Can you share a replay and ice log, please.
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RE: Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.
@IndexLibrorum i must have been mistaken then, was sure i got blocked from unpausing a few times. That's one problem less ig.
Before making a somewhat lenghty explanation as to what i think the problem is, i'd like to make sure i'm not starting from a wrong assumption: in ladder (and even custom unless people decide to change the setting) everyone has 3 pauses, right? If not, what's the current system like?
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RE: M28AI Devlog (v204)
v204 Update
Small update for a few changes from the Swamp City Redux rainbow cup semi-final game that I had time to put through, with 7 changes, including:- If a teammate's ACU dies in full-share, and later loses their base, M28 should no longer treat that base as a safe location to run to (and so should be less likely to suicide into Wifi and an army of tanks...)
- Various adjustments relating to certain AI personalities, including increased use of PD for turtle AI, and decreased use of factories
- Certain AI personalities should no longer adopt a 'spam T1' approach to the game even if they had a teammate who was adopting such an approach and died
Acknowledgements
- Fearghal - RCVIII tournament
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RE: adjustable LOD cutoffs
There is a Improved Graphics 2024 mod in the vault that changes a bunch of render settings. You can have a look there and modify the mod to your liking.
I also found a text file on my hard drive where I collected some explanations of some of the graphics settings. No guarantees on correctness as it is based on my understanding of the time and also some years old.ConExecute("ren_DecalNormalLodCutoff 560")
ConExecute("ren_DecalAlbedoLodCutoff 560")
ConExecute("fog_DistanceFog off") -- map fog
ConExecute("efx_WaveCutoff 560")
ConExecute("UI_StrategicProjectileLOD 185") --standard 128, there is no apparent reason for changes
ConExecute("ren_ShorelineCutoff 560")
ConExecute("ren_SyncTerrainLOD 560")
ConExecute("cam_HighLOD 0.2") --sets the LOD value for the detail level “high” that can be selected in the menu
ConExecute("cam_MediumLOD 0.3") --sets the LOD value for the detail level “medium” that can be selected in the menu
ConExecute("cam_LowLOD 0.4") --sets the LOD value for the detail level “low” that can be selected in the menu
ConExecute("cam_DefaultLOD 0.2")
ConExecute("cam_SetLOD 0.2")
ConExecute("cam_DefaultMiniLOD 1.65")
ConExecute("ren_shadowsize 4096") --Resolution of the shadow map
ConExecute("ren_shadowLOD 400") --At what FocusDistance do we stop rendering shadows
ConExecute("cam_ShakeMult 0.1")
ConExecute("ren_IgnoreDecalLOD") --force render decals
ConExecute("ren_Meshdissolve 40") --double default value, individual value to be compared with LODMetric is defined in the blueprint exact function and interaction with ren_MeshdissolveCutoff unclearSC_CameraScaleLOD 0 or 1 or 2 most likely determines which of the three LOD scales is used
LODMetric is the FocusDistance multiplied by cam_HighLOD, cam_MediumLOD or cam_LowLOD, measured at the respective location
Depending on FocusDistance, the strategic symbols are displayed (Standart 130, set in the blueprint)
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RE: Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.
Missclicks shouldn't be an issue at all, though? Like Jip said, you can immediatly unpause if you were the person to pause.
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RE: Should I stay or should I Go?
@maudlin27 said in Should I stay or should I Go?:
Had me panicking with that title!
Almost had a fucking heart attack. This is evil.
Go sounds like it may be easier, though only you can really decide if you have the time/motivation/available energy to learn Go. I don't know enough programming to make recommendations, but something that is much more supported and popular probably will make a lot of things easier. More likely to stumble upon someone with the knowledge to help with our unique environment too.