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    Matchmaker Pool Feedback Thread

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    • S
      Sainse
      last edited by Sainse

      @theweakienoob Ok, I didn't know that. But:

      1. that's not a technical limitation and can be fixed
      2. that's not an issue for a lot of mentioned maps at all or for the most part.

      For example, Tourmaline has the air slot as the last one. So it will be fine at 3v3 map pool with no changes required. Same goes for Nomadiah and The Pyramid V2.

      Adaptive Palundarium also has 4th air slot. Adaptive won't spawn air mexes? Ok, so'll be it. It won't make gameplay worse.

      Now about spawns. Swapping them isn't a technical limitation or a big problem. It can be done under 15 minutes by any experienced map maker. It took be a bit more time. Here is example for Ablicka fix. First 6 spawns now.
      alt text
      Seems to work, I've started without crash. Similar thing could be done with any other map, if required.

      Sladow-NoobS 1 Reply Last reply Reply Quote 0
      • FtXCommandoF
        FtXCommando
        last edited by FtXCommando

        Miracle and salembay and sands of albicka are definitely not good 3v3 maps, these are all make gun and walk into enemy base maps while one player goes t2 air.

        If anything alicka is better as a 3v3 map with the 1-6 slot distribution now (I think top right vs bottom left?) than that distribution. The setup you posted could be fine for lower rated players, but that’s just horrible for high rated gameplay because the gameplay is insanely reductive.

        S 1 Reply Last reply Reply Quote 0
        • S
          Sainse @FtXCommando
          last edited by Sainse

          @ftxcommando I'm not proposing them as 1500+ maps, we don't have any common maps in 3v3, even for <500 & 500-1000 bracket. Top vs bottom for Abliska is a good proposition and can be implemented by swapping spawns just as well. By default would leave all bottom 4 bases (2 on each side of the river) empty, which won't be good.

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          • FtXCommandoF
            FtXCommando
            last edited by

            The one you posted is fine for 500-1000 since that bracket tends to dislike asymmetrical spawns

            1 Reply Last reply Reply Quote 1
            • Sladow-NoobS
              Sladow-Noob @Sainse
              last edited by

              @sainserow
              I do not have the knowledge if you can just re-create maps with spawns or if there are problems with the permissions to do that;

              Overall usually the technical things are not the limit, the manpower is.
              If you have any map suggestions, you can always reach out to me via Discord (Or another Matchmaker Team member), I'll take a look and if something seems good, I'll post it in the MM team channel. Applying is also always an option.
              I'll stop posting here for now as I want to wait until someone with more knowledge than I do responds, just FYI so it doesn't seem like I'd just ignore you.

              Inactive.

              1 Reply Last reply Reply Quote 1
              • S
                StormLantern Team Lead
                last edited by

                @Jip or @MadMax would know the rules

                1 Reply Last reply Reply Quote 0
                • JipJ
                  Jip
                  last edited by Jip

                  If the map has a license that allows you to do it then that's fine. All the maps of @IndexLibrorum , @CaptainKlutz and I think @MadMax and my own maps have such a license.

                  Otherwise you need permission of the author.

                  A work of art is never finished, merely abandoned

                  1 Reply Last reply Reply Quote 2
                  • IndexLibrorumI
                    IndexLibrorum Global Moderator
                    last edited by

                    And in case of my maps, just send me a PM and I'll fix issues 😉

                    "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                    See all my projects:

                    1 Reply Last reply Reply Quote 1
                    • maudlin27M
                      maudlin27 @StormLantern
                      last edited by maudlin27

                      @stormlantern Re changing the uneven mex distribution frequency, how much less often are we talking? I enjoyed the variety that the asymmetry provides and it encourages teams to work together more, so will be a shame to see it feature much less; I’m at around 1.3-1.4k. Appreciate you can’t please everyone so I was inputting just to avoid the risk of the impression that everyone at <1.5k dislikes the mapgen asymmetry.

                      Depending on the rating of those disliking the asymmetry could a scaled system be done instead (eg <750 average - very unlikely; 750-1500 slightly less likely; 1.5k+ as it currently is)?

                      M27AI and M28AI developer; Devlogs and more general AI development guide:
                      https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                      https://forum.faforever.com/topic/5331/m28ai-devlog-v150

                      S 1 Reply Last reply Reply Quote 1
                      • S
                        StormLantern Team Lead @maudlin27
                        last edited by StormLantern

                        @maudlin27

                        We'll be changing the two encircled maps to having 6 slots. So for your bracket that only means a somewhat added chance for getting a more balanced distribution of mexes. For the lower brackets the chance becomes almost 100%.

                        8a546930-fa7b-44ec-b6f1-ece8f4e44676-image.png

                        1 Reply Last reply Reply Quote 1
                        • maudlin27M
                          maudlin27
                          last edited by

                          FYI based on discord there's a bug with coastal bridge spawns in 1v1: https://discord.com/channels/197033481883222026/408556023180296193/1268746892708282368

                          M27AI and M28AI developer; Devlogs and more general AI development guide:
                          https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                          https://forum.faforever.com/topic/5331/m28ai-devlog-v150

                          S 1 Reply Last reply Reply Quote 1
                          • S
                            StormLantern Team Lead @maudlin27
                            last edited by

                            @maudlin27

                            Thanks for reporting it. Ill replace the map.

                            1 Reply Last reply Reply Quote 0
                            • IndexLibrorumI
                              IndexLibrorum Global Moderator
                              last edited by

                              I'd like to request that 'The Cold Place' is never again put in the 1v1 pool. The center reclaim makes it super volatile, the start is just very unpleasant, the map is really boring, it is very poorly designed and has no aesthetic value whatsoever, and god forbid you play as cybran/uef against an Aeon or seraphim.

                              "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                              See all my projects:

                              1 Reply Last reply Reply Quote 0
                              • waffelzNoobW
                                waffelzNoob
                                last edited by

                                I think it's a pretty creative map. Boring is subjective and I don't get what you mean with "poorly designed". Its visuals are simple but not ugly
                                Playing versus aeon on it definitely sets you back though because of the early aurora in mid but there are ways to go around it. Think ghetto gunship, jester, rushing a naval fac, walking acu over to reclaim enemy naval fac, or playing very aggressively on land while your opponent spent time controlling the middle and building pgens trying to accommodate all that mass. There's plenty reclaim on land to fuel these strategies early on

                                It's not easy but there are things you can try doing to win over your aeon opponent. Things other than simple t1 spam that most other maps encourage

                                frick snoops!

                                1 Reply Last reply Reply Quote 0
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