Gauging interest for new gamemode (Full Share-lite)
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More options and ways to play the game are always an improvement as it opens the game up for more players and more styles of play, and help keep things fresh for those who have been around for a while, even if you dont think its something you are personaly interested in, there will always be people who are.
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I feel this mode would be fun and more game modes is never a bad thing. Always hard to predict if it would be successful or not but having more options is always good.
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Just make it a mod then. Cuz this sure is useless for comp play.
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Someone actually played this "Decapitation" mod?
Maybe there should be a small balance change additional to this mod.
If all ACUs get something you don´t want to lose, it would prevent suicide attacks and would punish you for losing your Com,
but you can keep playing, APM would not decrease.More base production based on Com veterancy.
Vet0 -> +1 mass, +20 E, Vet1 -> +2mass, + 40E, Vet2 -> +4mass, +70E...A default RegenAura for every Com.
Team with more coms could risk more and use it on the frontline, while the team with one com left would hide it.Would like to see a Matchmaker option to play this gamemode.
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Don't forget that your ACU provides you with almost all of your mass and energy storage until you make the structures later on in the game.
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i'd expect 3-4 players rushing gun and com bombing would be extremely effective in this game format.
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I can see how this could be popular on certain maps, and with certain players. "I get to eco-sim city turtle base without having to worry about getting sniped? Great!"
But as many said, on more aggressive maps it will just exacerbate the worst problems of full share. And even on turtle maps (gap, sentons to some extend) it will lead to more comdrops or comrushes. It just opens up the game to a lot of cheesy tactics.
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It could this, it could that... you all can just host a game a try this mod, wich i will do, specualting is not necassary, its allready done. Play some rounds, send your Com into death an look if it´s fun or not.
Nobody is forced to play this mode.
In case Com gets to much disposable, there could be some workaround, but i don´t know if the faf team want
to change some balance. Like every Com alive gets some extra mass/E for the team or something.Sorry for beeing lttl rude
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@xayo said in Gauging interest for new gamemode (Full Share-lite):
And even on turtle maps (gap, sentons to some extend)
Blasphemy to mention the holy place next to gap like that.
But yeah, I don’t really see myself playing this mode, at least without being in some modded game, but I could see the appeal for some players on some maps as others have said.
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@deribus maybe it could be trialed in place of the share until death 4v4? "4v4 Decapitation" The fourth matchmaker was somewhat intended for casual and experimental stuff...
Did I duscuss that with you once @Emperor_Penguin ?
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@valki said in [Gauging interest for new gamemode (Full Share-lite)]
Did I duscuss that with you once @Emperor_Penguin ?
I don't think so.
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@emperor_penguin (Now have a PC and time to search) I see you once suggested a casual matchmaker once.
https://forum.faforever.com/topic/1599/create-a-casual-noob-friendly-matchmaker-queue-to-increase-player-retention/33?_=1644676849180With Share Until Death apparently not being popular for 4v4 (I myself asked for it in 2v2), the fourth matchmaker is "available" for repurposing. You could go back to your previous suggestion of a casual matchmaker, and I would suggest this as a nice start.
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sorry for reviving a dead thread but this sounds like a great game mode for playing with my non-pvp playing friends when we play against the AI or a survival map.
Also in pvp both teams will have the same ability to com bomb and you can still be punished for it. If the rest of your team com bombs then your team is much more vulnerable to sniping.
I don't think there's any suggestion this would become a serious competitive game mode, so why focus on that so much?
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We must ask ourselves, would this "Regicide" mode be better than the 'traitors' share on death option?
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@kalethequick said in Gauging interest for new gamemode (Full Share-lite):
We must ask ourselves, would this "Regicide" mode be better than the 'traitors' share on death option?
I have created the traitor share option.
It is intended for games against multiple AIs. With every destroyed AI Com you get the AI army as a reinforcement.But it sounds like you find it useless ?!?
Could you explain me, why ? -
@uveso said in Gauging interest for new gamemode (Full Share-lite):
@kalethequick said in Gauging interest for new gamemode (Full Share-lite):
We must ask ourselves, would this "Regicide" mode be better than the 'traitors' share on death option?
I have created the traitor share option.
It is intended for games against multiple AIs. With every destroyed AI Com you get the AI army as a reinforcement.But it sounds like you find it useless ?!?
Could you explain me, why ?You are incorrect good sir, I find it "awesome" and "badass"
I use it occasionally and it's always a blast!And I this regicide option would be an option on par with it. No reason to not expand the options available.
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You could make it so that you only keep playing after your ACU dies if you have at least one SCU. That would stop Rambo com at least until the T3 stage.
I still wouldn't play this mode though. I like shorter games.
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@kalethequick said in Gauging interest for new gamemode (Full Share-lite):
You are incorrect good sir, I find it "awesome" and "badass"
I use it occasionally and it's always a blast!That's great, thank you!
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I say bring it, new ways to play and adding more content to the client will never be a bad thing. its not like your forcing people to play like that, just giving them more options to keep their interest.
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@stlng said in Gauging interest for new gamemode (Full Share-lite):
You could make it so that you only keep playing after your ACU dies if you have at least one SCU. That would stop Rambo com at least until the T3 stage.
I still wouldn't play this mode though. I like shorter games.
This makes the most sense to me. The commander is still fragile and valuable until the late game where SCUs come into play. More SCUs make the player harder to snipe because an SCU can take over the 'commander' role, but Players still lose something important if the ACU dies (certain upgrades and things like telemaser attacks).
It would probably get out of hand though. I see some hourlong games where people never build SCUs, and others where people have 30 or 40 of them.