@ComradeStryker
Your view of cybran land is flawed.
Cybran com stealth was nerfed. The additional costs makes it the equivalent of having t2 or nano on other coms (both of which remove the cybran's regen advantage, as well as, removing an advantage gained from the health buff).
The medusa is only good against large numbers of enemies otherwise it will consistently miss everything. And is the worst arty for taking out pd/structures.
The torps on any of the land are a joke and no-one should be scared of a unit that takes 5 minutes to kill a frigate (and costs more).
The only way a loyalist wins a fight with a titan is if it gets into close range. The titan has greater range-dps and hp.
And the brick suffers greatly from a lack of shields (which a percy gets) and is too slow to counter the snipers of aeon/sera.
And finally the rhino suffers from a low profile which means that half it shots get wrecked by terrain (or even worse it shoots walls which most other tanks shoot over).
The strength of snipers/shield combos and the existence of mobile shields buffing health pools has left cybran in a sad land state.
Maybe we should buff the omni sensor (increase the range or decrease the cost) because cybran air is strong but thinking that cybran land is in a good place is flawed.