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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    extremely unhinged SACU rebalance ideas

    Scheduled Pinned Locked Moved Balance Discussion
    19 Posts 17 Posters 1.6k Views
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    • FtXCommandoF Offline
      FtXCommando
      last edited by

      This was like a 3/10 on unhinged meter very disappointed

      1 Reply Last reply Reply Quote 0
      • haifronH Offline
        haifron
        last edited by

        You should've made cybran stun affect SAMs too, since we were robbed of chrono affecting air.

        1 Reply Last reply Reply Quote 2
        • C Offline
          cunnismeta
          last edited by

          i've always thought more upgrades on more body parts would be neat.

          blackops has a nice amount

          1 Reply Last reply Reply Quote 1
          • Chenbro101C Offline
            Chenbro101
            last edited by

            Move cybran acu gun upgrade to other arm.

            1 Reply Last reply Reply Quote 0
            • D Offline
              Defiant
              last edited by

              Remove Sera SACU and give ACU a "clone" upgrade where if standing still the ACU can create a SACU with same features as the ACU.

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              • T Offline
                TankenAbard
                last edited by

                I can see how balancing or changing SACUs could be next to impossible. If they're too much like an actual commander, then people may not use the commander for some roles and instead use a support commander. If an Aeon SACU had a stun AoE, or if the Seraphim SACU had its own HP regeneration field, you may retire the commander to the back field and not risk the commander in combat. Sure, a SACU would be a late-game addition to any army, but a powerful and more disposable addition. Thinking about this, how would you balance SACUs so they they support an army and not replace the army itself? I can see why there hasn't been any big changed to SACUs, it's a tightrope walk that could break the current balance of basically everything. Likely not saying anything new.

                N 1 Reply Last reply Reply Quote 0
                • N Offline
                  Nomander Balance Team @TankenAbard
                  last edited by

                  @TankenAbard The examples your own post fit the criteria of supporting an army and not replacing it itself, because those effects are way stronger when used by units with good DPS/HP stats compared to the same mass in pure SACUs.

                  As for replacing the ACU, that's a good thing as it allows using the cool things the ACU has on a large scale across multiple fronts (like 1v1) and without risking ending the game due to a simple shift in mass from the entire map concentrated to snipe the ACU.

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                  • ArranA Offline
                    Arran
                    last edited by

                    Perhaps SACU's being identical to ACU's is the final answer to the long-standing question of "how to balance SACU's"? XD

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                    • T Offline
                      TankenAbard
                      last edited by

                      I wouldn't say identical, but a lite version of them at least. The traits of a commander that are the most used or prized, or something similar to it. The Seraphim commander can be upgraded to be an absolute monster, a support commander with overcharge is more than a fair compromise in that regard. Light Microwave laser on a Cybran SACU? Does anyone even use the AoE stun gun on the cybran SACU that late in the game?

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                      • K Offline
                        Kilatamoro
                        last edited by

                        If you limit the number of SACUs a player is allowed to summon from the gates (like in, the command doesn't allow you to risk these "student" commanders too much), you can make them stronger than other units for similar cost.

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