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    Topics

    • CaptainKlutzC

      Rhiza's Legacy, an entry for the 'Princess Burke' mapping tournament

      Watching Ignoring Scheduled Pinned Locked Moved Mapping
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      4 Votes
      3 Posts
      376 Views
      CaptainKlutzC
      v2 changes: Changed storages to t1 pgens Changed the t2 pgen to a civilian building Changed the t2 mex to a t1 mex Fixed missing cliff decals
    • CaptainKlutzC

      yet another half baked mapgen queue idea

      Watching Ignoring Scheduled Pinned Locked Moved Suggestions
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      1 Votes
      2 Posts
      217 Views
      The_JanitorT
      I think the ideas presented are intriguing, but I am concerned about the current player base for ladder and TMM. The number of people who play these modes is already quite low, and implementing features that allow players to choose which kind of map style they want to play could potentially harm the already small minority of players. However, I do see potential for these ideas in the future. As the game evolves and attracts more players, these features could become more viable and beneficial. But for now, given the state of the game and its player base, I am not entirely convinced that implementing these features would be the best course of action.
    • CaptainKlutzC

      extremely unhinged SACU rebalance ideas

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      4 Votes
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      K
      If you limit the number of SACUs a player is allowed to summon from the gates (like in, the command doesn't allow you to risk these "student" commanders too much), you can make them stronger than other units for similar cost.
    • CaptainKlutzC

      Map Bounty Thread

      Watching Ignoring Scheduled Pinned Locked Moved Mapping
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      11 Votes
      12 Posts
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      Rodimus_PrimeR
      I love this idea, as I am regularly scouring the vault for new customs.
    • CaptainKlutzC

      On the idea of map bounties

      Watching Ignoring Scheduled Pinned Locked Moved Mapping
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      8 Votes
      3 Posts
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      ThomasHiattT
      Paying me to play the video game and complain about maps sounds like a good idea.
    • CaptainKlutzC

      CC0 Textures and You

      Watching Ignoring Scheduled Pinned Locked Moved Mapping
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      5 Votes
      8 Posts
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      CaptainKlutzC
      god i imagine the cybrans would love to see some of their units rendered in this hardtoon style
    • CaptainKlutzC

      klutz writes an out-of-season april fool's balance patch

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      5 Votes
      8 Posts
      786 Views
      Dragun101D
      Honestly that be just super cool tbf
    • CaptainKlutzC

      The Settling Scores Tournament ($160 total prizepool, 1v1)

      Watching Ignoring Scheduled Pinned Locked Moved Tournaments tournament
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      10 Votes
      46 Posts
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      RLOR
      @captainklutz great graphic to show the results, although anytime i see the map "Bleak" i cant help but get distracted.
    • CaptainKlutzC

      Fear, fruit, and f***ed up hardware: 10 questions with Banani after the Summer Invitational

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion interview
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      11 Votes
      11 Posts
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      CantarolarC
      "Better to be a fruit than a vegetable" What a nice ending of interview
    • CaptainKlutzC

      Klutz's Map Emporium

      Watching Ignoring Scheduled Pinned Locked Moved Mapping
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      12 Votes
      71 Posts
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      CaptainKlutzC
      @nflanders Very few people play dualgap clones in any meaningful quantity, the original is timeless for a reason. There are so many dualgap maps already that it would be a waste of my time compared to the number of players it would get. Even with this in mind, I only make maps I want to make, not what I think would be popular. While it's a fine map, I personally don't enjoy the gameplay dualgap enables and don't want to create something in that vein. And finally, I think creating a very derivative work would be disrespectful to the original author. Hope you understand. Thanks