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    Cheating in SupcomFA

    Scheduled Pinned Locked Moved General Discussion
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    • deletethisD Offline
      deletethis @Jip
      last edited by deletethis

      @Jip keyser had a thread on the old forums about ui mods, having something like that in the new ones and maybe as a side link on the news in the client might be enough to let everyone know about them?

      On that note, about the ATP that was integrated into FAF some time ago (the infamous snipe mode), is there any specific documentation on how the target priorities actually change when it is enabled?

      Last time I tried to look for that I just got utterly lost.

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      • JipJ Offline
        Jip
        last edited by

        @FtxCommando: I absolutely agree that it is not the place to start learning the game and it is not what I intended to say but I get how you can read that out of it. I just think players should be informed that these mods exist at some point in some manner. It is hard to deny that these UI mods give you a distinct advantage in certain situations, therefore notifying players is only fair.

        @deletethis: That is pretty much what I mean, but then more easy to find!

        A work of art is never finished, merely abandoned

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        • K Offline
          keyser
          last edited by

          @Jip said in Cheating in SupcomFA:

          @deletethis: That is pretty much what I mean, but then more easy to find!

          A news post was made for that thread. It's now in the pinned news post of the news hub. We can always improve it and try to display it in a better way (automatic pm at 100 games or something similar), but it don't have a lot of idea on how to display that kind of stuff in a better way.

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          • JipJ Offline
            Jip
            last edited by

            You're right - it is in there! Well, then I'm all good. It is there for those that care. A PM of some kind would be good too - to show people there's more than they think there is.

            A work of art is never finished, merely abandoned

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            • archsimkatA Offline
              archsimkat
              last edited by

              It seems to make a lot of sense if you received a pm with some handy links upon reaching some rating threshold for the first time. e.g., "Congratulations on reaching 800 rating for the first time! Here's some UI mods that players around your rating find helpful" with a link to chef Keyser's UI recipe. That way you don't overwhelm beginners but still keep players informed.

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              • T Offline
                Tagada Balance Team
                last edited by Tagada

                I think that maybe a guide/article integrated into client's Tutorial tab would be an end goal but for now a link for forum posts is enough.
                If I would make such a guide i would probably split it into 3
                parts:
                Essential uI mods:
                SCB (after it's fixed)
                Advanced reclaim view
                Additional camera stuff; UI party
                Basic ui mods:
                Spread move
                I don't have more ideas
                Advanced ui mods:
                ATP
                Selection deprioritization

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                • GiebmasseG Offline
                  Giebmasse Team Lead
                  last edited by Giebmasse

                  About the pm at X rating thing, I would've personally been furious to get such a message only after playing quite many games to reach the rating limit. I would've reacted along the lines of "so now you tell me these helpful UI mods exist?". I'd rather start playing with the proper tools from the get go than learn about them later on. Why not just have it as a FAQ post or something which would be decently visible to new and old players.

                  Similarly the effort to learn hotkeys was probably harder later on instead of from the start.

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                  • TheVVheelboyT Offline
                    TheVVheelboy
                    last edited by

                    Tbh I feel like this discussion is kinda pointless considering the FAF guide for newbies already have UI mods mentioned.
                    https://docs.google.com/document/d/13S4nBDfcBK4WmFtykXGKNmvIPe9L2nbiriISpHNgE4U/edit

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                    • P Offline
                      Psions Banned @Jip
                      last edited by Psions

                      @Jip eco overlay mods already do this to search for engineer units and their current expenditure no?

                      If FAF doesn't even have a basic implementation to check if everyone is running on the same version, and is not capable of locking ui implemented mods then what is the point of a blacklist?

                      Also to the rest, basing balanced fair gameplay on people downloading external 3rd party mods to "enhance" their gameplay, is not a healthy way of running a game in any fair manner. Its merely people giving up and accepting that there are cheats and just telling other people to cheat to.

                      Not everyone will cheat, and this leads to an imbalance in the community. If these mods are so "essential" they should be in the base game and not a 3rd party download, even if you can get it from the vault.

                      Could you imagine an FPS game, that tells me to install aimbot and auto recoil mods?

                      And about FAQ? Why would those who read guides get a massive advantage merely from knowing that you can openly use cheats in the game. When I was a noob coming from Steam Supcom, did I read documentation and forum posts? No, because I had a basic understanding of the game. Why would I even know that there are mods that will auto manage my eco for me, auto micro my bombers for me, and heck even recently, re-alter the basic way in which the sim of my units function so that they prioritise ACU.

                      This simply doesn't get discussed, because it opens a can of worms that a minority in the community don't want to open and this leads to a very hazy grey area in policy, where anything goes until it doesn't and even then the response is to just ignore moderators and load it from base game instead of client?

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                      • GiebmasseG Offline
                        Giebmasse Team Lead
                        last edited by Giebmasse

                        Comparing UI mods to aimbots is quite a stretch. Also not every player wants every UI mod, it is like a breakfast buffet, you pick what you want and is working for you. UI mods in the hands of inexperienced players can also have more detrimental effects to their gameplay than positive.

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                        • JipJ Offline
                          Jip
                          last edited by Jip

                          @PsionsThis is what you can access from the UI side of the game:

                          • https://github.com/FAForever/fa/blob/develop/engine/User.lua

                          Among others, this includes:

                          • GetIdleEngineers()

                          Which is also used to make a button on the right side of the screen on which you can click to move to some idle engineer.

                          • UISelectionByCategory(expression, addToCurSel, inViewFrustum, nearestToMouse, mustBeIdle)

                          Which is a bit on the edge of things that is possible but never the less it can only select your own units. The 'snipe warning system' you mention is just not possible through a UI mod.

                          What a UI mod does is interpreting the data from the simulation. In turn, the UI side can send some commands back (such as 'Pause' and 'Stop', which are the only commands that work) or display information in some UI (which is the UI that you are looking at)

                          Comparing this to an aim bot is a bit of a stretch, but I do understand some UI mods can provide significant advantages, such as ATP.

                          A work of art is never finished, merely abandoned

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                          • P Offline
                            prodromos @Psions
                            last edited by

                            @Psions are people still cheating in FA?

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                            • P Offline
                              Psions Banned @Giebmasse
                              last edited by Psions

                              @Giebmasse We literally have an aimbot "ui" mod. (Priority mod)

                              Also a recoil macro is no different from a bomber micro or auto eco management. Both are the input of a rapid succession of commands that the player without assistance is otherwise not capable of doing within that time frame.

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                              • speed2S Offline
                                speed2
                                last edited by

                                Where is this bomber micro mod? Why didnt I see anyone use it? Can you provide the mod or replays?

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                                • I Offline
                                  IceDreamer Banned
                                  last edited by

                                  I'm not gonna get very involved, but I feel a duty to point out that UI mods are capable of doing a lot more than most people know about, and are... quite breakable, if you want to.

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                                  • G Offline
                                    gandalf22
                                    last edited by

                                    yes i have noticed a lot of strange things going on just lately

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                                    • deletethisD Offline
                                      deletethis
                                      last edited by deletethis

                                      Can you go into more details about what are these strange things happening and can you provide some replays?

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                                      • JipJ Offline
                                        Jip
                                        last edited by Jip

                                        @gary2112 , @IceDreamer Logs, replays, or anything else or it didn't happen 🙂

                                        A work of art is never finished, merely abandoned

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                                        • P Offline
                                          Psions Banned
                                          last edited by Psions

                                          I think its already been discussed how abusing UI mods is almost undetectable unless the person is blatant about it. Asking for logs/replays is great, but actually proving beyond reasonable doubt that someone is using a mod to get informational advantage or engage in macro activity, is very difficult. Especially when there is no consensus when a mod is "blacklistable" and when its "required reading" to get gud at game.

                                          This is why i opted for a whitelist solution.

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                                          • TheWeakieT Online
                                            TheWeakie
                                            last edited by

                                            i opted for world peace why isnt it happening yet. are people against world peace?

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