@wikingest said in Allow us to pick rating brackets for TMM:
@casternumerouno said in Allow us to pick rating brackets for TMM:
I can as well get by hosting all welcome
You can host whatever rating bracket or balance you want in custom games.
Then what the fuck is the point of TMM? Isn't it supposed to make a balanced game? If it ends up making games that are no different from random ass all welcome lobbies then what is the point of it? Just make the whole Q unranked and call it a day then.
@blackyps said in Allow us to pick rating brackets for TMM:
Give me something to work with instead of just ranting on the forum Endranii. As a 1.6k player, what is the smallest rating you are willing to accept?
It might have been lost in the discussion but I already said that we should most likely try by limiting it by brackets.
For example Gold V can match with Silver V and Diamond V which looks decent at first sight.
As for the bigger outliers like masters and wood V you could give them 1.5 bracket leeway to make it easier for them to get games without making the games too imbalanced? Though looking at it now the 1.5 bracket might still be too high for the GM as D3 is around 1.4k rating while Blodir is 2.3k or so.
Also moving to brackets/divisions could be a positive move as it's way easier to understand what D4 stands for rather than 1.3k True skill rating.
@blackyps said in Allow us to pick rating brackets for TMM:
I think it is acceptable to have wait times for new people as long as we communicate that properly. I see two problems with the current UX: 1. It's very hard to gauge the general queue activity, because people get matched and are then basically invisible. 2. The queue can reach over 8 people without matching and the reason is not apparent.
Increasing game quality and thus wait time could partially fix this, as the queue will basically constantly be over 8 people during active hours, so it will be more obvious that this is intentional. The general activity could then be gauged by the queue size.
However, this is still a very crude fix as the reason for this is still not obvious and it will even more regularly than now lead to people not getting matched repeatedly while seeing other people getting matched.
Any ideas how to improve this?
https://forum.faforever.com/topic/3561/show-amount-of-players-in-game-in-the-tmm-play-tab?_=1665430587911
Could also add additional split of players in Q by their rating bracket, near the people searching number, same as it is done in world of tanks matchmaking where you can/could see the amount of players in the Q per tier/tank type.