@blackyps said in Allow us to pick rating brackets for TMM:
I think it is acceptable to have wait times for new people as long as we communicate that properly. I see two problems with the current UX: 1. It's very hard to gauge the general queue activity, because people get matched and are then basically invisible. 2. The queue can reach over 8 people without matching and the reason is not apparent.
Increasing game quality and thus wait time could partially fix this, as the queue will basically constantly be over 8 people during active hours, so it will be more obvious that this is intentional. The general activity could then be gauged by the queue size.
However, this is still a very crude fix as the reason for this is still not obvious and it will even more regularly than now lead to people not getting matched repeatedly while seeing other people getting matched.
Any ideas how to improve this?
For each queue, you could list the number of matches played (from that queue) in the last hour (preferably only counting matches that last >5 min or smth).
Also, in addition to displaying the total number of users in queue, you could also display the number of users in queue that the player is within a compatible rating range with, ie:
15 in queue (10 compatible)
or
15 in queue (10 near your rating)
or
15 in queue (10 you can match with)