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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Union control big trouble

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    • JipJ Offline
      Jip
      last edited by

      Maybe this is a good solution:

      • https://github.com/FAForever/fa/pull/6997

      See also the description and video in the pull request. It's a separate lobby option that's in between the standard Supreme Commander experience and full-out union control: union control is only applied to armies where the player disconnected.

      A work of art is never finished, merely abandoned

      xxx_LenKing_xxxX 1 Reply Last reply Reply Quote 3
      • xxx_LenKing_xxxX Offline
        xxx_LenKing_xxx @Jip
        last edited by

        @Jip when it will be in game? This shit literly ruin games . Players abuse it hard to steal mass and E sometimes every fucking min like here 26300903. LLx-Schneizel steal power and M every min and still ruin game and im sure make in on purpose. Prob his acc is stolen.

        JipJ 1 Reply Last reply Reply Quote 0
        • maggeM Offline
          magge Moderator FAF Association Board
          last edited by

          Please avoid making public accusations against other users. If you believe there is a violation, then submit a report or ticket so we can review it properly.

          I also share your concern regarding union-mode and hope it will be adjusted so that it only activates when a player has disconnected.

          Join a FAFtastic Team | Join the FAForever Association

          1 Reply Last reply Reply Quote 2
          • JipJ Offline
            Jip @xxx_LenKing_xxx
            last edited by

            @Lenkin said in Union control big trouble:

            @Jip when it will be in game? This shit literly ruin games . Players abuse it hard to steal mass and E sometimes every fucking min like here 26300903. LLx-Schneizel steal power and M every min and still ruin game and im sure make in on purpose. Prob his acc is stolen.

            It's available on FAF Develop. When you host a game you can choose a game type. Choose FAF Develop.

            28046610-b2fb-4609-97bd-70c79612f306-image.png

            Then in the lobby, there's a new type of union control option:

            9ce95c85-58d2-4257-93b2-fd54bfd9c878-image.png

            Let me know how it works out. Note that the behavior of union control itself is unchanged. This just introduces a new, separate option that sits in between the default Supreme Commander experience and the old union control behavior. With this new option, union control is only applied when an army is abandoned. It only applies to the abandoned army.

            Please let me know how it works out. Don't forget to share the replay id accordingly.

            A work of art is never finished, merely abandoned

            P 1 Reply Last reply Reply Quote 6
            • JipJ Offline
              Jip
              last edited by

              @lenkin / @sturmgewehr/ @nuggets it has been a few days now, how does the feature pan out?

              A work of art is never finished, merely abandoned

              xxx_LenKing_xxxX 1 Reply Last reply Reply Quote 0
              • xxx_LenKing_xxxX Offline
                xxx_LenKing_xxx @Jip
                last edited by

                @Jip players keep use it with more mental damage to my games

                1 Reply Last reply Reply Quote 0
                • JipJ Offline
                  Jip
                  last edited by

                  @lenkin You have not played a single game on the FAF Develop game type in 2026. This option is only available on FAF Develop at the moment, as mentioned in my previous post. What if you host the game yourself, pick the FAF Develop game type and then pick the new lobby option?

                  A work of art is never finished, merely abandoned

                  1 Reply Last reply Reply Quote 2
                  • P Offline
                    Prophet- @xxx_LenKing_xxx
                    last edited by

                    @Lenkin

                    it is definetly NOT ok. in a 6v6 gap game at least 3 russian players will disconnect.

                    1 Reply Last reply Reply Quote 0
                    • P Offline
                      Prophet- @Jip
                      last edited by

                      @Jip

                      so when a player disconnects can a team decide who gets that base? or do the units automatically go to the highest rated player, like in fullshare?

                      1 Reply Last reply Reply Quote 0
                      • JipJ Offline
                        Jip
                        last edited by

                        @prophet My suggestion would be to read the description (of the pull request) and/or give it a spin yourself by hosting a game with it. The short answer: all players gain access to the player that disconnected, in a similar fashion to how union control works. You and all team mates can switch focus back and forth to the abandoned army.

                        A work of art is never finished, merely abandoned

                        1 Reply Last reply Reply Quote 0
                        • JipJ Offline
                          Jip
                          last edited by

                          The feature has been rolled out and I've received the first feedback that indicates the problem is solved on Discord, as long as the host of the lobby decides to use the new lobby option. Thanks to those who spent time to try it out - it helps a lot with development.

                          A work of art is never finished, merely abandoned

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