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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
    GiebmasseG Offline
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    • Topics 5
    • Posts 166
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    Posts

    Recent Best Controversial
    • RE: SC: FA (Moho) engine sources

      Welcome back Jip, you know you want to tinker with the engine a bit 🙂

      posted in Contribution
      GiebmasseG
      Giebmasse
    • RE: Desync Postmortem

      Rewrites and RE's ofcourse interesting and probably relevant soon.

      Until then:
      Some years ago we had a "forced" testing period for more significant changes (maybe it was ICE). For instance test thing X for 3 days, more activity on feedback gathering/analytics, then revert and digest results and decide from that. New releases are kinda that, but this would maybe emphasize more knowingly it is a test and data gathering for the decision making later on.

      Another avenue which has been used is the fafdevelop, if a binary patch could used that and more users pushed/incentivized to test that and report feedback, or again analytics in place.

      These could always be coordinated with promo team to try pushing people to test and report specific things we are on the lookout.

      posted in General Discussion
      GiebmasseG
      Giebmasse
    • RE: SC: FA (Moho) engine sources

      Awesome work!

      posted in Contribution
      GiebmasseG
      Giebmasse
    • RE: Supcom/Moho engine rewrite

      I ran it yesterday on linux with latest FAF game files.

      posted in Contribution
      GiebmasseG
      Giebmasse
    • RE: Hello! Any new possibilities recently?

      Just yesterday there was a post about a whole engine replacement built with rust, have a look around 🙂

      posted in General Discussion
      GiebmasseG
      Giebmasse
    • RE: Supcom/Moho engine rewrite

      Impressive, curious for more!

      posted in Contribution
      GiebmasseG
      Giebmasse
    • RE: Supcom engine rewrite

      More curious about simulation and netcode 🙂
      Still interesting.

      posted in Contribution
      GiebmasseG
      Giebmasse
    • RE: Sometimes impossible to select tech level or blueprints

      Does it happen on steam version of the game?
      Rename your game.prefs file to e.g. game.backup and try again the FAF version.

      posted in Game Issues and Gameplay questions
      GiebmasseG
      Giebmasse
    • RE: Change UTC time format to 24 hour clock and name location. Like London, England.

      If UTC isn't clear enough (perhaps the most universal human readable time indication) then we can always use unix timestamps so everyone has the same second all the time: 1773759478

      posted in Tournaments
      GiebmasseG
      Giebmasse
    • RE: Rating Decay

      Also some previous discussions:
      https://forum.faforever.com/topic/3801/rating-degradation
      https://forum.faforever.com/topic/5596/proposal-degradation-of-rating-over-time/
      https://forum.faforever.com/topic/2767/rating-sigma-should-increase-over-time/

      posted in General Discussion
      GiebmasseG
      Giebmasse
    • RE: Game error on new PC, unable to play FAF

      Isn't it fun to discover all the debugging done was basically needless, as the client wasn't even designed to get you the game files via offline mode.

      posted in FAF support (client and account issues)
      GiebmasseG
      Giebmasse
    • RE: Game error on new PC, unable to play FAF

      Oh wait, you've been trying to offline play this whole time. Perhaps the client doesn't even trigger the "check files for update needs" thing that way 🙂

      posted in FAF support (client and account issues)
      GiebmasseG
      Giebmasse
    • RE: Game error on new PC, unable to play FAF

      Folder permissions have stumped me and other before, even when you tried to manually fix them. Try to fiddle further with those.
      e.g. some individual steps that can be tried:

      • Remove C:\ProgramData\FAForever, let it get created again
      • Create FAForever\bin yourself
      • Run client as administrator (normally one shouldn't, but eh)
      • Try the py client: https://github.com/FAForever/client
      posted in FAF support (client and account issues)
      GiebmasseG
      Giebmasse
    • RE: Cannot enter game

      Change the value in game.prefs file.

      posted in Game Issues and Gameplay questions
      GiebmasseG
      Giebmasse
    • RE: supreme commander forged alliance game not utilizing gpu.

      @magge said in supreme commander forged alliance game not utilizing gpu.:

      @Giebmasse You mean this "Minimum frametime" setting, right?

      I played around with it, and noticed/saw/felt no difference with 240 FPS on a 240 HZ monitor. Perhaps when FPS are much lower it will be noticeable, but was too lazy to test that.

      image.png

      Yup that, it was quite choppy for me on the default 16 / 60 fps setting, seemingly same for OP.

      posted in Game Issues and Gameplay questions
      GiebmasseG
      Giebmasse
    • RE: supreme commander forged alliance game not utilizing gpu.

      There is also the somewhat new fps limit settings in the in-game settings, worth turning that up, defaults to 60 fps which can show off as laggy behavior.
      Other than that usually some bad mod or driver/overlay issue then next in turn.

      posted in Game Issues and Gameplay questions
      GiebmasseG
      Giebmasse
    • RE: DDoS and now something new again?

      https://discord.com/channels/197033481883222026/197078254681587712/1413952423827079249

      posted in General Discussion
      GiebmasseG
      Giebmasse
    • RE: DDOS russian players FAF

      I think this thread has run its course, or rather derailed.

      posted in FAF support (client and account issues)
      GiebmasseG
      Giebmasse
    • RE: DDOS russian players FAF

      With smaller amount of players the other solutions could've utilized a peer-server-peer type of communication, with the scale of FAF this is not possible without huge expenses/other reworks, so a more demanding solution is required. It isn't always so black and white.

      posted in FAF support (client and account issues)
      GiebmasseG
      Giebmasse
    • RE: New account in FAF

      @Skrat said in New account in FAF:

      @Giebmasse Im agree with Nuggets. Im not sure why faf privacy is being quoted here. Nobody is asking for personal information.

      User requests account deletion as per GDPR and our privacy policy.
      Account is deleted.
      You are then later asking for moderators to restore erased account data and make it public with some kind of announcement.

      posted in General Discussion
      GiebmasseG
      Giebmasse