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  • RE: M28AI Devlog (v320)

    v320 Update
    16 changes, mostly relating to small naval maps, including:

    • ACU should help build the first naval factory and initial naval units (on small naval maps)
    • Inties should be built if the reason M28 isn't attacking with torpedo bombers is the enemy having too many nearby air units
    • Fixed a bug relating to MAA introduced in v318
    • M28 should be less likely to pause it's main T1 naval factory when stalling energy

    Acknowledgements

    • Radde - mapgen replay beating 1.6 M28 AIx

    Trophy award

    • Radde - Sladow trophy - beating 1.6 resource and build rate M28 (on a 5km mapgen)
  • Black stripe visual issue in some co-op missions - fixed

    If you've played co-op missions Operation Blockade, Tha Atha Aez, Golden Crystals, or Overlord Surth Velsok recently, you've probably run into it. You saw patches of ground replaced by a red-and-black stripe pattern, where the mission's terrain should be. It wasn't a graphics setting or a broken install. Every player loading those four missions saw exactly the same thing.

    These four missions bring their own custom terrain textures, and the path to those textures had gone out of date, so the game couldn't find them anymore. Instead of showing the intended ground, it had nothing to draw there, so it fell back to the glaring placeholder pattern players have been reporting for a while.

    That's now fixed. The deployment chain has been corrected so it always points to the right path for each mission's own textures, and the fix has been checked thoroughly. It was checked against versions the community had already patched manually, and by loading the missions in-game, with several players confirming the terrain renders correctly and nothing else broke in the process.

    If these missions put you off before, now's the time to give them another shot. Load one up and see the difference for yourself. Have fun out there!

    Thanks to Seraphim-Noob and Brutus5000 for fixing this Bug!

    Full technical details are documented in the pull request.

  • RE: bullying !

    @lukakg It is a shame that you were treated like that. You have already reported it, further escalation is not necessary at this point.

    I have removed the image in question from the first post, which contained profanity via DMs between the users in question.

    Such public shaming is not a path we take.

    Everyone can make poor decision and regret it on the next days. Rough waters can happen sometimes, but there are always lifeguards around.

    That being said: Welcome to FAF!

    With OP's request addressed, I am going to close this thread for now.