• Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Login
FAForever Forums
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Login

Matchmaker Pool Feedback Thread

Scheduled Pinned Locked Moved General Discussion
240 Posts 63 Posters 98.4k Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • F
    FtXCommando
    last edited by FtXCommando 6 Mar 2024, 15:45 3 Jun 2024, 15:42

    Miracle and salembay and sands of albicka are definitely not good 3v3 maps, these are all make gun and walk into enemy base maps while one player goes t2 air.

    If anything alicka is better as a 3v3 map with the 1-6 slot distribution now (I think top right vs bottom left?) than that distribution. The setup you posted could be fine for lower rated players, but that’s just horrible for high rated gameplay because the gameplay is insanely reductive.

    S 1 Reply Last reply 3 Jun 2024, 16:27 Reply Quote 0
    • S
      Sainse @FtXCommando
      last edited by Sainse 6 Mar 2024, 16:29 3 Jun 2024, 16:27

      @ftxcommando I'm not proposing them as 1500+ maps, we don't have any common maps in 3v3, even for <500 & 500-1000 bracket. Top vs bottom for Abliska is a good proposition and can be implemented by swapping spawns just as well. By default would leave all bottom 4 bases (2 on each side of the river) empty, which won't be good.

      1 Reply Last reply Reply Quote 0
      • F
        FtXCommando
        last edited by 3 Jun 2024, 16:45

        The one you posted is fine for 500-1000 since that bracket tends to dislike asymmetrical spawns

        1 Reply Last reply Reply Quote 1
        • S
          Sladow-Noob @Sainse
          last edited by 3 Jun 2024, 17:39

          @sainserow
          I do not have the knowledge if you can just re-create maps with spawns or if there are problems with the permissions to do that;

          Overall usually the technical things are not the limit, the manpower is.
          If you have any map suggestions, you can always reach out to me via Discord (Or another Matchmaker Team member), I'll take a look and if something seems good, I'll post it in the MM team channel. Applying is also always an option.
          I'll stop posting here for now as I want to wait until someone with more knowledge than I do responds, just FYI so it doesn't seem like I'd just ignore you.

          Inactive.

          1 Reply Last reply Reply Quote 1
          • S
            StormLantern Team Lead
            last edited by 3 Jun 2024, 21:35

            @Jip or @MadMax would know the rules

            1 Reply Last reply Reply Quote 0
            • J
              Jip
              last edited by Jip 6 Apr 2024, 05:50 4 Jun 2024, 05:50

              If the map has a license that allows you to do it then that's fine. All the maps of @IndexLibrorum , @CaptainKlutz and I think @MadMax and my own maps have such a license.

              Otherwise you need permission of the author.

              A work of art is never finished, merely abandoned

              1 Reply Last reply Reply Quote 2
              • I
                IndexLibrorum Global Moderator
                last edited by 4 Jun 2024, 08:34

                And in case of my maps, just send me a PM and I'll fix issues 😉

                "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                See all my projects:

                1 Reply Last reply Reply Quote 1
                • M
                  maudlin27 @StormLantern
                  last edited by maudlin27 6 Apr 2024, 09:06 4 Jun 2024, 09:05

                  @stormlantern Re changing the uneven mex distribution frequency, how much less often are we talking? I enjoyed the variety that the asymmetry provides and it encourages teams to work together more, so will be a shame to see it feature much less; I’m at around 1.3-1.4k. Appreciate you can’t please everyone so I was inputting just to avoid the risk of the impression that everyone at <1.5k dislikes the mapgen asymmetry.

                  Depending on the rating of those disliking the asymmetry could a scaled system be done instead (eg <750 average - very unlikely; 750-1500 slightly less likely; 1.5k+ as it currently is)?

                  M27AI and M28AI developer; Devlogs and more general AI development guide:
                  https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                  https://forum.faforever.com/topic/5331/m28ai-devlog-v150

                  S 1 Reply Last reply 4 Jun 2024, 09:37 Reply Quote 1
                  • S
                    StormLantern Team Lead @maudlin27
                    last edited by StormLantern 6 Apr 2024, 09:39 4 Jun 2024, 09:37

                    @maudlin27

                    We'll be changing the two encircled maps to having 6 slots. So for your bracket that only means a somewhat added chance for getting a more balanced distribution of mexes. For the lower brackets the chance becomes almost 100%.

                    8a546930-fa7b-44ec-b6f1-ece8f4e44676-image.png

                    1 Reply Last reply Reply Quote 1
                    • M
                      maudlin27
                      last edited by 2 Aug 2024, 06:34

                      FYI based on discord there's a bug with coastal bridge spawns in 1v1: https://discord.com/channels/197033481883222026/408556023180296193/1268746892708282368

                      M27AI and M28AI developer; Devlogs and more general AI development guide:
                      https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                      https://forum.faforever.com/topic/5331/m28ai-devlog-v150

                      S 1 Reply Last reply 2 Aug 2024, 06:38 Reply Quote 1
                      • S
                        StormLantern Team Lead @maudlin27
                        last edited by 2 Aug 2024, 06:38

                        @maudlin27

                        Thanks for reporting it. Ill replace the map.

                        1 Reply Last reply Reply Quote 0
                        • I
                          IndexLibrorum Global Moderator
                          last edited by 29 Nov 2024, 10:49

                          I'd like to request that 'The Cold Place' is never again put in the 1v1 pool. The center reclaim makes it super volatile, the start is just very unpleasant, the map is really boring, it is very poorly designed and has no aesthetic value whatsoever, and god forbid you play as cybran/uef against an Aeon or seraphim.

                          "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                          See all my projects:

                          1 Reply Last reply Reply Quote 0
                          • W
                            waffelzNoob
                            last edited by 29 Nov 2024, 13:11

                            I think it's a pretty creative map. Boring is subjective and I don't get what you mean with "poorly designed". Its visuals are simple but not ugly
                            Playing versus aeon on it definitely sets you back though because of the early aurora in mid but there are ways to go around it. Think ghetto gunship, jester, rushing a naval fac, walking acu over to reclaim enemy naval fac, or playing very aggressively on land while your opponent spent time controlling the middle and building pgens trying to accommodate all that mass. There's plenty reclaim on land to fuel these strategies early on

                            It's not easy but there are things you can try doing to win over your aeon opponent. Things other than simple t1 spam that most other maps encourage

                            frick snoops!

                            1 Reply Last reply Reply Quote 0
                            • First post
                              Last post