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  • RE: Reduce T2 Air Snipes

    Special rules are terrible for the game, they should be actively pruned not added to. Problem with t2 air is that it’s balanced with the context of 1v1 where there is drastically more t1 air in existence and there is a singular ACU point of failure. Make it “properly balanced” in a 5v5 teamgame and you have ruined one of the most common ways to punish greedy misplay in 1v1 and 2v2.

    It’s not much different than the relation t1 spam has between bigger teamgames and 1v1/2v2.

    Frankly as I see it this is a meta skill issue, people just don’t wanna make t1 air in teamgames and get punished by a dude that gets to throw 10k mass in intervals around the map.

    If you want to accommodate it, lower t2 bomber hps by 200 hp so swift wind is now more OP and janus all in is fully removed from the game.

    Honestly isn’t this literally just a corsair complaint thread? It takes 12+ janus to even begin to reliably snipe an ACU and notha isn’t very different. I don’t see any gunship as problematic for ACU snipes. If corsair is the problem then make it way more reliable at shooting so it’s way easier to dodge.

    posted in Balance Discussion
  • RE: Reduce T2 Air Snipes

    From a different perspective: what if interceptors are easier to produce, perhaps faster (yes, strategic bomber I am on to you) and higher fuel capacity to allow them to be more capable against tech 2 units?

    The opponent can of course do the same and make additional interceptors too.

    posted in Balance Discussion
  • RE: Reduce T2 Air Snipes

    ACU umbrella upgrade

    posted in Balance Discussion
  • RE: M28AI Devlog (v215)

    v215 Update
    New configuration "M28: Enable helpful teammate logic?" game option to disable the following parts of M28's logic:

    • Gifting asfs to the air player
    • Gifting eco buildings when it completes a paragon
    • Gifting power generators if built adjacent to a teammate’s air factory/smd
    • Gifting mass storage if built adjacent to a teammate’s mex.
    • Transferring stored resources to a teammate on death.
    • Gifting a t1 mex if M28 builds it in a teammate’s base
    • Assisting a teammate with building an experimental/T3 arti/nuke

    5 other changes, including various adjustments to 1st bomber micro (so tanks that can be 1-shot are considered, and damaged power generators are given a higher priority), and having engineers no longer idling if they want to reclaim but the reclaim is in a different plateau.

    Acknowledgements

    • Zwaffel - comments and replay relating to M28 early bomber.
    posted in AI development
  • RE: Reduce T2 Air Snipes

    @Caliber there are multiple which are not limited to the ACU, yes. Such as ASF armor so the CZar beam doesn't oneshot them.
    But the point is that the last thing the balance team wants to do is to add yet another exception. It's non intuitive and makes the game more complex so it's the last option you wanna go with.

    posted in Balance Discussion
  • RE: Reduce T2 Air Snipes

    Now that sounds like a fun replay to watch. ID?

    posted in Balance Discussion
  • RE: Nickname does not change

    Create a moderation support ticking in the FAF discord and we'll have a look for you!

    posted in FAF support (client and account issues)
  • RE: M28AI Devlog (v215)

    v214 Update
    14 changes, mostly relating to extra voice taunts:

    • Campaign AI should ignore its assigned start position and record a different one if the mission's start point for it has no factories or ACU
    • 9 voice taunt additions for various niche scenarios
    • 3 QUIET specific adjustments, including having Czar use manual attack orders instead of attack-move orders

    Acknowledgements

    • c04spoon replay where Czar failed to use its main weapon
    posted in AI development