Union control big trouble
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@Jip it was added coz often ddoses, now is ok, union is only option for like cheating, so it should be unrated or fixed i think
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For me, the two biggest problems with Union are:
1.) It is difficult to see who is controlling their own units during combat. Checking logs later is child's play when it comes to addressing and reprimanding them directly.
Many troll or control other units in a know-it-all manner because there are hardly any consequences (no one wants to check logs afterwards).
It should be possible to immediately recognize who is trying to take control of their own units.
2.) Eliminated players should be excluded from Union. It makes no sense when an experienced player is sniped and then simply takes control of a noob army and basically plays for them.Perhaps a query could be added when a player clicks on your name, allowing you to grant or deny control to that player.
โPlayer X wants to take control of your army, do you agree?โ
Button: Yes / No.
Note: It is certainly necessary to check whether the player is still connected or disconnected so that the โarmyโ can still be saved in the event of a connection loss. -
I like the fact that even dead players can switch into others PoV. Thats basically how it is used in the games I hosted with it. I'd say the discussion doesnt really make sense if this should be possible or not, what is needed instead is the feature to turn this off or not. If dead people couldnt switch into others PoV, i would no longer be interested in this feature.
Also, I do agree that there should be something visible / a confirmation needed (and if the player left its auto-accepted).And because it was mentioned by Jip.. if this feature is unranked, i'd also no longer use it
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Well, for now, I would be satisfied if the person who created Union Control could add a simple message so that everyone on the team can see who is doing what in Union Control.
For example, the messages that already exist (sending mass/energy or Com upgrades when they start/are canceled/are completed).
Something like:
Nuggets has taken control of the Sturmgewehr army.
And when the player switches back.
Nuggets has taken control of the Nuggets army.No change to the Union function, just the addition of a status message showing who is doing what in your own team.
Currently, it is far too unclear who takes over what and when, and then suddenly strange things happen to your own units. -
@Lenkin said in Union control big trouble:
@Jip it was added coz often ddoses, now is ok, union is only option for like cheating, so it should be unrated or fixed i think
It may be used now because of connectivity issues, but it was not designed for that. The pull request responsible dates a year before we were attack by malicious actors:
And the idea (of sharing armies) is even earlier, which originated from co-op. Unless I am mistaken
, feel free to correct me if you were there back then.@sturmgewehr I like your idea of adding chat messages when people do switch armies. It shouldn't be too much work to implement that. It's best to make a suggestion on Discord or to make an issue on GitHub. You do require a GitHub account for the latter. Note that as far as I am aware, the original author moved on. You'll have to find someone from the game team to encourage to help you out
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Maybe this is a good solution:
See also the description and video in the pull request. It's a separate lobby option that's in between the standard Supreme Commander experience and full-out union control: union control is only applied to armies where the player disconnected.
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@Jip when it will be in game? This shit literly ruin games . Players abuse it hard to steal mass and E sometimes every fucking min like here 26300903. LLx-Schneizel steal power and M every min and still ruin game and im sure make in on purpose. Prob his acc is stolen.
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Please avoid making public accusations against other users. If you believe there is a violation, then submit a report or ticket so we can review it properly.
I also share your concern regarding union-mode and hope it will be adjusted so that it only activates when a player has disconnected.
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@Lenkin said in Union control big trouble:
@Jip when it will be in game? This shit literly ruin games . Players abuse it hard to steal mass and E sometimes every fucking min like here 26300903. LLx-Schneizel steal power and M every min and still ruin game and im sure make in on purpose. Prob his acc is stolen.
It's available on FAF Develop. When you host a game you can choose a game type. Choose FAF Develop.

Then in the lobby, there's a new type of union control option:

Let me know how it works out. Note that the behavior of union control itself is unchanged. This just introduces a new, separate option that sits in between the default Supreme Commander experience and the old union control behavior. With this new option, union control is only applied when an army is abandoned. It only applies to the abandoned army.
Please let me know how it works out. Don't forget to share the replay id accordingly.
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@lenkin / @sturmgewehr/ @nuggets it has been a few days now, how does the feature pan out?
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@Jip players keep use it with more mental damage to my games
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@lenkin You have not played a single game on the FAF Develop game type in 2026. This option is only available on FAF Develop at the moment, as mentioned in my previous post. What if you host the game yourself, pick the FAF Develop game type and then pick the new lobby option?
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@Lenkin
it is definetly NOT ok. in a 6v6 gap game at least 3 russian players will disconnect.
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so when a player disconnects can a team decide who gets that base? or do the units automatically go to the highest rated player, like in fullshare?
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@prophet My suggestion would be to read the description (of the pull request) and/or give it a spin yourself by hosting a game with it. The short answer: all players gain access to the player that disconnected, in a similar fashion to how union control works. You and all team mates can switch focus back and forth to the abandoned army.
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The feature has been rolled out and I've received the first feedback that indicates the problem is solved on Discord, as long as the host of the lobby decides to use the new lobby option. Thanks to those who spent time to try it out - it helps a lot with development.
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With your input, this post could be even better ๐
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