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    Matchmaker Pool Feedback Thread

    Scheduled Pinned Locked Moved General Discussion
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    • FtXCommandoF
      FtXCommando
      last edited by FtXCommando

      Miracle and salembay and sands of albicka are definitely not good 3v3 maps, these are all make gun and walk into enemy base maps while one player goes t2 air.

      If anything alicka is better as a 3v3 map with the 1-6 slot distribution now (I think top right vs bottom left?) than that distribution. The setup you posted could be fine for lower rated players, but that’s just horrible for high rated gameplay because the gameplay is insanely reductive.

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      • S
        Sainse @FtXCommando
        last edited by Sainse

        @ftxcommando I'm not proposing them as 1500+ maps, we don't have any common maps in 3v3, even for <500 & 500-1000 bracket. Top vs bottom for Abliska is a good proposition and can be implemented by swapping spawns just as well. By default would leave all bottom 4 bases (2 on each side of the river) empty, which won't be good.

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        • FtXCommandoF
          FtXCommando
          last edited by

          The one you posted is fine for 500-1000 since that bracket tends to dislike asymmetrical spawns

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          • Sladow-NoobS
            Sladow-Noob @Sainse
            last edited by

            @sainserow
            I do not have the knowledge if you can just re-create maps with spawns or if there are problems with the permissions to do that;

            Overall usually the technical things are not the limit, the manpower is.
            If you have any map suggestions, you can always reach out to me via Discord (Or another Matchmaker Team member), I'll take a look and if something seems good, I'll post it in the MM team channel. Applying is also always an option.
            I'll stop posting here for now as I want to wait until someone with more knowledge than I do responds, just FYI so it doesn't seem like I'd just ignore you.

            Inactive.

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            • S
              StormLantern Team Lead
              last edited by

              @Jip or @MadMax would know the rules

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              • JipJ
                Jip
                last edited by Jip

                If the map has a license that allows you to do it then that's fine. All the maps of @IndexLibrorum , @CaptainKlutz and I think @MadMax and my own maps have such a license.

                Otherwise you need permission of the author.

                A work of art is never finished, merely abandoned

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                • IndexLibrorumI
                  IndexLibrorum Global Moderator
                  last edited by

                  And in case of my maps, just send me a PM and I'll fix issues 😉

                  "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                  See all my projects:

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                  • maudlin27M
                    maudlin27 @StormLantern
                    last edited by maudlin27

                    @stormlantern Re changing the uneven mex distribution frequency, how much less often are we talking? I enjoyed the variety that the asymmetry provides and it encourages teams to work together more, so will be a shame to see it feature much less; I’m at around 1.3-1.4k. Appreciate you can’t please everyone so I was inputting just to avoid the risk of the impression that everyone at <1.5k dislikes the mapgen asymmetry.

                    Depending on the rating of those disliking the asymmetry could a scaled system be done instead (eg <750 average - very unlikely; 750-1500 slightly less likely; 1.5k+ as it currently is)?

                    M27AI and M28AI developer; Devlogs and more general AI development guide:
                    https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                    https://forum.faforever.com/topic/5331/m28ai-devlog-v150

                    S 1 Reply Last reply Reply Quote 1
                    • S
                      StormLantern Team Lead @maudlin27
                      last edited by StormLantern

                      @maudlin27

                      We'll be changing the two encircled maps to having 6 slots. So for your bracket that only means a somewhat added chance for getting a more balanced distribution of mexes. For the lower brackets the chance becomes almost 100%.

                      8a546930-fa7b-44ec-b6f1-ece8f4e44676-image.png

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                      • maudlin27M
                        maudlin27
                        last edited by

                        FYI based on discord there's a bug with coastal bridge spawns in 1v1: https://discord.com/channels/197033481883222026/408556023180296193/1268746892708282368

                        M27AI and M28AI developer; Devlogs and more general AI development guide:
                        https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                        https://forum.faforever.com/topic/5331/m28ai-devlog-v150

                        S 1 Reply Last reply Reply Quote 1
                        • S
                          StormLantern Team Lead @maudlin27
                          last edited by

                          @maudlin27

                          Thanks for reporting it. Ill replace the map.

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                          • IndexLibrorumI
                            IndexLibrorum Global Moderator
                            last edited by

                            I'd like to request that 'The Cold Place' is never again put in the 1v1 pool. The center reclaim makes it super volatile, the start is just very unpleasant, the map is really boring, it is very poorly designed and has no aesthetic value whatsoever, and god forbid you play as cybran/uef against an Aeon or seraphim.

                            "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                            See all my projects:

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                            • waffelzNoobW
                              waffelzNoob
                              last edited by

                              I think it's a pretty creative map. Boring is subjective and I don't get what you mean with "poorly designed". Its visuals are simple but not ugly
                              Playing versus aeon on it definitely sets you back though because of the early aurora in mid but there are ways to go around it. Think ghetto gunship, jester, rushing a naval fac, walking acu over to reclaim enemy naval fac, or playing very aggressively on land while your opponent spent time controlling the middle and building pgens trying to accommodate all that mass. There's plenty reclaim on land to fuel these strategies early on

                              It's not easy but there are things you can try doing to win over your aeon opponent. Things other than simple t1 spam that most other maps encourage

                              frick snoops!

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