I ran it yesterday on linux with latest FAF game files.
FAF Association Auditors
Posts
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RE: Supcom/Moho engine rewrite
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RE: Hello! Any new possibilities recently?
Just yesterday there was a post about a whole engine replacement built with rust, have a look around

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RE: Supcom engine rewrite
More curious about simulation and netcode

Still interesting. -
RE: Π½Π΅ Π·Π°ΠΏΡΡΠΊΠ°Π΅ΡΡΡ Π»ΠΎΠ±Π±ΠΈ ΠΈ Π½Π΅ ΠΌΠΎΠ³Ρ ΠΏΡΠΈΡΠΎΠ΅Π΄ΠΈΠ½ΠΈΡΡΡΡ ΠΊ ΠΈΠ³ΡΠ΅
2026.7.1 is not a test version of the client and no changes to connection logic were made compared to 2026.7.0.
2026.7.1 should be able to play with anyone. Most likely it was just antivirus or some other network issue.
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RE: Loading the map generator/league rating error
Yes it is because the client is trying to download the most recent version of the map generator from github. But Github has been having outages.
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RE: map-gen design vote
I also to be clear it isn't that the mod client doesn't know about the options it is that the server doesn't in w how to create map names given a set of options that the client can use to generate a map.
To support this effectively the entire client server communication with regards to generated maps in the matchmaker has to change.
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RE: MapGen Selection Tool/Website
It may work for some versions of the generator but there is no guarantee it continues to do so in future versions.
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RE: MapGen Selection Tool/Website
It'd be great if you had a separate sub-site, where you can give it a seed (if you like the map), but let it iterate through different settings for mex and reclaim.
Just so you know changing any setting can lead to an entirely different map. There is no guarantee that changing the number of mexes gives you the same map with a different number of mexes.