Absolver

@mazornoob 1200 HP.

Fair point. It makes them "Trebuchets that don't have to stand still for 4 seconds to start shooting" then.

-1

@mazornoob said in Absolver:

Absolvers have nil health. How are you going to protect them from bombers and sniper bots as Cybran?

You know absolvers have more range than snipers, right?

@maudlin27 said in Absolver:

It's a hover unit which is more in keeping with Aeon. If Cybran were to be given such a unit I think it should be land based.

Just make it floating amphibious like Cybran/UEF engineers

put the xbox units in the game pls u_u

Cybran don't do hovers. If anything it should be Wagner-like with emp torpedos to kill bulwarks and long range rockets for everything else

Will be discussed, I am open to this idea.

Did I understand this correctly? -
So, you're suggesting the Absolver be removed from the Aeon roster and then be redesigned into the Cybran Roster? Or copying it into the Cybran roster?


~ Stryker

( ͡° ͜ʖ ͡°)

Doesn't need to be redesigned as a unit, just needs a model that fits the Cybran aesthetic. The unit itself is fine as it stands it just fits better in the Cybran roster than the Aeon one. I would rather remove it from Aeon and give it to Cybran but I don't really care if Aeon keeps their version of Absolver.

I like to see absolver reworked to be like/closer Blaze and Auroras. My 2 cents

I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

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I imagine it'll keep most of its stats as it currently is in the Aeon Roster;
Though, amphibious and not hover, I presume?
Long range, T3 Unit, etc.

Sounds pretty good, though I worry about it being amphibious.
If this unit is amphibious, then that will introduce a deadly combo with stealth fields in navy.
Guess you could just torp them, too.
(Would have to see how it would react in-game for more accurate feedback.)


Removing the Absolver from the Aeon Roster would probably cause problems with Aeon-fans, so probably best to leave it in and just duplicate it into the Cybran Roster.


~ Stryker

( ͡° ͜ʖ ͡°)

what about making it transform into a ship-like appearance when it goes to water, like salem does when going to land, to get additional speed (not necessarily a lot of it, but at least faster than normal hover, salem isn't very fast on land either) without additional stealth of being underwater

the problem I see with it is that both hover and underwater would be too slow to keep up with navy speeds while also being very low hp and easily sniped, and just giving them speed would make them too fast on land

Should it be kept at T3 or moved down to T2 with some nerfs?

@deribus said in Absolver:

Should it be kept at T3 or moved down to T2 with some nerfs?

Pairing it at T2 with the Deceiver would be way too OP.
Definitely should be left in the T3 roster.


~ Stryker

( ͡° ͜ʖ ͡°)

Not sure if you need to copy Absolver completely. Hover/amphibious ability is something you would never use so might as well just not bother with it.

Could make use of Cybran T3 MAA ground weapon. Change it to some anti-shield rockets and get it to launch at 65-75 range with low arc like Hoplite.

However what to do with aeon Absolver? Delete?

@jip I'm willing to make the model although before I put in the effort to do it we can just add the aeon one as is to cybran as a proof of concept

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I agree 👍 , let us first make sure that the unit is actually viable.

A work of art is never finished, merely abandoned

having the shield disruptor be a Cybran unit seems so much more fitting, although I wouldn't want it to be 'hover' since the faction has none. It could possibly be amphibious with treads though similar to Cybran/UEF engies, so it could help with match ups vs shielded navy

instead the Absolver could potentially be a long range single target stun, say up to t3 units, would still fit the faction and could help with catching retreating units or kiting small groups

I'm concerned about the absolver + trebuchet wombo combo. Absolver would need a massive range nerf to prevent trebuchets from deleting shielded armies

@deribus said in Absolver:

I'm concerned about the absolver + trebuchet wombo combo. Absolver would need a massive range nerf to prevent trebuchets from deleting shielded armies

Meanwhile snipers be like "those ain't the droids you are looking for"

trebuchet pros: large aoe = higher damage potential
trebuchet cons: very inaccurate (severely limiting the damage potential), depreciating damage if not a point blank shot, takes a bit to set up to start shooting/cant shoot while moving, costs more

sniper pros: ~x2 dps compared to treb if single target, can move while shooting(!!!), highly accurate
sniper cons: no aoe, less range but not like that matters because they still outrange all main t3 units by a large margin

treb + absolver is a much less dangerous combo than sniper + absolver + shield. if anything treb + absolver finally gives cybran somewhat of a counter to sniper bots. i don't think absolver would need a nerf if moved to cybran

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