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    Map Bounty Thread

    Scheduled Pinned Locked Moved Mapping
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    • C Offline
      Conorach
      last edited by

      Two mid/high replays of Hargreven by Tron-, Sorry didn't get to the bo 5 since I got a work call after.
      https://replay.faforever.com/18357387
      https://replay.faforever.com/18357668

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      • C Offline
        Conorach
        last edited by

        Question regarding positions: Do we always assume 1-2 and 3-4 for larger maps team games?
        Corina's hourglass is bottom-left vs top-right in a 2v2 scenario?

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        • FtXCommandoF Offline
          FtXCommando
          last edited by

          Odd v even is standard practice.

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          • CaptainKlutzC Offline
            CaptainKlutz @wikingest
            last edited by

            @wikingest said in Map Bounty Thread:

            @CaptainKlutz What does best of 5 mean? Or best of 3, best of 7?

            It means you play games until one person wins the majority of the games of the 'best of', i.e. 3 games for best of 5 or 4 games for best of 7. That means for example, for a Bo5, a 3-0 sweep and a 3-2 nailbiter are both equally valid.

            Does that mean that only one replay for a map will get points, or one replay for rating level and map or something else? Does everybody in the game has to be in same rating level? I suppose easiest thing should be to host all welcome as long as games can be balanced (talking about 2v2 here).

            Average lobby rating. First valid replay for each bullet point gets the points.

            @conorach said in Map Bounty Thread:

            Two mid/high replays of Hargreven by Tron-, Sorry didn't get to the bo 5 since I got a work call after.
            https://replay.faforever.com/18357387
            https://replay.faforever.com/18357668

            Thank you, I will check them out tomorrow.

            @conorach said in Map Bounty Thread:

            Question regarding positions: Do we always assume 1-2 and 3-4 for larger maps team games?
            Corina's hourglass is bottom-left vs top-right in a 2v2 scenario?

            That is correct, please use odd/even slots 1-3 vs 2-4. I believe all the maps are configured to work this way; Corina's hourglass is definitely intended to be bottom left vs top right.

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            • CaptainKlutzC Offline
              CaptainKlutz
              last edited by

              The 1st bounty update

              Additional bounties:

              The first game played on :

              • any of the maps posted now or in the future
              • that lasts 20+ minutes
              • that creates a replay that is casted and is publicly watchable on Youtube, DailyMotion etc.
              • and receives at least 200 views

              Will earn the replay submitter 20 points, and the video will receive a news item on the FAF News page in-client for a week.

              Avatar update

              Map bounty hunter avatars for tiers I, II and III are being finalised.

              d8dfa6c3-df63-4ce7-9158-e57e3d797315-image.png

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              • AmygdalaA Offline
                Amygdala
                last edited by Amygdala

                Mid/high level BO7 on Hargreven with failer and myself. (both <1500 ladder, >1500 global)

                https://replay.faforever.com/18563522
                https://replay.faforever.com/18563694
                https://replay.faforever.com/18563953
                https://replay.faforever.com/18564164
                https://replay.faforever.com/18564286
                https://replay.faforever.com/18564497

                Impression: Pretty raid and spam heavy map with all the spread out mexes. Many routes to attack/defend leads to chaotic play in the first 10ish min and makes it hard to stabilize. ACU placement seems a bit random, no clear expansion to go to. Pretty easy for the ACU to get caught. Lost engies due to early bomber or lab can be quiet brutal/annoying.

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                • CaptainKlutzC Offline
                  CaptainKlutz
                  last edited by

                  Thank you both, especially for the detailed feedback! For that I will give @failer 5 points and @Amygdala 10 points.

                  As for on our side of things, the avatars/badges are done, so as soon as the first person exchanges points for one, they can be added to the client.

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                  • X Offline
                    Xayo
                    last edited by Xayo

                    3 games on Parchard River with @Xayo, @Amygdala and @failer
                    all 1500+ global

                    https://replay.faforever.com/18682508
                    https://replay.faforever.com/18682403
                    https://replay.faforever.com/18682249

                    Impression:

                    • The majority of combat is focused on the corners. PD seems very strong here due to the linear battlefield.
                    • Middle is just dead. The long diagonal walk-channel from top to bot is too long to be helpful to shift units from corner to corner.
                    • Since all land units have to cross the corners to get to the enemy side of the map, rading is not possible once comms get into position to block the corners.
                    • TML can be safely deployed on your own side of the map, in a non-raidable splot (cliffs all around), and hit enemy bases.
                    • Strong slot asymmetry. Slot 3+4 get more easy expansion paths, more mexes, and better protection from raids (only one entrance to all your mexes).
                    • Slot 1+2 have fewer mexes, and establishing them is more of a struggle (longer distance to mex because of terrain, 2 entrances for raids before the corner is secured). The essential 3 mex expansion is easy to deny early on, and prone to drops later on. To compensate the slot gets an extra 1k relcaim, which is a nice boost early on, but we found this to be generally not enough to offset the disadvantage long term.
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                    • Rodimus_PrimeR Offline
                      Rodimus_Prime
                      last edited by

                      I love this idea, as I am regularly scouring the vault for new customs.

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                      • nine2N Offline
                        nine2
                        last edited by

                        This post is deleted!
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