Unlimited build speed and resource buff until a certain amount of mass is spent?
Posts made by CaptainKlutz
@rama yes! It's very easy, you just have to put .PNG gray-scale images in the right folder. I described it above
Hey Saver, if you're in need of high resolution brushes, make sure to take a look at https://github.com/CaptainKlutz/TerrainBrushes . Use the windows search function to look at your FAF map editor folder for "brush" and dump it in the same folder as what already exists. Hope this helps
I believe this is because optibal orders by slot starting with highest rating descending and the last or penultimate slot to be filled is air
typically people don't like it when the opponent can just make something that equates to an "I win" button; an important part of fun competitive games is counterplay and the ability to feel in control of whether you win or lose. the most important part about FAF game enders is it takes them about 10 minutes to completely close out the game.
losing instantly to something, even if it's incredibly obvious your opponent is doing it, is a one way highway straight to salt.
for historical examples of previous mechanics that ignored the signs above, see the shitstorms surrounding the following:
- fiora, star spring, bandle tree (legends of runeterra)
- tacnuke (modern warfare 2)
- pharaoh (the entire game)
- cultural victory (civ IV)
- technology victory (galaciv II)
- control warrior, uther of the ebon blade, mechathun (hearthstone)
- aetherophasic engine (stellaris)
- world government (rise of nations)
- generals (world of warcraft)
Trying to make a red desert defrosting at the end of winter, what do you think?
@melanol Stalwart defenders of the old human values, the UEF find strength in unyielding rigidity. Their conventional but deadly weapons are capable of delivering destruction at any range while withstanding significant counter-fire from their foes.
The Aeon are zealots enhanced by technology from beyond normal human grasp. To succeed as one requires mastery of not only the harmony of their standard ground forces, but also sowing discord with their variety of specialised units.
Fighting a vicious war for their freedom, the Cybran are one with their machines, producing some of the most brutally efficient weaponry in the galaxy. However, their arsenal is far from being just direct, as their stealth and subterfuge capabilities are second to none.
Beings from beyond our sphere of existence, the Seraphim are more than simply alien. Command an army of unique and powerful weaponry out of reach of the human factions, and combine extraterrestrial technology and tactics to overwhelm your opponents.
"Beings from beyond our sphere of existence, the Seraphim are more than simply alien. Command an army of unique and powerful weaponry out of reach of the human factions, and combine fearsome technology with tactical unit compositions to overwhelm your opponents."
Just imagine, to display the current map in a lobby, the client has to
Query the lobby as to what map it's using
Check on the hard drive if a preview image for that map exists
If not, query the server to see if it's a vault map
If it is, download the thumbnail
If it isn't, then it might spend ages searching anyway
And then it has to do this for every single lobby
And then it has to refresh often enough to not make users mad
And then it has to also display who's in the lobby, where they're from, IRC chat, the vault, coop, etc
I have no doubts the client isn't perfect (despite Sheikah's excellent contributions) but I'm also not surprised it needs a lot of resources
Snipers and mobile artillery are relatively weak on 1v1 as the fronts are normally very fluid and convex, whereas on large team games, especially on maps such as Arrakis, the fronts are very straight and you are protected on either side by either another team mate or the map border. Snipers excel in these team games as the flat frontline means their main weakness, flanking, isn't as viable a counter, as most people are just concerned about winning against their opponent slot versus winning a slot for a teammate.
Sniping ACUs is always controversial but it honestly lends so much tactical variety to FAF that it's become a defining feature that the ACU should be vulnerable for the whole game rather than an issue to be fixed. It allows whole new fields of skill expression: to both position your ACU well to avoid being sniped, and also to recognise when your opponent is vulnerable to being sniped. Without it, you get games like StarCraft 2, where games are mostly decided by unit clump positioning and numbers, as those are the only metrics that matter.
Version 2 of Adaptive Tourmaline (still under heavy work) now on the FAF vault
How a map looks at the beginning of prototyping (about 2 hours in)
Versus how it looks at the end of prototyping (about 4 hours of work later)
I have received my prize (WM Indie license). Thanks again for hosting and organising!
Hear me out: this already exists, but not for air, only land and water. Why? Air units don't collide with each other.
6 tanks versus 3 tanks, there's a clear winner. But 80 tanks versus 60 tanks, there's bad engages on the side of the bigger army due to the sheer size of the formation, wasted shots are more likely, some tanks might even not engage at all due to the size of the fight. Same with navy. And good micro can make a victory over what should be a loss on paper due to these factors.
So this idea almost already exists in the game, but air is immune to it, as formation sizes and collision matter much less for air units.
There's a pinned message in the FAF Discord in #mapping-general that contains a copy of my brush folder, which includes both brushes that I have made and ones I have collected from others.
I just finished watching a farms game on his stream where he got this bug- he tried to micro destroyers and they didn't move. https://www.twitch.tv/stellartactician/v/1981770436?sr=a&t=6788s I can't remember the exact time but it's before 1:58:00 pretty sure
It's an engine thing of how a tree group counts as a single prop until it's split, either by explosions or pathing, into multiple props. It would be nice if there was a way that engies knew the prop was a group and therefore bigger and stopped outside of its radius to reclaim it.
People either get intimated or have a lack of time. The previous tournament had very few entries as well. Shame Tron didn't submit theirs, but I understand. It adds to the feeling of prestige but I would love to see more entries
Cool proof of concept, but too visually busy for practical use imo.