extremely unhinged SACU rebalance ideas
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EMPlasma conversion has too high a damage penalty, especially since it would also apply to its SAMs and torpedoes with no benefit to those weapons. Unless you can make the torpedoes and AA missiles stun as well I would say the damage shouldn’t be reduced by more than 25%.
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the GC beam is called phason laser btw
idk how any of these build cost reductions would work or be balanced anyway, it seems very against the way the game and its economy works
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EMPlasma conversion and Quantum rift stabiliser look op
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I like this.
Having Jamming and Sensors as two separate upgrades on two different positions (back and arm) never made sense to me.
This made the Intel Jammer preset the UEF has... well... nothing more than a big Meme.Jamming as a standalone upgrade is almost never worth it.
I occasionally use it just to have something in that slot but choose shield over jamming 90% of the time.Though, the only difference is that I would keep it as a back upgrade rather than an arm upgrade.
~ Stryker
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This was like a 3/10 on unhinged meter very disappointed
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You should've made cybran stun affect SAMs too, since we were robbed of chrono affecting air.
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i've always thought more upgrades on more body parts would be neat.
blackops has a nice amount
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Move cybran acu gun upgrade to other arm.
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Remove Sera SACU and give ACU a "clone" upgrade where if standing still the ACU can create a SACU with same features as the ACU.
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I can see how balancing or changing SACUs could be next to impossible. If they're too much like an actual commander, then people may not use the commander for some roles and instead use a support commander. If an Aeon SACU had a stun AoE, or if the Seraphim SACU had its own HP regeneration field, you may retire the commander to the back field and not risk the commander in combat. Sure, a SACU would be a late-game addition to any army, but a powerful and more disposable addition. Thinking about this, how would you balance SACUs so they they support an army and not replace the army itself? I can see why there hasn't been any big changed to SACUs, it's a tightrope walk that could break the current balance of basically everything. Likely not saying anything new.
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@TankenAbard The examples your own post fit the criteria of supporting an army and not replacing it itself, because those effects are way stronger when used by units with good DPS/HP stats compared to the same mass in pure SACUs.
As for replacing the ACU, that's a good thing as it allows using the cool things the ACU has on a large scale across multiple fronts (like 1v1) and without risking ending the game due to a simple shift in mass from the entire map concentrated to snipe the ACU.