• Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Login
FAForever Forums
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Login

Need UI Mod? Let me know

Scheduled Pinned Locked Moved Modding & Tools
138 Posts 48 Posters 19.3k Views 4 Watching
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • U Offline
    Uveso
    last edited by 7 Jun 2021, 16:33

    @Heatwave

    The debug stats and network window are coded in the c-engine.
    It's not LUA and you can't change it.

    1 Reply Last reply Reply Quote 0
    • M Offline
      maudlin27
      last edited by 7 Jun 2021, 20:25

      A mod that highlights in red when you've selected a T1/T2/T3 point defence to be built in it's range radius, if it won't be able to hit a T1 tank in that area .
      If not possible, then instead a mod that higlights terrain height changes

      I.e. the aim is to minimise the risks of placing a T2 point defence and then finding it can't hit units in its range because of terrain changes that aren't apparent when zoomed out

      M27AI and M28AI developer; Devlogs and more general AI development guide:
      https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
      https://forum.faforever.com/topic/5331/m28ai-devlog-v150

      1 Reply Last reply Reply Quote 0
      • H Offline
        H-master
        last edited by 8 Jun 2021, 19:49

        A mod that makes a second screen useful. I've tried playing with two screens, but I ended up only looking on the main one.

        What could be useful is having some eco analyses on the second one. For example a list of where all the recourses are going.
        Amount of t1, t2, t3 mexes. Whatever you think of šŸ™‚

        Check out my maps here:

        Madness 1 - 10

        https://forum.faforever.com/topic/480/h-master-s-maps

        T A 2 Replies Last reply 8 Jun 2021, 20:53 Reply Quote 0
        • T Offline
          The_Janitor @H-master
          last edited by 8 Jun 2021, 20:53

          @h-master Check out "Supreme Economy" sir.

          Secure the kill and send it off.

          H 1 Reply Last reply 16 Sept 2021, 15:05 Reply Quote 0
          • A Offline
            arma473 @H-master
            last edited by 9 Jun 2021, 01:13

            @h-master The only useful thing I've found for the second screen is to treat it as a giant mini-map and I glance at it sometimes when I want to be aware of the map, like if I'm zoomed in to micro something, I might look at the second monitor. Maybe 0.1% of the time that I'm playing I'm looking at the second monitor.

            One of the things web browsers used to have (maybe they still do) were "widgets." It was like a generic interface that anyone could use to make little things to put on the screen that would do stuff like tell you the weather or be a calculator. If someone made a "widget" interface for FAF, it would be easier to create little apps you could put onto a second monitor that could give the kind of info H-master is talking about.

            The "UI-Party" mod I use has info about things like the number of mexes (not just T1, T2, T3, but the number that are upgrading or paused-upgrading). But it would be pretty cool if we could widgetize that information and then click and drag to move the "widgets" around. Then people could decide what info they wanted to have access to and where they wanted to put it on their screen. Or even multiple "tabs" and you could put different widgets on different tabs, so I could open an "energy management" thing that would give info about my energy use. Or something about mass utilization so I could see what % of my mass is going into land units, air units, navy, making economy buildings like pgens or upgrading mexes, loading TML/SML/SMD, etc.

            Then people with potato PCs could REAAAALLY lag seton's even more effectively than they already do.

            H 1 Reply Last reply 16 Sept 2021, 15:07 Reply Quote 0
            • E Offline
              Exselsior
              last edited by 27 Jul 2021, 23:23

              Would it be possible to create a UI mod that adds a hotkey to select only the fighters currently on screen? I don't see a way to do that currently, could be a nice little mod if it's possible.

              1 Reply Last reply Reply Quote 0
              • A Offline
                archsimkat
                last edited by 28 Jul 2021, 01:37

                @Exselsior you can make custom selection hotkeys yourself. Iirc you edit your game.prefs (make sure to backup first), and add your own selection under UserActions. There should be a modifier called +inview or +onscreen that you can append. I can look through my game prefs when I get home if you need more details.

                1 Reply Last reply Reply Quote 1
                • E Offline
                  Exselsior
                  last edited by 28 Jul 2021, 01:40

                  @archsimkat nice thanks! I'll take a look at that

                  D 1 Reply Last reply 28 Jul 2021, 13:59 Reply Quote 0
                  • D Offline
                    Dragun101 @Exselsior
                    last edited by 28 Jul 2021, 13:59

                    @exselsior said in Need UI Mod? Let me know:

                    @archsimkat nice thanks! I'll take a look at that

                    Look at Hotkeys Hotkey or sometjing innthe vault I describe tje process there

                    I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                    Project Head and current Owner/Manager of SCTA Project

                    1 Reply Last reply Reply Quote 1
                    • R Offline
                      Reckless_Charger
                      last edited by 28 Jul 2021, 18:40

                      See old forum post
                      https://forums.faforever.com/viewtopic.php?f=2&t=8230

                      1 Reply Last reply Reply Quote 0
                      • A Offline
                        archsimkat
                        last edited by 30 Jul 2021, 04:21

                        A UI mod like this one for casting:

                        https://youtu.be/uiv9mgXy5w8

                        The specific mod here is lost. As I understand Arkitect made it and is no longer responding to messages. A similar mod like this would be great for faflive/Gyle, etc. Maybe one of the beneficiary parties could even shell out a bit of money to make this happen.

                        1 Reply Last reply Reply Quote 2
                        • T Offline
                          ThomasHiatt
                          last edited by 30 Jul 2021, 12:50

                          I don't think that was a mod. It was a graphical overlay he made from recorded data or something.

                          R 1 Reply Last reply 30 Jul 2021, 13:04 Reply Quote 0
                          • R Offline
                            Rowey @ThomasHiatt
                            last edited by 30 Jul 2021, 13:04

                            yes it was this was done post edit from what i remember and was not a ingame Sim or Ui Mod

                            "The needs of the many outweigh the needs of the few" - Spock

                            1 Reply Last reply Reply Quote 0
                            • A Offline
                              arma473
                              last edited by 30 Jul 2021, 14:25

                              @archsimkat @ThomasHiatt @Rowey That overlay is very cool. It does appear to have been added to the video after it was recorded. But I wonder if it is technically feasible to make a mod with a similar kind of overlay that would appear in-game. So there would be a mod specifically to help with casting 1v1s (Or I guess it could show team stats if it's a multiplayer match).

                              The first issue is: could it be a UI mod, or would it have to be a SIM mod?

                              Can you have a UI mod that can see other players' mass/energy bars? If so, obviously it would be illegal to use that UI mod when you play competitive games. You could probably write the mod to only display the overlay when you're in observer mode, and to deactivate itself if you're not an observer. But that raises the question of whether someone could tweak the code so they could spy on their opponent's mass/energy bars. It would make it very easy to cheat if you just had to make minor edits using a text editor to a single Lua file in a UI mod and then: poof, undetectable cheating.

                              And if it's a SIM mod, can you play back a replay with a new SIM mod on, that wasn't present during the original match? Or would that cause desyncs?

                              If it's not going to be a game mod, then I think you would need to get recorded data from the game. I don't know if info from the replay parser would give you what you need (e.g. does replay parser show mass/energy bar values?)

                              Other ways to get that info:

                              (1) make a mod that outputs such info to a text file, e.g. every "tick" it outputs the mass/energy bar values to a text file

                              (2) watch the replay twice, once from the POV of player 1 and record video, once from the POV of player 2 and record video, then have a program parse the video itself to harvest information about the mass/power bars status.

                              (3) watch the video yourself, pause every second, and write down the info by hand.

                              (4) does SupCom itself have built-in debugging tools that make this kind of text output? That would be the best way I think. You would just watch the replay with the debug mode on. And then you'd have all the info you needed

                              1 Reply Last reply Reply Quote 0
                              • JipJ Offline
                                Jip
                                last edited by 30 Jul 2021, 16:04

                                @arma473 You can see the data the mod would require in the supreme score board. If that can access the data during the replay (as a UI mod), then this mod would be able to do the same.

                                A work of art is never finished, merely abandoned

                                A 1 Reply Last reply 30 Jul 2021, 16:37 Reply Quote 0
                                • A Offline
                                  arma473 @Jip
                                  last edited by 30 Jul 2021, 16:37

                                  @jip Not exactly. SSB doesn't show how full the mass/energy bars are. It doesn't show current amounts of mass/energy or current storage capacities. More info is needed than what SSB shows.

                                  JipJ 1 Reply Last reply 30 Jul 2021, 16:59 Reply Quote 0
                                  • JipJ Offline
                                    Jip @arma473
                                    last edited by 30 Jul 2021, 16:59

                                    @arma473 said in Need UI Mod? Let me know:

                                    ss/energy bars are. It doesn't show current amounts of mass/energy or current storage capacities. More info is needed than what

                                    Then how do people always know that I am the one that has mass in storage.

                                    A work of art is never finished, merely abandoned

                                    A 1 Reply Last reply 30 Jul 2021, 17:03 Reply Quote 1
                                    • DeribusD Offline
                                      Deribus Global Moderator
                                      last edited by 30 Jul 2021, 17:01

                                      I don't use SSB but the default scoreboard shows storage if you hover over the income values

                                      1 Reply Last reply Reply Quote 1
                                      • A Offline
                                        arma473 @Jip
                                        last edited by 30 Jul 2021, 17:03

                                        @jip SSB shows different things if you are a participant in a match, an observer of a saved replay file, or observing a live replay

                                        Also, showing the amount of mass you have in storage doesn't show the limits of your storage

                                        It will only show the amount of mass in storage for a teammate. It never shows the amount of mass in storage for an enemy or when you are an observer

                                        (And by "observer" i mean you start the match as an observer. I'm not counting players who die and are able to keep watching the game and communicating with their team)

                                        1 Reply Last reply Reply Quote 0
                                        • JipJ Offline
                                          Jip
                                          last edited by 30 Jul 2021, 17:05

                                          Deribus is right - storage is available as an observer.

                                          657df279-14b2-48fe-80eb-cd07d27fefe8-image.png

                                          Adding more information (e.g., the maximum storage of a player) is just one PR away.

                                          A work of art is never finished, merely abandoned

                                          1 Reply Last reply Reply Quote 0
                                          • First post
                                            Last post