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  • 298 Topics
    3k Posts
    UvesoU

    After several hours of debugging, I was unable to fix the issue.
    Even after re-enabling the weapon, it only fires when aiming southwest. In all other directions, it does not fire.

    This is similar to the issue with drones: the code technically works, but the result is flawed without throwing any errors.

    At this point, only Jip can help.

  • 108 Topics
    1k Posts
    O

    no worries....you tried. Bloom works in lower version 704 and less, so I can load a finished map in there and add Bloom adjustments and save I gues

  • Blog posts from individual members

    70 Topics
    487 Posts
    AskaholicA

    After almost 3 years I have finally released another version of the rust crate, and CLI tool. I also published a new version of the python package which adds binary wheels for python 3.11 and 3.12, and removes support for python 3.7. Note, the version numbers happen to correspond between the rust/python packages but that is just coincidence, I have not updated the python library to use the new changes from the rust one yet.

    Rust: https://crates.io/crates/faf-replay-parser/0.6.0
    Python: https://pypi.org/project/faf-replay-parser/0.6.0/

    What's new?

    Many, many refactors to the API. If you wrote some rust code that used version 0.5.2 of the rust crate, you'll have to update some syntax to get it to work with 0.6.0. See the improved docs page for the new syntax.

    For CLI users things you'll notice are:

    The improvement to the command output is now released on 0.6.0 Some additional output like game title and game quality in fafreplay info A new fafreplay info --raw option for dumping out the entire contents of the replay header Better detection of file type which does not rely on the file extension Some basic support for Supreme Commander 2 replays

    Enjoy!

  • 13 Topics
    1k Posts
    maudlin27M

    v187 Update
    8 changes, including:

    Fixed a bug that meant bombers weren't sniping ACUs most of the time M28 should consider sniping enemy ACUs for significantly longer than before T1 PD should only 5 wall pieces built around it (instead of ๐Ÿ˜Ž to save a precious 9 mass...

    Acknowledgements

    Radde - Several mapgen replays against v186 M28

    Trophy Award
    Radde, GhillieWolf and Mhad - beating 1.4 resource M28 on a 15km land based mapgen

  • NewsHub Contributors

    1
    7 Votes
    1 Posts
    329 Views
    No one has replied
  • List of Willing Collaborators for FAF Contribution

    6
    2 Votes
    6 Posts
    788 Views
    ZLOZ

    Testing stuff in game.
    Attempting to reproduce bugs in game.
    Trying to break things in game
    testing if things work correctly in game
    doing other stuff in sandbox

  • Lobby Update June 29, 2021

    3
    8 Votes
    3 Posts
    324 Views
    maudlin27M

    Thanks for foes no longer being able to join your games!

  • Old forum

    2
    0 Votes
    2 Posts
    314 Views
    S

    The old forum has already been statically archived. That is what you see when you visit it now.

  • Python server good first issues

    4
    2 Votes
    4 Posts
    672 Views
    AskaholicA

    No, Iโ€™m more looking for people who want to contribute to FAF but donโ€™t know where to start. These issues are a great place to start because they require very little code but can have a measurable impact.

    I could do these myself, but when there are a lot of them they start to suck up a lot of time that I could be spending on bigger issues.

  • Call for an Icon artist

    21
    2 Votes
    21 Posts
    2k Views
    B

    Back in June 2020, I redrew the icons using @BlackYps template and some mild inspiration from the old Advanced Strategic Icons mod. I made versions essentially identical to the symbols in vanilla and optional layers in GIMP for things like a wrench or missile shape for engineers and whatnot. Since I have a 4k monitor and bad eyesight, I started with ExtraBigHugeLarge size (4x vanilla, I think?). When I stuffed them into the game, the UI scaling code magnified them so they would cover the build icons (the full color ones that show what you're queuing up to build) and since I can't code my way out of a paper bag, I just sort of gave up.

    I'd be happy to contribute what I have so far, and even do the in between scaling if someone is willing to do the surrounding code so I can have big icons on the map, but not covering the build icons.

    Comically Large Strategic Icons.jpg

  • Art Request for MapBan

    1
    2 Votes
    1 Posts
    198 Views
    No one has replied
  • FAF Webiste Updates/Improvements

    16
    6 Votes
    16 Posts
    821 Views
    RoweyR

    @Eternal said in FAF Webiste Updates/Improvements:

    Report. Long nickname affect ๐Ÿ˜ƒ

    ebcb7ad6-c2c2-4c02-8c44-5fb177b7d565-image.png

    this is not on the faf websiote end you would have to make a comment on https://nodebb.org/ about this issuse

  • Add support for other games?

    2
    2 Votes
    2 Posts
    338 Views
    Brutus5000B

    Talk to me (e.g. Discord)

  • Would you contribute if a company can take it all?

    13
    0 Votes
    13 Posts
    772 Views
    KaletheQuickK

    @axel12 This was a joke.

    The point was Square Enix is sitting on a mountain of franchises and IP, but never used any of them. Like a dragon just sitting on it's gold. People WANT a Chrono game, it gets a 9/10 rating, but its been 25 years and they still don't give a shit. They just churn out more Final Fantasy crap.