The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 29 Topics
    260 Posts
    maudlin27M
    FAF's rules are set out on the main FAForever website - by accessing FAF services, you agree to the rules outlined there, which are supplemental to the FAF Terms of Service. For details of how to report rule breaches and/or how the rules are enforced, please refer to the separate page on moderation Separate contribution guidelines exist for those considering contributing to FAF, while there are also official tournament rules that apply to official FAF tournaments.
  • 955 Topics
    5k Posts
    H
    Any suggestions? Trying with the new Rust client, host a game one minute later i get a note saying: The room you hosted no longer exists and has been disconnected. I've tried all the different adapters java, experimental... Nothing seems to help Any suggestions? Oh ya, the old java client may host but disconnects in 5-10 seconds...
  • Please provide detailled logs and/or error messages!

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    4k Posts
    M
    When attempting to login to FAF using the https://hydra.faforever.com/oauth2/device/verify link, it gives a webpage with an error "I'm sorry. but your browser is not supported" error. This happens using Firefox or Chrome. Attempting to click Play Offline fails with an error: Uh Oh! The game could not be started. This happens because the game directory is not in the C : drive, but on D : However, there does not appear to be any way to change where FAF is looking for the game.
  • 40 Topics
    160 Posts
    D
    Thanks for your replies, I tested Eternal Strategic Icons, in combination with Penguin's Icon Mod and ACU Highlight (those three mods seem to be compatible), and it looks a lot nicer with the size increase of 150%
  • Hello, I can't log in to TAF. How should I proceed?

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    B
    @Axle @Axle said in Hello, I can't log in to TAF. How should I proceed?: Latest TAF client version is only v2025.6.2. Are you sure you mean TAF and not FAF? Ah, I'm really sorry. I made a mistake. I meant FAF, but I accidentally wrote TAF instead. But it's all fixed now. Restarting the computer has allowed me to access it again. Haha, thank you very much, Axle.
  • MOD StrategicIcon issue

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  • Rating not displaying

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    IndexLibrorumI
    Your rating is showing as 0 because you have a rating of 0. The rating shown is correct. [image: 1754118758927-037a8220-92df-42bb-b770-274f8c1fd13f-image.png]
  • Mute ping

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    T9sL4vE2qH7bP3T
    I don't think muting them mutes pings, that's only for chat afaik. There should definitely be an option to muting ping though, be it specific players or just all pings from all players. If I hear 3 pings in the space of about 10 seconds, it breaks my focus and is pretty distracting.
  • Crash when tryining to join a game

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    Y
    Кажись нас чебурнетнули братишка, с ВПН всё работает По крайней мере после того как авторизовался под Швецией, начал видеть список лобби и смог подключиться/создать лобби UPD судя по комменту в шапке сайта, проблема всё таки на их стороне
  • This topic is deleted!

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  • Campaign start cinematic doesn't end

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    G
    i disabled all the mods and here is the log game_25260727.log
  • Unhandled exception

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  • cant login, keeps showing this

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    U
    @Brutus5000 just wanted to let you know just in case others have this problem but for me i uninstalled any vpn and browser i had and it allowed me to play again. I have no idea how it worked or wtv but it worked for me.
  • login issue

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    S
    I saw this error when I tried to authenticate with Duck Duck Go. I was able to authenticate using Edge.
  • Chat Only for about 6 months now

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    KnownSniperK
    Someone help this poor yew
  • Crash /w log

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    maudlin27M
    @xieq Enable the FAF debugger as if the game crashes when playing on FAF it can give a bit more information on the cause (e.g. it'll say if it's due to a lack of memory): [image: 1750663274128-a1e95d58-8381-495d-9755-d0e642c04333-image.png] If memory goes about 2GB on taskmanager then it's likely a crash due to memory, but doesn't appear to be the case running the replay The replay (25093572) runs for me through to the end so means it's less likely to be an infinite loop. Possible it's some sort of mod incompatibility, in which case you could try disabling other mods and seeing if it still crashes. I'll also see if I can resolve the error message M28 recorded relating to nukes when 10 were fired at once (as it's only meant to give that message when 30 are fired at once)
  • Game Crashes

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    Z
    EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x409cc4a0 attempted to write memory at 0x409cc4a0 Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe Cmd line arguments : /init init.lua /nobugreport /log C:\Users\Siraz\AppData\Roaming\Forged Alliance Forever\logs\game_25075881.log /gpgnet 127.0.0.1:56692 /mean 1806.8499755859375 /deviation 97.4188003540039 /savereplay gpgnet://127.0.0.1:56693/25075881/Zaraas101.SCFAreplay /country US /clan FAM /numgames 846 /numgames 842 Callstack: Unknown symbol (address 0x409cc4a0) Unknown symbol (address 0x3983ec78) Last 100 lines of log... debug: GpgNetSend ClearSlot 5 debug: GpgNetSend ClearSlot 6 debug: GpgNetSend ClearSlot 7 debug: GpgNetSend ClearSlot 8 debug: GpgNetSend PlayerOption 157477 Faction 3 debug: GpgNetSend PlayerOption 157477 Color 12 debug: GpgNetSend PlayerOption 157477 Team 1 debug: GpgNetSend PlayerOption 157477 StartSpot 1 debug: GpgNetSend GameOption AutoTeams none debug: GpgNetSend PlayerOption 157477 Faction 3 debug: GpgNetSend PlayerOption 157477 Color 12 debug: GpgNetSend PlayerOption 157477 Team 1 debug: GpgNetSend PlayerOption 157477 StartSpot 1 debug: GpgNetSend ClearSlot 2 debug: GpgNetSend ClearSlot 3 debug: GpgNetSend ClearSlot 4 debug: GpgNetSend ClearSlot 5 debug: GpgNetSend ClearSlot 6 debug: GpgNetSend ClearSlot 7 debug: GpgNetSend ClearSlot 8 debug: GpgNetSend GameOption AutoTeams tvsb debug: GpgNetSend PlayerOption 157477 Faction 3 debug: GpgNetSend PlayerOption 157477 Color 12 debug: GpgNetSend PlayerOption 157477 Team 1 debug: GpgNetSend PlayerOption 157477 StartSpot 1 debug: GpgNetSend ClearSlot 2 debug: GpgNetSend ClearSlot 3 debug: GpgNetSend ClearSlot 4 debug: GpgNetSend ClearSlot 5 debug: GpgNetSend ClearSlot 6 debug: GpgNetSend ClearSlot 7 debug: GpgNetSend ClearSlot 8 debug: GpgNetSend PlayerOption 157477 Faction 3 debug: GpgNetSend PlayerOption 157477 Color 12 debug: GpgNetSend PlayerOption 157477 Team 2 debug: GpgNetSend PlayerOption 157477 StartSpot 1 debug: GpgNetSend GameOption AutoTeams lvsr debug: GpgNetSend PlayerOption 157477 Faction 3 debug: GpgNetSend PlayerOption 157477 Color 12 debug: GpgNetSend PlayerOption 157477 Team 2 debug: GpgNetSend PlayerOption 157477 StartSpot 1 debug: GpgNetSend ClearSlot 2 debug: GpgNetSend ClearSlot 3 debug: GpgNetSend ClearSlot 4 debug: GpgNetSend ClearSlot 5 debug: GpgNetSend ClearSlot 6 debug: GpgNetSend ClearSlot 7 debug: GpgNetSend ClearSlot 8 debug: GpgNetSend PlayerOption 157477 Faction 3 debug: GpgNetSend PlayerOption 157477 Color 12 debug: GpgNetSend PlayerOption 157477 Team 3 debug: GpgNetSend PlayerOption 157477 StartSpot 1 debug: GpgNetSend ClearSlot 1 debug: GpgNetSend PlayerOption 157477 Faction 3 debug: GpgNetSend PlayerOption 157477 Color 12 debug: GpgNetSend PlayerOption 157477 Team 3 debug: GpgNetSend PlayerOption 157477 StartSpot 6 debug: GpgNetSend ClearSlot 6 debug: GpgNetSend PlayerOption 157477 Faction 3 debug: GpgNetSend PlayerOption 157477 Color 12 debug: GpgNetSend PlayerOption 157477 Team 3 debug: GpgNetSend PlayerOption 157477 StartSpot 3 debug: GpgNetSend ClearSlot 3 debug: GpgNetSend PlayerOption 157477 Faction 3 debug: GpgNetSend PlayerOption 157477 Color 12 debug: GpgNetSend PlayerOption 157477 Team 3 debug: GpgNetSend PlayerOption 157477 StartSpot 4 debug: GpgNetSend PlayerOption 157477 Faction 3 debug: GpgNetSend PlayerOption 157477 Color 12 debug: GpgNetSend PlayerOption 157477 Team 2 debug: GpgNetSend PlayerOption 157477 StartSpot 4 debug: GpgNetSend ClearSlot 4 debug: GpgNetSend PlayerOption 157477 Faction 3 debug: GpgNetSend PlayerOption 157477 Color 12 debug: GpgNetSend PlayerOption 157477 Team 2 debug: GpgNetSend PlayerOption 157477 StartSpot 2 debug: GpgNetSend ClearSlot 2 debug: GpgNetSend PlayerOption 157477 Faction 3 debug: GpgNetSend PlayerOption 157477 Color 12 debug: GpgNetSend PlayerOption 157477 Team 2 debug: GpgNetSend PlayerOption 157477 StartSpot 5 debug: GpgNetSend ClearSlot 5 debug: GpgNetSend PlayerOption 157477 Faction 3 debug: GpgNetSend PlayerOption 157477 Color 12 debug: GpgNetSend PlayerOption 157477 Team 2 debug: GpgNetSend PlayerOption 157477 StartSpot 7 debug: GpgNetSend ClearSlot 7 debug: GpgNetSend PlayerOption 157477 Faction 3 debug: GpgNetSend PlayerOption 157477 Color 12 debug: GpgNetSend PlayerOption 157477 Team 2 debug: GpgNetSend PlayerOption 157477 StartSpot 8 debug: GpgNetSend PlayerOption 157477 Faction 3 debug: GpgNetSend PlayerOption 157477 Color 12 debug: GpgNetSend PlayerOption 157477 Team 3 debug: GpgNetSend PlayerOption 157477 StartSpot 8 debug: GpgNetSend ClearSlot 8 debug: GpgNetSend PlayerOption 157477 Faction 3 debug: GpgNetSend PlayerOption 157477 Color 12 debug: GpgNetSend PlayerOption 157477 Team 3 debug: GpgNetSend PlayerOption 157477 StartSpot 1
  • error attempting to join game

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    S
    Using a VPN has helped me get around this problem.
  • Can't login

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  • I cant for the love of god log in!!!

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  • what is the MMR of bots (in mods M27AI, M28AI too)?

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    waffelzNoobW
    @magge thank you
  • Campaign Cinematics Voices other languages

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    speed2S
    Yeah there is a way since its been done for the english ones. There is tool for unpacking the sounds, unfortunately this breaks the naming so you have to go through all the sounds and rename them back to the correct name. Then you need specific version of XACT and the original fa project files to pack it back together in the correct format and settings. That alone is kinda annoying. After that there's the patching process which is extra manual work for server admins to push the new voice files. And with the current system I dont think there is a way to include it only for those that would use them. It would have to distribute all languages to everyone. Overall I'd say it's not worth it right now.
  • Unlink steam account

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    maggeM
    Yes! Please send a removal request to [email protected] from the email linked to the account you want to remove. It might take a little time, but it will be handled.
  • I cant to login to faf

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    ?
    @magge said in I cant to login to faf: Try it a few minutes later again, if you still get the same error then check your firewall/security software if it blocks anything FAF related. If it still does not work, then provide info at which step the error happens thank you