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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    Sam-site

    @Sam-site

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    Best posts made by Sam-site

    • RE: U1100 1v1 Tournament IV

      sam-site 658

      There's an 80% chance I'll be free on Saturday. I'll confirm at least 24 hours before.
      I don't play 1v1s very often, it's by far my lowest raiting. For reference my ratings in the other categories are Global 1,066, 3v3 942, 4v4 935.

      posted in Tournaments
      S
      Sam-site
    • RE: Nvidia driver performance problem

      This fix suggested in another thread worked for me when I tried it quickly just now:

      Please open the ingame console and type:
      d3d_windowscursor

      I'll try it in a longer game tonight

      posted in Game Issues and Gameplay questions
      S
      Sam-site
    • RE: T1 bombers are too good at hunting down expanding engineers

      Give engineers an auto dodge to help out decrypted old players with 0 awareness and 0 APM like me.

      Also why not buff t1 maa range and damage to make it effective to build one to guard a key expansion area?

      posted in Balance Discussion
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      Sam-site
    • RE: WD #3 - Ridiculous Balance Ideas

      Double all transporters capacity.
      Double t2 transport health.
      Make t1 and t2 ships transportable
      Units can survive transport crash (but take damage)

      Fast moving tender ships/subs that can repair and reclaim

      All factions get commander leg upgrade options:

      • Straight armour upgrade
      • 'Overcharge' legs to move faster temporarily
      • Blink ability for short range teleport for energy cost
      • err... knee based SAM launchers?
      posted in Weekly Discussions
      S
      Sam-site
    • RE: Bad stutter in vanilla SupCom

      @Uveso This seems to have fixed if for me in FAF. I'll try it out in a proper game tonight.

      posted in Game Issues and Gameplay questions
      S
      Sam-site
    • RE: Username rules updates

      As an infrequent player who can only get a few games in a month, rarely checks the forums or discord, I think I'm with the majority of players (by count if not by playtime).
      My opinion: I do not care about this rule one way or another.

      However most of you should be banned for rudeness. Fucking hell. It's just changing your name.

      Edit:
      To add few other thoughts:
      More people watch FAF than play - it is confusing when people change their names from what they are generally known as.
      A lot of youtube comments on casts are people explaining the name changes of high rated players who are regularly casted; "TheWeakie is farms" etc. Perhaps that actually helps channel engagement but still.
      I agree how much this should be allowed to constrict the people who actually play is debatable.
      Perhaps some tooling to help casters manage the names of people in replays would help this issue. Something to view name history or a mod that will allow you to override display names based on the user id. I don't know how technically feasible that is @Jip

      I like the "Nickname @Username" idea, it would be a good compromise.

      posted in General Discussion
      S
      Sam-site
    • RE: Developers Iteration I of 2023

      I just want another thank you to @Jip and the rest of the contributors for all the work they've put in to keep improving the game!

      posted in Contribution
      S
      Sam-site

    Latest posts made by Sam-site

    • RE: U1100 1v1 Tournament IV

      sam-site 658

      There's an 80% chance I'll be free on Saturday. I'll confirm at least 24 hours before.
      I don't play 1v1s very often, it's by far my lowest raiting. For reference my ratings in the other categories are Global 1,066, 3v3 942, 4v4 935.

      posted in Tournaments
      S
      Sam-site
    • RE: Quick Nuke Launch button missing

      Although this would be quite nice to get in the base FAF game. It's extremely rare that you care which (stationary) nuke launcher is being used.

      posted in Game Issues and Gameplay questions
      S
      Sam-site
    • RE: SACU Rebalance

      Late to this party but I was listening to the balance team meeting recording posted to the youtube channel talking about this.

      Unique Cybran ability - EMP enhancement field
      My idea would be to give the Cybran support commanders a field that gives all allied units in the area the EMP stun effect on all their weapons (excluding AA).
      The field does not apply EMP itself directly to enemy units.

      It will probably need tuning to how the stun affects higher tier units and to add some sort of stun cool down so large dense armies can't just stun lock everything to death for free.
      It's significantly different to the Aeon Chrono fields because it's not applied directly to the enemy units, instead acting as a buff to nearby units.

      posted in Balance Discussion
      S
      Sam-site
    • RE: Username rules updates

      As an infrequent player who can only get a few games in a month, rarely checks the forums or discord, I think I'm with the majority of players (by count if not by playtime).
      My opinion: I do not care about this rule one way or another.

      However most of you should be banned for rudeness. Fucking hell. It's just changing your name.

      Edit:
      To add few other thoughts:
      More people watch FAF than play - it is confusing when people change their names from what they are generally known as.
      A lot of youtube comments on casts are people explaining the name changes of high rated players who are regularly casted; "TheWeakie is farms" etc. Perhaps that actually helps channel engagement but still.
      I agree how much this should be allowed to constrict the people who actually play is debatable.
      Perhaps some tooling to help casters manage the names of people in replays would help this issue. Something to view name history or a mod that will allow you to override display names based on the user id. I don't know how technically feasible that is @Jip

      I like the "Nickname @Username" idea, it would be a good compromise.

      posted in General Discussion
      S
      Sam-site
    • RE: Is this game impossible to play with Steelseries arctis 9?

      Turn off Sonar or try switching to the actual headphone output in the windows sound source before you start the game.

      posted in I need help
      S
      Sam-site
    • RE: Pending Balance Changes Feedback Thread

      Do the changes to the Cybran ACU torp upgrade cancel out so the DPS is unchanged?
      (damage 250 upped to 500, number of projectiles 4 to 2)

      With the buffs to t1 sub health it could make it much harder for a torp com to deal with mass t1 subs.

      posted in Balance Discussion
      S
      Sam-site
    • RE: Developers Iteration I of 2023

      I just want another thank you to @Jip and the rest of the contributors for all the work they've put in to keep improving the game!

      posted in Contribution
      S
      Sam-site
    • RE: Weekly Discussion #17 - Do we really need TMLs?

      As a noob the main difficulty I have with TML is awareness. It can be very easy to miss incoming missile attacks for some time if my concentration is elsewhere.
      One aware it's fairly easy to counter with static defenses. A relatively big investment for early snipe attempts which can be countered just by moving your ACU around frequently, if anything it encourages you to keep using the ACU rather than park them up.
      A better or unique icon for the in-flight missiles might be nice or a unique explosion sounds. A ping when the TML first missile comes into vision range would be lovely but perhaps make it too easy.

      posted in Weekly Discussions
      S
      Sam-site
    • RE: T1 bombers are too good at hunting down expanding engineers

      Give engineers an auto dodge to help out decrypted old players with 0 awareness and 0 APM like me.

      Also why not buff t1 maa range and damage to make it effective to build one to guard a key expansion area?

      posted in Balance Discussion
      S
      Sam-site
    • RE: Newshub 2.0 is Here!

      Nice work!

      posted in General Discussion
      S
      Sam-site