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    Game patch 3728

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    • ThomasHiattT Offline
      ThomasHiatt
      last edited by

      Yeah, the draggable factory queues are extremely buggy and cause people's factories to randomly break in weird ways. Tex was having a lot of issues until he turned that off. It is good that it is disabled by default and an argument could be made that it should be removed from FAF.

      JipJ 1 Reply Last reply Reply Quote 0
      • NOC-N Offline
        NOC-
        last edited by

        I have no issue with that game being "improved" and the patch making speeds better and anything like that. But I am yet to actually see someone simply state what the benefit is to this new mex capping, to the engi assist orders or anything.
        Will a dev please put in simple terms what the actual benefit is.

        Ras Boi's save lives.

        JipJ 1 Reply Last reply Reply Quote 0
        • JipJ Offline
          Jip @ThomasHiatt
          last edited by

          @thomashiatt if that is the case then it should be fixed or removed. I never experienced issues, but maybe I'm not using it often enough.

          A work of art is never finished, merely abandoned

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          • JipJ Offline
            Jip @NOC-
            last edited by

            @noonecares said in Game patch 3728:

            I have no issue with that game being "improved" and the patch making speeds better and anything like that. But I am yet to actually see someone simply state what the benefit is to this new mex capping, to the engi assist orders or anything.
            Will a dev please put in simple terms what the actual benefit is.

            Note that this feature already existed in the game - this patch works with what was already there and tries to improve it. The feature (if I am not mistaken) was already enabled by default. The idea of the feature at the time was to reduce template usage because that can be apm intensive.

            First of all what it improved upon:

            • When capping the group of engineers assists one engineer and that one has the orders issued. This would cause issues where an engineer would lose the assist order for some odd reason, causing half of them to move on to cap the next extractor. If I am not mistaken this is described by blast_chilled a post that I can't find anymore.

            Then what is added to it:

            • Being able to cap various structure that you often see capped in-game, such as radars (with pgens), mass storages (with fabricators, when surrounding an extractor), t2 artillery (with pgens), t1 pd (with walls) and tech 3 fabricators (with storages).

            Note that this isn't originally my idea - someone mentioned it on the forums, some people agreed (including me) and I started working on it. And here we are now, where you can determine to have the old behavior (except for the assisting behavior) and the new behavior (with all the additions).

            A work of art is never finished, merely abandoned

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            • ThomasHiattT Offline
              ThomasHiatt
              last edited by ThomasHiatt

              Ringing structures and reclaim seem like basically the same thing to me. You gotta click some stuff quickly and accurately to get an economic boost. With reclaim you get attack moves to help you a bit, and with capping you can make templates to help you a bit. Now people have decided that auto-capping things with 1 click is okay, but using area commands or reclaim macros is still deemed a bannable offense. It seems quite logically inconsistent to me. If clicking reclaim quickly and accurately is important, then placing ringed structures quickly and accurately should be considered equally important.

              arma473A 1 Reply Last reply Reply Quote 0
              • NOC-N Offline
                NOC-
                last edited by

                So basically you just made it noob friendly
                And those of us who have half a brain and more than 5 apm are still basically fine.

                Ras Boi's save lives.

                1 Reply Last reply Reply Quote 2
                • arma473A Offline
                  arma473 @ThomasHiatt
                  last edited by

                  @thomashiatt said in Game patch 3728:

                  using area commands or reclaim macros is still deemed a bannable offense

                  The "paint manual reclaim orders into an area" command should be added to the base game. It's consistent with what FAF is supposed to be. Maybe even with a modification so reclaim orders are only painted on wrecks of a certain size (big enough that it catches every tree group but not individual trees, if you want to scoop individual trees or small rocks, you might as well just put a patrol order)

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                  • AskaholicA Offline
                    Askaholic
                    last edited by

                    @ThomasHiatt if that’s what you want then you are basically advocating for getting rid of templates entirely. Because templates do exactly the same thing as this “right click to cap” feature except just not as well. You can keep using templates if you want and it won’t make you any worse at the game than someone who uses the “click to cap” feature. The only difference is it’s a quality of life change where the person using “click to cap” doesn’t have to bind and memorize as many hotkeys.

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                    • ThomasHiattT Offline
                      ThomasHiatt
                      last edited by ThomasHiatt

                      I don't want anything, I don't even play the game. I was just stating that the decisions don't make sense to me. If it were up to me I would allow reclaim macros and auto-reclaim mods and allow for the easy ringing of structures. Templates do the same thing, not as well, in the same way that attack move does the same thing, not as well. Everyone is forced to use attack move because the better solutions are deemed cheating. By the same logic, auto-ringing structures should be deemed cheating.

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                      • ZeldafanboyZ Offline
                        Zeldafanboy
                        last edited by

                        Nobody thinks using a storage template around a mex is pro… the UI of SupCom could be more powerful and anything that allows you to use less APM on base building is good

                        put the xbox units in the game pls u_u

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                        • ThomasHiattT Offline
                          ThomasHiatt
                          last edited by

                          But clickin rocks is pro?

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                          • TurinturambarT Offline
                            Turinturambar Balance Team
                            last edited by

                            autocappng mexes doesnt change the meta on all 38 rocks inbetween trees maps, some automatd reclaiming does.

                            Forumpros doing balance https://www.youtube.com/watch?v=4wTcguJZh3A .
                            When a canis player remembers to build more than 3 units https://www.youtube.com/watch?v=7hjp8xJHuyA .

                            1 Reply Last reply Reply Quote 4
                            • T Offline
                              Tagada Balance Team
                              last edited by

                              If you would add automated reclaiming that is even close in efficiency to manually reclaiming most of the maps would change from normal eco scaling to a Daroza/Ditch level scaling which would make the game arguably 10x harder for most people (The difference between bad, decent, good and Pro scaling and BO's on such maps is insanely hard eg. 2x more Total mass by min 8 or so.)

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                              • Eternal-E Offline
                                Eternal-
                                last edited by Eternal-

                                @tagada one ----- made mod that do reclaim orders around engineer on hotkey. Like you moving to trees, and clicking those groups of trees. This mod does it for you. But it was sim mod

                                Profile | Eternal MOD pack | Check new client

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                                • JipJ Offline
                                  Jip
                                  last edited by Jip

                                  Changelog has been updated to match commit ca43c5c. You can read it in the first post of this topic.

                                  With thanks to feedback from @Haachamachama , @Fearghal @MadMax and others:

                                  • Fixed kennels to always spawn their first drone
                                  • Fixed build bot count on Cybran ACU
                                  • Fixed various small issues that are quite rare

                                  I am hoping to play a test game later today at 18:00 UTC + 1 (Amsterdam time). It will either be Seton's Clutch or a map gen and there is rank limit: you must be at least 1000+. Aim is to test the game a few more times before the patch set for tomorrow. The last week the branch has been stable - I am not expecting any game breaking bugs 🙂 .

                                  You can leave feedback on the patch at the FAF Discord in the #game-testing channel or in this topic.

                                  A work of art is never finished, merely abandoned

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                                  • veteranasheV Offline
                                    veteranashe
                                    last edited by

                                    Walls around t1 pd don't take any fire anymore with patch

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                                    • JipJ Offline
                                      Jip
                                      last edited by

                                      With the developers patch, or the balance patch of last month (November the 26th?)

                                      A work of art is never finished, merely abandoned

                                      veteranasheV 1 Reply Last reply Reply Quote 0
                                      • H Offline
                                        heelix
                                        last edited by

                                        I see an option to create unranked games was added. Where, in the UI can I toggle that?

                                        (and thank you. Tis one of those things that is nice for group games where friends are playing friends, or the random -300 wanders in still learning the game)

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                                        • Ctrl-KC Offline
                                          Ctrl-K
                                          last edited by

                                          @heelix ca4b15a1-bbb0-4f31-b159-3f6620a4e04d-image.png

                                          “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                                          — Steve Jobs.
                                          My UI Mods
                                          Support me

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                                          • JipJ Offline
                                            Jip
                                            last edited by

                                            It is part of the lobby options

                                            A work of art is never finished, merely abandoned

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