Subcategories

  • Transfer control hotkey?

    2
    0 Votes
    2 Posts
    191 Views
    JipJ

    You can't gift units to an AI I'm afraid

  • cant login from turkey

    1
    0 Votes
    1 Posts
    87 Views
    No one has replied
  • Re-did Winduhs and reinstalled FAF

    1
    0 Votes
    1 Posts
    110 Views
    No one has replied
  • Why?

    10
    -1 Votes
    10 Posts
    989 Views
    xclkvnspoijfoisnX

    @magge said in Why?:

    @goodgamepleasety

    Maybe the issue is related to the ICE-Adapter high CPU usage bug. In case you or other readers are not following the Discord thread, I will quote the following:

    Ravandel said in Discord

    An alpha test client has been released with a rolledback ice-adapter version. the devs would like you guys to try it out, and let us know if the problem does not appear at all with this alpha test version.

    This in order to figure out if it is caused by "recent" changes in the ice-adapter or by something else. If it does happen with the alpha test version also then those changes can be ruled out.

    Note: you can install this alpha version alongside your normal install, and you can play games with other people running the normal client as well.

    Link: https://github.com/FAForever/downlords-faf-client/releases/tag/v2024.5.1-alpha-2

    I would be grateful if you could test the Alpha 2 client and provide feedback to help narrow down the issue.

    I came across this thread in dc yesterday.

    Also yesterday I had 2 consecutive client updates, and I'm now using the 2024.5.1 - alpha - 2 version of the client. I will see if I notice any improvements to my situation.

  • FPS loss

    4
    0 Votes
    4 Posts
    290 Views
    xclkvnspoijfoisnX

    Probably so, but the high CPU load is coming from the FAF client, cause usually I don't have anything else open during game. I also check if my pc is updating or anything like that and it's never the case.

  • Couldn`t invite friends to clan

    2
    0 Votes
    2 Posts
    210 Views
    N

    has anyone else faced this problem? is it just me

  • Camera movements with WASD keys rather than arrow keys

    6
    1 Votes
    6 Posts
    448 Views
    K

    It might even be relatively easy.

    I think there are only two ways how the arrow keys could be hardcoded into the exe:

    Using Windows scan codes (raw input):
    bd850e39-fed1-4cc4-a260-e413fdde32ef-grafik.png

    If the right most hex values were found in the exe in close proximity (0xE04D, ...), they could be exchanged with the corresponding values for WASD (see link).

    Using Windows Virtual-Key Codes

    1b73a278-1d43-4de2-ae88-ccbba14730b2-grafik.png

    So in this case these hex values would be hardcoded in the exe in close proximity (0x25, ...), and again could be exchanged (see link, W=0x57 for example).

    So somebody would just have to use a hex editor to search for a set of these, replace them, and check if it works.

  • link to a non-existent file/directory

    3
    0 Votes
    3 Posts
    196 Views
    R

    @indexlibrorum
    no, I didn’t think of such a simple operation. Thanks, this helped

  • This topic is deleted!

    1
    0 Votes
    1 Posts
    5 Views
    No one has replied
  • Cannot find needed file with pattern '_script.lua' inside zip file

    4
    0 Votes
    4 Posts
    194 Views
    IndexLibrorumI

    Hey, if you are in the FAF discord, head over to #mapping-general and we'll help you debug it.

    But from what I can tell from the error logs it looks like you tried to rename your map improperly. I suspect you renamed the folder of the map, but that's not enough: there are several other locations where you have to rename the file paths.

    Renaming maps is best done using the "rename map" function in the editor itself, and not done manually unless you know what you are doing.

  • Cannot connect to any game

    3
    0 Votes
    3 Posts
    410 Views
    AskaholicA

    504 means you were able to talk to api.faforever.com but it wasn’t able to reach the backend service. So the fact that it started working again after you flushed your firewall rules is just a coincidence.

    Just noting that in case someone finds this in the future and thinks that if they get a 504 error they can fix it by flushing firewall rules. You can’t. Just wait a bit and try again or notify the server admins.

  • Mods and Maps I

    13
    0 Votes
    13 Posts
    934 Views
    D

    Ok, I fixed it by creating a new folder in my Downloads instead of transferring Gas Powered Games to downloads. Thank you for taking the time to help me and have a great rest of your week!

  • Black screen with cursor issue

    8
    0 Votes
    8 Posts
    390 Views
    S

    @jip Hello. I encountered the same problem, tell me how to fix it

  • Desync on all replays and games with Windows 11 Arm on M1 Max Apple

    22
    1 Votes
    22 Posts
    3k Views
    M

    On a second thought, might also be this assert that fails the first tick:

    gpAssert( (_controlfp(0, 0) & _MCW_PC) == _PC_24 );

    Since setting the _PC_24 flag does not do anything on ARM, when checking the flags, that will be unchanged. First thought - could we disable one of these asserts with a patch? Or somehow pretend the flags are always set as expected on Apple Silicon with _PC_24 set (or redefine _MCW_PC)?

    However, two more interesting bits of information I found, comparing Intel and Apple Silicon, which seems to hint at calculations using binary64 (double) match but binary32 (single float / 32 bit (24 bit precision)) don't match:

    https://stackoverflow.com/questions/71441137/np-float32-floating-point-differences-between-intel-macbook-and-m1

    https://eclecticlight.co/2021/04/22/can-you-trust-floating-point-arithmetic-on-apple-silicon/

    If so, that would mean the proper fix would be to replace all single floats in the game with double floats.

  • Issues logging in

    2
    0 Votes
    2 Posts
    127 Views
    MostLostNoobM

    @lothar863 Try adding an exception/exclusion for the FAF Client in both the active scan & firewall sections of your AV software & Windows Security. I would also try clearing the cache of each browser you've tried & then try again.

    If you still have an issue, then click the Reply button at the bottom between the 👁 (View) icon & the "Mark unread" button. Next, open Run (Windows+R) & go to the following:

    %USERPROFILE%/AppData\Roaming\Forged Alliance Forever\logs

    Sort by Date Modified. From there, drag/drop your client.log file (the Text Document file without the date) into the Reply message window so those that can help (not me) have that data to look at.

  • Lag Issues

    3
    0 Votes
    3 Posts
    180 Views
    CheeriosC

    @mostlostnoob You think using a VPN and making my connection in America or somewhere can help mitigate the lag?

  • This topic is deleted!

    1
    0 Votes
    1 Posts
    4 Views
    No one has replied
  • What causes sudden game crash?

    9
    0 Votes
    9 Posts
    348 Views
    xclkvnspoijfoisnX

    It would seem they were related to old mods I had been using, i've since disabled them and all seems to be well this far. Thanks for the help

  • Losing connection to random player during the game

    11
    0 Votes
    11 Posts
    967 Views
    M

    Thank you for explanation. Could I somehow help you?

  • Game bugs out (runs 1 frame per 5 sec) after someone dies and leaves

    10
    0 Votes
    10 Posts
    344 Views
    LegendOfTheStarsL

    @amygdala said in Game bugs out (runs 1 frame per 5 sec) after someone dies and leaves:

    @legendofthestars Supreme Score Board got broken some time ago, so be sure to use the fixed version "Supreme score board 2"

    I had the old version so maybe that was the problem. Thanks for pointing this out.