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  • RE: M28AI Devlog (v302)

    v302 Update

    • New sim city mode - M28 handles giving combat units orders while you focus on ordering around engineers and deciding what factories will build. Available as part of the "M28: Combined AI-Human armies?" game settings (along with the MOBA mode)
    • 3 changes based on AI survival replay, including making units less likely to suicide into an enemy firebase, and prompting if the players haven't allowed M28 full control of attack waves
    • 17 changes for Cybran Mission 6, including making aircraft carriers run sooner from enemy naval threats, mobile sonar no longer receiving orders as though it is an amphibious unit, and gunships and torpedo bombers being more likely to attack a nearby enemy if it is too far forward from AA defences in the area (even if the AA defences are too much for a more general assault)

    Acknowledgements

    • Rama - Highlighting M28 replay involving the AI survival mod
  • RE: Wish-A-Mod Foundation

    I think you didnt consider some things regarding balance.
    You cant just give an entire faction speed or damage. Balance needs to exist in every category for any match up or 1v1 is simply unplayable. You cant just give air units of one factions more speed and then say "well they are just better at that".
    Sure there are units that are better than others but a faction needs to have some kind of answer to things. One faction having more speed on their asf would be massively busted and playing that faction for air would be the meta.

    But if you do want to do something like this yourself you can check out my casino mod (to see how its done) which uses unit buffs such as health, speed and damage

  • RE: MapGen Selection Tool/Website

    It may work for some versions of the generator but there is no guarantee it continues to do so in future versions.

  • RE: MapGen Selection Tool/Website

    @Fichom said:

    It'd be great if you had a separate sub-site, where you can give it a seed (if you like the map), but let it iterate through different settings for mex and reclaim.

    Just so you know changing any setting can lead to an entirely different map. There is no guarantee that changing the number of mexes gives you the same map with a different number of mexes.