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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Matchmaker Pool Feedback Thread

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    • S Offline
      Sainse Balance Team @Sladow-Noob
      last edited by

      @theweakienoob said in Matchmaker Pool Feedback Thread:

      No, there are not enough good 3v3 maps. Twin River for sure is not a good one because you literally have two separate 1v1s and an airplayer which is 0% interesting gameplay, also since it's basically just t1 spam and gun.

      There are plenty of maps that can be adapted for 3v3. Paludarium was in 4v4 pool for some reason. It can be played 3v3 with disabled air slot easily. Same goes for Tourmaline, Miracle, Nomadiah, The Pyramid V2, salembay. They all are fine for 3v3 with disabled air slot. And that's considering only those map that were in map pool already, just not 3v3 pool.

      Selkie Isle, wonder open 6v6 v2, monument valley, Miracle, Sands of Ablicka (slots 1,3,9) are all well-suited for 3v3 games.

      Sladow-NoobS 1 Reply Last reply Reply Quote 0
      • Sladow-NoobS Offline
        Sladow-Noob @Sainse
        last edited by

        @sainserow MatchMaker always only uses the first spawns and not specific ones. Adaptive maps won't spawn additional mexes.

        Inactive.

        1 Reply Last reply Reply Quote 0
        • S Offline
          Sainse Balance Team
          last edited by Sainse

          @theweakienoob Ok, I didn't know that. But:

          1. that's not a technical limitation and can be fixed
          2. that's not an issue for a lot of mentioned maps at all or for the most part.

          For example, Tourmaline has the air slot as the last one. So it will be fine at 3v3 map pool with no changes required. Same goes for Nomadiah and The Pyramid V2.

          Adaptive Palundarium also has 4th air slot. Adaptive won't spawn air mexes? Ok, so'll be it. It won't make gameplay worse.

          Now about spawns. Swapping them isn't a technical limitation or a big problem. It can be done under 15 minutes by any experienced map maker. It took be a bit more time. Here is example for Ablicka fix. First 6 spawns now.
          alt text
          Seems to work, I've started without crash. Similar thing could be done with any other map, if required.

          Sladow-NoobS 1 Reply Last reply Reply Quote 0
          • FtXCommandoF Offline
            FtXCommando
            last edited by FtXCommando

            Miracle and salembay and sands of albicka are definitely not good 3v3 maps, these are all make gun and walk into enemy base maps while one player goes t2 air.

            If anything alicka is better as a 3v3 map with the 1-6 slot distribution now (I think top right vs bottom left?) than that distribution. The setup you posted could be fine for lower rated players, but that’s just horrible for high rated gameplay because the gameplay is insanely reductive.

            S 1 Reply Last reply Reply Quote 0
            • S Offline
              Sainse Balance Team @FtXCommando
              last edited by Sainse

              @ftxcommando I'm not proposing them as 1500+ maps, we don't have any common maps in 3v3, even for <500 & 500-1000 bracket. Top vs bottom for Abliska is a good proposition and can be implemented by swapping spawns just as well. By default would leave all bottom 4 bases (2 on each side of the river) empty, which won't be good.

              1 Reply Last reply Reply Quote 0
              • FtXCommandoF Offline
                FtXCommando
                last edited by

                The one you posted is fine for 500-1000 since that bracket tends to dislike asymmetrical spawns

                1 Reply Last reply Reply Quote 1
                • Sladow-NoobS Offline
                  Sladow-Noob @Sainse
                  last edited by

                  @sainserow
                  I do not have the knowledge if you can just re-create maps with spawns or if there are problems with the permissions to do that;

                  Overall usually the technical things are not the limit, the manpower is.
                  If you have any map suggestions, you can always reach out to me via Discord (Or another Matchmaker Team member), I'll take a look and if something seems good, I'll post it in the MM team channel. Applying is also always an option.
                  I'll stop posting here for now as I want to wait until someone with more knowledge than I do responds, just FYI so it doesn't seem like I'd just ignore you.

                  Inactive.

                  1 Reply Last reply Reply Quote 1
                  • S Offline
                    StormLantern
                    last edited by

                    @Jip or @MadMax would know the rules

                    1 Reply Last reply Reply Quote 0
                    • JipJ Offline
                      Jip
                      last edited by Jip

                      If the map has a license that allows you to do it then that's fine. All the maps of @IndexLibrorum , @CaptainKlutz and I think @MadMax and my own maps have such a license.

                      Otherwise you need permission of the author.

                      A work of art is never finished, merely abandoned

                      1 Reply Last reply Reply Quote 2
                      • IndexLibrorumI Offline
                        IndexLibrorum Moderator
                        last edited by

                        And in case of my maps, just send me a PM and I'll fix issues 😉

                        "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                        See all my projects:

                        1 Reply Last reply Reply Quote 1
                        • maudlin27M Offline
                          maudlin27 @StormLantern
                          last edited by maudlin27

                          @stormlantern Re changing the uneven mex distribution frequency, how much less often are we talking? I enjoyed the variety that the asymmetry provides and it encourages teams to work together more, so will be a shame to see it feature much less; I’m at around 1.3-1.4k. Appreciate you can’t please everyone so I was inputting just to avoid the risk of the impression that everyone at <1.5k dislikes the mapgen asymmetry.

                          Depending on the rating of those disliking the asymmetry could a scaled system be done instead (eg <750 average - very unlikely; 750-1500 slightly less likely; 1.5k+ as it currently is)?

                          M27AI and M28AI developer:
                          https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
                          https://forum.faforever.com/topic/5331/m28ai-devlog-v294
                          M28 trophy holders: Radde, Yew (Radde trophy, v285) and Zwaffel (Sladow trophy, v284)

                          S 1 Reply Last reply Reply Quote 1
                          • S Offline
                            StormLantern @maudlin27
                            last edited by StormLantern

                            @maudlin27

                            We'll be changing the two encircled maps to having 6 slots. So for your bracket that only means a somewhat added chance for getting a more balanced distribution of mexes. For the lower brackets the chance becomes almost 100%.

                            8a546930-fa7b-44ec-b6f1-ece8f4e44676-image.png

                            1 Reply Last reply Reply Quote 1
                            • maudlin27M Offline
                              maudlin27
                              last edited by

                              FYI based on discord there's a bug with coastal bridge spawns in 1v1: https://discord.com/channels/197033481883222026/408556023180296193/1268746892708282368

                              M27AI and M28AI developer:
                              https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
                              https://forum.faforever.com/topic/5331/m28ai-devlog-v294
                              M28 trophy holders: Radde, Yew (Radde trophy, v285) and Zwaffel (Sladow trophy, v284)

                              S 1 Reply Last reply Reply Quote 1
                              • S Offline
                                StormLantern @maudlin27
                                last edited by

                                @maudlin27

                                Thanks for reporting it. Ill replace the map.

                                1 Reply Last reply Reply Quote 0
                                • IndexLibrorumI Offline
                                  IndexLibrorum Moderator
                                  last edited by

                                  I'd like to request that 'The Cold Place' is never again put in the 1v1 pool. The center reclaim makes it super volatile, the start is just very unpleasant, the map is really boring, it is very poorly designed and has no aesthetic value whatsoever, and god forbid you play as cybran/uef against an Aeon or seraphim.

                                  "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                                  See all my projects:

                                  1 Reply Last reply Reply Quote 0
                                  • waffelzNoobW Offline
                                    waffelzNoob
                                    last edited by

                                    I think it's a pretty creative map. Boring is subjective and I don't get what you mean with "poorly designed". Its visuals are simple but not ugly
                                    Playing versus aeon on it definitely sets you back though because of the early aurora in mid but there are ways to go around it. Think ghetto gunship, jester, rushing a naval fac, walking acu over to reclaim enemy naval fac, or playing very aggressively on land while your opponent spent time controlling the middle and building pgens trying to accommodate all that mass. There's plenty reclaim on land to fuel these strategies early on

                                    It's not easy but there are things you can try doing to win over your aeon opponent. Things other than simple t1 spam that most other maps encourage

                                    frick snoops!

                                    1 Reply Last reply Reply Quote 0
                                    • J Offline
                                      JaggedAppliance Balance Team
                                      last edited by

                                      Some feedback on the high rated pool:

                                      Tumulus - Haven't played it
                                      Amoor - decent map no issue
                                      Open palms - classic
                                      Valenvaryon - decent map no issue
                                      Vya -3 - classic macro 10x
                                      Asteria - ok as a one off in the pool, not a normal 1v1 map at all, bo heavy macro map, 1v1 against the map
                                      Bluelands - not good, very bo heavy, high mass navy map, one dimensional
                                      moonshine - haven't played it in probably 8 years, don't remember it being good
                                      cadmium green - decent map
                                      eye of the storm - classic
                                      Map gen 13x - who knows, probably not good though
                                      adaptive sin - bad, completely non interactive map for a long time, macro map, nothing to do but play against the map not your opponent
                                      crossfire canal - classic but in a pool with lots of other macro maps
                                      gateway and rose - haven't played recently, another bo and macro heavy map

                                      The pool is really unbalanced towards large maps where it barely matters what your opponent is doing. Just macro better or have a better bo, boring.

                                      If you have more 20x maps they also take longer to play so they will probably take up even more of the pool in terms of time played, something to consider.

                                      https://www.youtube.com/c/jaggedappliance

                                      1 Reply Last reply Reply Quote 1
                                      • J Offline
                                        JaggedAppliance Balance Team
                                        last edited by

                                        Just to be clear I think Asteria is a lot better than sin or bluelands.

                                        https://www.youtube.com/c/jaggedappliance

                                        1 Reply Last reply Reply Quote 0
                                        • Paradox_of_WarP Offline
                                          Paradox_of_War
                                          last edited by

                                          I made the pool this month. I can honestly see your point that the pool is too macro heavy. I would try to replace one large macro map with an additional 10x10 moderate scaling map in future.

                                          1 Reply Last reply Reply Quote 0
                                          • J Offline
                                            JaggedAppliance Balance Team
                                            last edited by

                                            In future meaning when?

                                            https://www.youtube.com/c/jaggedappliance

                                            1 Reply Last reply Reply Quote 0

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