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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Matchmaker Pool Feedback Thread

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    • FtXCommandoF Offline
      FtXCommando
      last edited by FtXCommando

      Miracle and salembay and sands of albicka are definitely not good 3v3 maps, these are all make gun and walk into enemy base maps while one player goes t2 air.

      If anything alicka is better as a 3v3 map with the 1-6 slot distribution now (I think top right vs bottom left?) than that distribution. The setup you posted could be fine for lower rated players, but that’s just horrible for high rated gameplay because the gameplay is insanely reductive.

      S 1 Reply Last reply Reply Quote 0
      • S Offline
        Sainse Balance Team @FtXCommando
        last edited by Sainse

        @ftxcommando I'm not proposing them as 1500+ maps, we don't have any common maps in 3v3, even for <500 & 500-1000 bracket. Top vs bottom for Abliska is a good proposition and can be implemented by swapping spawns just as well. By default would leave all bottom 4 bases (2 on each side of the river) empty, which won't be good.

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        • FtXCommandoF Offline
          FtXCommando
          last edited by

          The one you posted is fine for 500-1000 since that bracket tends to dislike asymmetrical spawns

          1 Reply Last reply Reply Quote 1
          • Sladow-NoobS Offline
            Sladow-Noob @Sainse
            last edited by

            @sainserow
            I do not have the knowledge if you can just re-create maps with spawns or if there are problems with the permissions to do that;

            Overall usually the technical things are not the limit, the manpower is.
            If you have any map suggestions, you can always reach out to me via Discord (Or another Matchmaker Team member), I'll take a look and if something seems good, I'll post it in the MM team channel. Applying is also always an option.
            I'll stop posting here for now as I want to wait until someone with more knowledge than I do responds, just FYI so it doesn't seem like I'd just ignore you.

            Inactive.

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            • S Offline
              StormLantern
              last edited by

              @Jip or @MadMax would know the rules

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              • JipJ Offline
                Jip
                last edited by Jip

                If the map has a license that allows you to do it then that's fine. All the maps of @IndexLibrorum , @CaptainKlutz and I think @MadMax and my own maps have such a license.

                Otherwise you need permission of the author.

                A work of art is never finished, merely abandoned

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                • IndexLibrorumI Offline
                  IndexLibrorum Moderator
                  last edited by

                  And in case of my maps, just send me a PM and I'll fix issues 😉

                  "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                  See all my projects:

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                  • maudlin27M Offline
                    maudlin27 @StormLantern
                    last edited by maudlin27

                    @stormlantern Re changing the uneven mex distribution frequency, how much less often are we talking? I enjoyed the variety that the asymmetry provides and it encourages teams to work together more, so will be a shame to see it feature much less; I’m at around 1.3-1.4k. Appreciate you can’t please everyone so I was inputting just to avoid the risk of the impression that everyone at <1.5k dislikes the mapgen asymmetry.

                    Depending on the rating of those disliking the asymmetry could a scaled system be done instead (eg <750 average - very unlikely; 750-1500 slightly less likely; 1.5k+ as it currently is)?

                    M27AI and M28AI developer:
                    https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
                    https://forum.faforever.com/topic/5331/m28ai-devlog-v294
                    M28 trophy holders: Radde, Yew (Radde trophy, v285) and Zwaffel (Sladow trophy, v284)

                    S 1 Reply Last reply Reply Quote 1
                    • S Offline
                      StormLantern @maudlin27
                      last edited by StormLantern

                      @maudlin27

                      We'll be changing the two encircled maps to having 6 slots. So for your bracket that only means a somewhat added chance for getting a more balanced distribution of mexes. For the lower brackets the chance becomes almost 100%.

                      8a546930-fa7b-44ec-b6f1-ece8f4e44676-image.png

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                      • maudlin27M Offline
                        maudlin27
                        last edited by

                        FYI based on discord there's a bug with coastal bridge spawns in 1v1: https://discord.com/channels/197033481883222026/408556023180296193/1268746892708282368

                        M27AI and M28AI developer:
                        https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
                        https://forum.faforever.com/topic/5331/m28ai-devlog-v294
                        M28 trophy holders: Radde, Yew (Radde trophy, v285) and Zwaffel (Sladow trophy, v284)

                        S 1 Reply Last reply Reply Quote 1
                        • S Offline
                          StormLantern @maudlin27
                          last edited by

                          @maudlin27

                          Thanks for reporting it. Ill replace the map.

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                          • IndexLibrorumI Offline
                            IndexLibrorum Moderator
                            last edited by

                            I'd like to request that 'The Cold Place' is never again put in the 1v1 pool. The center reclaim makes it super volatile, the start is just very unpleasant, the map is really boring, it is very poorly designed and has no aesthetic value whatsoever, and god forbid you play as cybran/uef against an Aeon or seraphim.

                            "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                            See all my projects:

                            1 Reply Last reply Reply Quote 0
                            • waffelzNoobW Online
                              waffelzNoob
                              last edited by

                              I think it's a pretty creative map. Boring is subjective and I don't get what you mean with "poorly designed". Its visuals are simple but not ugly
                              Playing versus aeon on it definitely sets you back though because of the early aurora in mid but there are ways to go around it. Think ghetto gunship, jester, rushing a naval fac, walking acu over to reclaim enemy naval fac, or playing very aggressively on land while your opponent spent time controlling the middle and building pgens trying to accommodate all that mass. There's plenty reclaim on land to fuel these strategies early on

                              It's not easy but there are things you can try doing to win over your aeon opponent. Things other than simple t1 spam that most other maps encourage

                              frick snoops!

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                              • J Offline
                                JaggedAppliance Balance Team
                                last edited by

                                Some feedback on the high rated pool:

                                Tumulus - Haven't played it
                                Amoor - decent map no issue
                                Open palms - classic
                                Valenvaryon - decent map no issue
                                Vya -3 - classic macro 10x
                                Asteria - ok as a one off in the pool, not a normal 1v1 map at all, bo heavy macro map, 1v1 against the map
                                Bluelands - not good, very bo heavy, high mass navy map, one dimensional
                                moonshine - haven't played it in probably 8 years, don't remember it being good
                                cadmium green - decent map
                                eye of the storm - classic
                                Map gen 13x - who knows, probably not good though
                                adaptive sin - bad, completely non interactive map for a long time, macro map, nothing to do but play against the map not your opponent
                                crossfire canal - classic but in a pool with lots of other macro maps
                                gateway and rose - haven't played recently, another bo and macro heavy map

                                The pool is really unbalanced towards large maps where it barely matters what your opponent is doing. Just macro better or have a better bo, boring.

                                If you have more 20x maps they also take longer to play so they will probably take up even more of the pool in terms of time played, something to consider.

                                https://www.youtube.com/c/jaggedappliance

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                                • J Offline
                                  JaggedAppliance Balance Team
                                  last edited by

                                  Just to be clear I think Asteria is a lot better than sin or bluelands.

                                  https://www.youtube.com/c/jaggedappliance

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                                  • Paradox_of_WarP Offline
                                    Paradox_of_War
                                    last edited by

                                    I made the pool this month. I can honestly see your point that the pool is too macro heavy. I would try to replace one large macro map with an additional 10x10 moderate scaling map in future.

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                                    • J Offline
                                      JaggedAppliance Balance Team
                                      last edited by

                                      In future meaning when?

                                      https://www.youtube.com/c/jaggedappliance

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                                      • KnownSniperK Offline
                                        KnownSniper
                                        last edited by

                                        Even as someone who likes to play only 20x20 maps i think this is too much for a pool. There are 5 20x20 and only 6 10x10 maps (ignoring mapgen cause its in between them).

                                        Not only that, but 3/5 20x20 maps (asteria, bluelands, sin) are non standard maps as in either they're new and haven't been played in 1v1 before (bluelands) or they're maps that were clearly not designed for 1v1 (asteria/sin). Meanwhile the 10x10 pool just has classic/standard maps with no outliers.

                                        @JaggedAppliance said in Matchmaker Pool Feedback Thread:

                                        gateway and rose - haven't played recently, another bo and macro heavy map

                                        Wouldn't call this a bo/macro heavy map tbh (not for a 20x20 that is).

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                                        • Paradox_of_WarP Offline
                                          Paradox_of_War
                                          last edited by

                                          Valenvaryon hadnt been in the pool since 2019, so its an outlier as well. Ill ask the team to replace Sin with a human 10x10 since im seeing a consensus.

                                          1 Reply Last reply Reply Quote 0
                                          • waffelzNoobW Online
                                            waffelzNoob
                                            last edited by waffelzNoob

                                            Bring back 5x5! (But only some of them)

                                            frick snoops!

                                            V 1 Reply Last reply Reply Quote 1

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