@caliber said in Weekly Discussion #18 - Making Hydro more interesting:
@ComradeStryker its not necessary to upgrade a unit for it to have a greater effect later on in the game
You make a good point - Labs are a great example of this... really good at raiding and, for a lack of a better word... less good later on during engagements baring ghettos and whatnot.
also greating that upgrade feature i think would take a lot of work for the devs, this would also require adding extra units to the game which the community has previously expressed is unwanted
Perhaps this is true, but these things can already be seen in other mods. I believe there is a Black Ops mod that allows the Hydro to be upgradable. How long that took, I'm not sure, but it shows it is possible.
it is possible to just apply greater adjacency buff via tech level
25% for tech 1
35% for tech 2
45% for tech 3
ect
keeping it relevant for later game
Greater adjacency in the late game would be quite an awesome idea, but wouldn't that make certain strategies even more powerful? IE: Rushing a strat? If its adjacency reduces a strat's cost by, your example, 45%, then it would make it so you wouldn't need as much energy income or energy storages to pull it off - Shortening the time it would take to launch it by a significant portion if you don't need to build another Pgen.
But... I guess that was one example. I'm sure it could be adjusted to better fit - If that's the case, than I'm all in for it, too.
i also like what @Nex said about buffing radars too, making it advantagous to have a farward hydro with a radar adjacent
hydro-radar buffs could be -50% energy run cost and +50% range
Now, that would be interesting. It would make hydro's a strategic location to install a radar - Limiting the need for many radars everywhere.
Perhaps this could also be done with shields, as well. Adjacency increasing any stat from shield HP to regen or whatnot. Again, making a hydro's location quite the location to strategize.
~ Stryker