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    Posts

    Recent Best Controversial
    • RE: The Billy Nuke needs to be nerfed

      @sainserow or even a single lobo dropped in between 3 t2 mexes will kill them all (if nothing else interferes), so t1 arty should cost 2k mass at least 😂

      building a billy or telebilly and having it work requires your opponent to basically be completely unprepared to deal with any number of TMLs greater than 1 and also behind on eco, while you sink massive amounts of resources into the upgrade

      posted in Balance Discussion
      CaptainKlutzC
      CaptainKlutz
    • RE: Reclaim in hard-to-reach places

      If there's a significant amount of anything only reachable by one faction on a map, that's the map designer's fault, not the game balance's

      posted in General Discussion
      CaptainKlutzC
      CaptainKlutz
    • RE: Klutz's Map Emporium

      @nflanders Very few people play dualgap clones in any meaningful quantity, the original is timeless for a reason. There are so many dualgap maps already that it would be a waste of my time compared to the number of players it would get. Even with this in mind, I only make maps I want to make, not what I think would be popular. While it's a fine map, I personally don't enjoy the gameplay dualgap enables and don't want to create something in that vein. And finally, I think creating a very derivative work would be disrespectful to the original author. Hope you understand. Thanks

      posted in Mapping
      CaptainKlutzC
      CaptainKlutz
    • RE: Klutz's Map Emporium

      Hey everyone, new survival map now on the vault based on the Survival Genesis script.

      PushAndPull Survival

      8b631166-5776-4990-9177-45be589fb007-image.png
      61115934-1334-448c-ad12-a7dbfdc761e7-image.png

      Push the enemies on the left and hold your position on the right. Supports 1-8 players. Mod compatible. Games last 15 minutes - 1 hour.

      posted in Mapping
      CaptainKlutzC
      CaptainKlutz
    • RE: Why do so many things have friendly fire disabled?

      https://www.youtube.com/watch?v=MGpFEv1-mAo

      posted in General Discussion
      CaptainKlutzC
      CaptainKlutz
    • RE: Why does everything suck so much right now?

      There is one thing that should be made crystal clear:

      FAF, as a game, does not suck.

      The numbers for monthly games and users don't lie- people love playing the game, the network issues are trending back to stability. The maintainers and contributors to the game have done an excellent job in ensuring this game lives on.

      Where FAF sucks, then, is elsewhere. Community, expectations, and the experiences of the people who have given the most to the game. It sucks for the dedicated players, the ones who have given the most of their time to the game over the years. It sucks for contributors on every level, from news crew, to game team, to map makers, to modders. Why?

      In my opinion, it's because there's a gross disconnect between the expectations of where FAF is and should be going. I believe there was a period of stagnancy after massive changes, such as the engy mod integration, where the meta ideas of FAF stabilised. Jip is not incorrect when he says the first year of work he did mostly aligned with what people expected of FAF and where it should go. But other, bigger changes see much more resistance because the massive majority of pro and casual players got used to the meta developed by the relatively stagnant periods of development.

      In my mind, it's a good opportunity for everyone invested to step back and thoroughly evaluate not only their expectations for FAF but what others expect too. FAF cannot stay completely static but it may also be too late for drastic changes. Contributors want space to try new things that may result in great experiences, but they take time and require patience from the people most sensitive to changes like this.

      For myself, the answer I found was that making maps is not terribly rewarding as people have developed favourites from the past years, and so I have decided to only contribute when I feel the desire to express myself creatively, rather than chase being on the matchmaker pool every month.

      I think a reassessment on where things should go on a personal and game design level is a healthy thing that everyone should be doing right now.

      posted in General Discussion
      CaptainKlutzC
      CaptainKlutz
    • RE: Issues with the heightmap in the FAF Map Editor.

      @roweynoob that is indeed possible, and it's why the brushes are hosted on github, so they can be pulled over to the editor's repo whenever needed

      posted in Mapping
      CaptainKlutzC
      CaptainKlutz
    • RE: Username rules updates

      long time players are being way too elitist about this and the moderators are being way too tough in their proposals. constant renames and casual imitation with no persistent IDs are super annoying for the casual half of FAF and for those who don't play but still watch the game. let's be real, some people are dumb with respect to renames, they're allowed to be, especially if they happen often and imitate other users' names. I don't blame the 20% of people who have trouble keeping track of how many people WillowWisp, WillowNoob, FemboyWillow etc are and how many are just renames. But the reaction from the mod team is absolutely medieval. This sort of problem merits like, you know the thing that highlights which players spawn where with markers at the start of the game? Yeah, something like that, but with the unique username of the player. Like discord, steam, any serious gaming infra does, you have a name you signed up with and then a display name. You don't add nothing at all to the system and prevent people changing names for a full year. That's absurd

      posted in General Discussion
      CaptainKlutzC
      CaptainKlutz
    • RE: banani vs Bullydozer BO21

      calling it now it's gonna be 9-7 to banani after a 5 game winstreak comeback before unforseen faf network issues end the tournament early and everyone goes home salty

      posted in Tournaments
      CaptainKlutzC
      CaptainKlutz
    • RE: Fast start mod idea: Free instant factory of your choice

      Unlimited build speed and resource buff until a certain amount of mass is spent?

      posted in Modding & Tools
      CaptainKlutzC
      CaptainKlutz
    • RE: Issues with the heightmap in the FAF Map Editor.

      @rama yes! It's very easy, you just have to put .PNG gray-scale images in the right folder. I described it above

      posted in Mapping
      CaptainKlutzC
      CaptainKlutz
    • RE: Issues with the heightmap in the FAF Map Editor.

      Hey Saver, if you're in need of high resolution brushes, make sure to take a look at https://github.com/CaptainKlutz/TerrainBrushes . Use the windows search function to look at your FAF map editor folder for "brush" and dump it in the same folder as what already exists. Hope this helps

      posted in Mapping
      CaptainKlutzC
      CaptainKlutz
    • RE: Setons Opti Ballancing

      I believe this is because optibal orders by slot starting with highest rating descending and the last or penultimate slot to be filled is air

      posted in Game Issues and Gameplay questions
      CaptainKlutzC
      CaptainKlutz
    • RE: Game-enders that end games

      typically people don't like it when the opponent can just make something that equates to an "I win" button; an important part of fun competitive games is counterplay and the ability to feel in control of whether you win or lose. the most important part about FAF game enders is it takes them about 10 minutes to completely close out the game.

      losing instantly to something, even if it's incredibly obvious your opponent is doing it, is a one way highway straight to salt.

      for historical examples of previous mechanics that ignored the signs above, see the shitstorms surrounding the following:

      • fiora, star spring, bandle tree (legends of runeterra)
      • tacnuke (modern warfare 2)
      • pharaoh (the entire game)
      • cultural victory (civ IV)
      • technology victory (galaciv II)
      • control warrior, uther of the ebon blade, mechathun (hearthstone)
      • aetherophasic engine (stellaris)
      • world government (rise of nations)
      • generals (world of warcraft)
      posted in General Discussion
      CaptainKlutzC
      CaptainKlutz
    • RE: Klutz's Map Emporium

      Trying to make a red desert defrosting at the end of winter, what do you think?
      80337861-4e2f-425e-8e2a-5b63cb3d4297-image.png

      posted in Mapping
      CaptainKlutzC
      CaptainKlutz
    • RE: Kindergartener wording and design of the main page

      @melanol Stalwart defenders of the old human values, the UEF find strength in unyielding rigidity. Their conventional but deadly weapons are capable of delivering destruction at any range while withstanding significant counter-fire from their foes.

      The Aeon are zealots enhanced by technology from beyond normal human grasp. To succeed as one requires mastery of not only the harmony of their standard ground forces, but also sowing discord with their variety of specialised units.

      Fighting a vicious war for their freedom, the Cybran are one with their machines, producing some of the most brutally efficient weaponry in the galaxy. However, their arsenal is far from being just direct, as their stealth and subterfuge capabilities are second to none.

      Beings from beyond our sphere of existence, the Seraphim are more than simply alien. Command an army of unique and powerful weaponry out of reach of the human factions, and combine extraterrestrial technology and tactics to overwhelm your opponents.

      posted in General Discussion
      CaptainKlutzC
      CaptainKlutz
    • RE: Kindergartener wording and design of the main page

      "Beings from beyond our sphere of existence, the Seraphim are more than simply alien. Command an army of unique and powerful weaponry out of reach of the human factions, and combine fearsome technology with tactical unit compositions to overwhelm your opponents."

      posted in General Discussion
      CaptainKlutzC
      CaptainKlutz
    • RE: FAF is using up a tremendous amount of power

      Just imagine, to display the current map in a lobby, the client has to
      Query the lobby as to what map it's using
      Check on the hard drive if a preview image for that map exists
      If not, query the server to see if it's a vault map
      If it is, download the thumbnail
      If it isn't, then it might spend ages searching anyway
      And then it has to do this for every single lobby
      And then it has to refresh often enough to not make users mad
      And then it has to also display who's in the lobby, where they're from, IRC chat, the vault, coop, etc

      I have no doubts the client isn't perfect (despite Sheikah's excellent contributions) but I'm also not surprised it needs a lot of resources

      posted in I need help
      CaptainKlutzC
      CaptainKlutz
    • RE: Thoughts on the lots games and balance implications?

      Snipers and mobile artillery are relatively weak on 1v1 as the fronts are normally very fluid and convex, whereas on large team games, especially on maps such as Arrakis, the fronts are very straight and you are protected on either side by either another team mate or the map border. Snipers excel in these team games as the flat frontline means their main weakness, flanking, isn't as viable a counter, as most people are just concerned about winning against their opponent slot versus winning a slot for a teammate.

      Sniping ACUs is always controversial but it honestly lends so much tactical variety to FAF that it's become a defining feature that the ACU should be vulnerable for the whole game rather than an issue to be fixed. It allows whole new fields of skill expression: to both position your ACU well to avoid being sniped, and also to recognise when your opponent is vulnerable to being sniped. Without it, you get games like StarCraft 2, where games are mostly decided by unit clump positioning and numbers, as those are the only metrics that matter.

      posted in Balance Discussion
      CaptainKlutzC
      CaptainKlutz