I encountered a bug where a smd missile failed to hit nuke missile.
https://replay.faforever.com/23785471
Timer 36:10
I encountered a bug where a smd missile failed to hit nuke missile.
https://replay.faforever.com/23785471
Timer 36:10
Could you add a terrain symmetry setting (ZX/XZ) ? The goal is to be able to generate this type of map with balance opposite spawn.
This type of symmetry is hard to balance.
"--num-to-generate X" to generate X map
An another must have option is "--terrain-symmetry" with X, Z or XZ if you like when the same rating plays directly against each over
--biome DESERT --num-to-generate 3 --terrain-symmetry Z --spawn-count 10 --map-size 640
I encountered a bug where a smd missile failed to hit nuke missile.
https://replay.faforever.com/23785471
Timer 36:10
"--num-to-generate X" to generate X map
An another must have option is "--terrain-symmetry" with X, Z or XZ if you like when the same rating plays directly against each over
--biome DESERT --num-to-generate 3 --terrain-symmetry Z --spawn-count 10 --map-size 640
Could you add a terrain symmetry setting (ZX/XZ) ? The goal is to be able to generate this type of map with balance opposite spawn.
This type of symmetry is hard to balance.
I wanted to do this post. We played a lot with the decapitation mod mode as a team, but it's complicated to play unranked with random player. No one want to join our game with the mod filter.
Decapitation has some flaws and doesn't play well on small maps, commander ctrl-k is too powerful but it's clearly an interesting option on medium or large maps.
One thing, I like to suggest when we have a new player joining us is to play in decapitation. Losing your acu is less stressful and it allows the new player to play his acu instead of leaving it in his base.