BlackOpsFAF-Unleashed only for FAF v26

    Scheduled Pinned Locked Moved Modding & Tools
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    • DDDXD
      DDDX
      last edited by

      well...I am looking at the mods listed in FAF when I type in "Blackops", Unleashed has last been updated 12/20/2020 and it says v18.

      Is there a v19 in the Vault that is not showing there? I mean, I might be wrong here, but I do not see it.

      When I host, I host v19 though.

      1 Reply Last reply Reply Quote 0
      • UvesoU
        Uveso
        last edited by

        Hmm i see unleashed v19 in the vault !?!

        DDDXD XathosX 2 Replies Last reply Reply Quote 0
        • JipJ
          Jip @Uveso
          last edited by Jip

          @uveso What file and line is that?

          nvm - related to the post before.

          A work of art is never finished, merely abandoned

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          • DDDXD
            DDDX @Uveso
            last edited by DDDX

            @uveso nvm, if this (v18) were an issue it would have manifested long ago.

            I can report the same projectile error with the Juggernaut battlestation unit BEL0307.

            XathosX 1 Reply Last reply Reply Quote 0
            • XathosX
              Xathos @DDDX
              last edited by Xathos

              @dddx said in BlackOpsFAF-Unleashed only for FAF v19:

              @uveso nvm, if this (v18) were an issue it would have manifested long ago.

              I can report the same projectile error with the Juggernaut battlestation unit BEL0307.

              Anything that uses the "Railgun01" projectile is affected. I found like 5 units that use it (they're all UEF units).

              1 Reply Last reply Reply Quote 0
              • JipJ
                Jip
                last edited by

                Yes - we're on it 🙂 .

                A work of art is never finished, merely abandoned

                1 Reply Last reply Reply Quote 1
                • XathosX
                  Xathos @Uveso
                  last edited by

                  3724 SEEMS TO HAVE FIXED THE ISSUE.

                  1 Reply Last reply Reply Quote 0
                  • JipJ
                    Jip
                    last edited by

                    That was the idea!

                    A work of art is never finished, merely abandoned

                    1 Reply Last reply Reply Quote 0
                    • UvesoU
                      Uveso
                      last edited by

                      @Xathos

                      i just want to thank you for your feedback and support! 🙂

                      1 Reply Last reply Reply Quote 0
                      • L
                        Levily2
                        last edited by

                        @Uveso Is this mod still up to date on the FAF client? I can't see a version number on there,

                        And Lambda seems to be broken 😞

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                        • UvesoU
                          Uveso
                          last edited by

                          @Levily2

                          yes the Black Ops FAF version is the latest one.

                          When you say Lambda is broken, what unit do you mean ?
                          Is the lambda in the Black Ops ACU mod working ?

                          1 Reply Last reply Reply Quote 0
                          • L
                            Levily2
                            last edited by

                            @Uveso After some quick testing, it does seem to work? Sort of, an experimental lambda PD couldn't block a tech 1 Tank Hunter Mobile PD from UEF.

                            And even the ACU or lambda bots don't do it consistently,

                            the Lambda blocking only 1 shot out of 10 or so, and the ACU every third shot?

                            But most importantly, it doesn't have any visuals, for none of them.

                            I quickly tried to check in code what could be wrong, and in for example BSB0001_Script.lu, on line 8 it imports seraphimunits.lua, but that file didn't exist in my install

                            1 Reply Last reply Reply Quote 0
                            • I
                              iamscope
                              last edited by

                              Great work guys, love it!

                              1 Reply Last reply Reply Quote 0
                              • UvesoU
                                Uveso
                                last edited by Uveso

                                @Levily2

                                well, i found the issue. Had to go back to october 2016.

                                The Lambda defence was changed by icedreamer in 2016.
                                First the Lambda was defending 100% of all projectiles.
                                After the patch it only deflect 5-30% of the projectiles depending on the unit.

                                This was the patch:
                                https://github.com/aeoncleanse/Mods/commit/a13d536ecddbd24a697ee9d7732f634b69e9892f#diff-0e3f7a0c9511aade8883d320fb0ca2d44a6b5bb93c40afd86ead5503d6ba8546

                                I checked the code for more errors, but the code itself is running as designed.
                                So there is no error, it was a balance decision to reduce the reflect rate of the Lambda field.

                                [edit]
                                The file seraphimunits.lua can be found in:
                                \Mods\BlackOpsFAF-ACUs\hook\lua\seraphimunits.lua
                                and in the original game files in :
                                SupCom\gamedata\lua\seraphimunits.lua
                                (its packed inside the lua.scd file, rename the .SCD to .ZIP and you can unpack the archive)

                                1 Reply Last reply Reply Quote 0
                                • DDDXD
                                  DDDX
                                  last edited by

                                  I use the Lambda field in my mod for my survival, and I can confirm that it does stop projectiles - albeit irregularly. Which would be consistent with a 5-30% chance to trigger.
                                  So that part works as it should i guess.

                                  No visuals though.

                                  1 Reply Last reply Reply Quote 0
                                  • L
                                    Levily2
                                    last edited by

                                    @Uveso Oh sweet, then sorry for the false report!

                                    But yeah, i distinctly remember from back then that there were visuals for lambda?

                                    1 Reply Last reply Reply Quote 0
                                    • UvesoU
                                      Uveso
                                      last edited by

                                      @Levily2

                                      it wasn't a false report; compared to 2015, the Lambda has lost 95% effectiveness in some cases.
                                      This was an absolute correct observation.

                                      I'll take a look at the gfx later, although I'm not a graphics expert.

                                      1 Reply Last reply Reply Quote 0
                                      • L
                                        Levily2
                                        last edited by

                                        Cool! You're the best 🙂

                                        1 Reply Last reply Reply Quote 0
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                                        • DoompantsD
                                          Doompants
                                          last edited by

                                          I know BlackOps hasn't really been touched in a while, but we've noticed that a recent patch broke the Aeon T3 tactical missile launcher (Purifier).

                                          The recent Game Update 3738 makes reference to "(#3946) Fix damage of child projectiles, such as Cybran tactical missiles after they split"

                                          I'm assuming it's a related problem since the Purifiers use child projectiles too.

                                          To Recreate:

                                          Build Aeon Purifier in any game.
                                          Fire purifier at enemy structures.
                                          Purifier will strike and appear to explode, but no damage to structures.

                                          Thanks in advance

                                          1 Reply Last reply Reply Quote 0
                                          • JipJ
                                            Jip
                                            last edited by

                                            @Uveso to what repository can I make a pull request?

                                            A work of art is never finished, merely abandoned

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