#realtalk ASF deathballs are really not fun gameplay. In FAF currently the air player is forced to build them or team will be strat-bombed or gun-shipped back to the Stone Age.
Pigeon holing players into only one optimal strategy is the OPPOSITE of Sup Coms core gameplay, Someone mentioned a anti air nuke earlier. That is in the right direction. We can do better tho.
ImAgine a super flak, with an aoe roughly the size of a large asf death ball but only does 10% per shot damage to ASFs with a slow fire rate. It’s long range will deter any air groups from lingering over target area but it’s large fragile and very expensive. It’s effectively an area denial defensive weapon. Keeping pesky asfs outside of the base airspace.
It wouldn’t effect balance because t3 aa would still be better/more efficient against any air unit not clustered up.
The possible downside I see is that games could run longer bc having 2x ASF would no longer be instant win air > strat death.
You might say, but wait won’t this make aa creep and effective strategy against air??? Yes it would. And FAF gameplay would improve bc it rewards taking and holding territory making the late game less static/base wars.