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Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.

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  • J Offline
    Jip @Jip
    last edited by 13 Jan 2025, 14:44

    @Jip said in Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.:

    The suggestions of @snoog may work, but that is not how the engine functions that we have available work. They work on a per-player basis, not on a per-team basis.

    @BlackYps I'd personally suggest this solution:

    @Jip said in Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.:

    It may be possible to overwrite the global and force a delay before a (different) player can unpause the game after another player paused it. We could make that delay at least 10 seconds. This appears at the moment of writing like a small hook, without complicated logic: If you did not initiate the pause then you have a 10 seconds delay before you can unpause.

    That way we do not fight with how the engine functions work and the solution is simple to test and maintain.

    A work of art is never finished, merely abandoned

    1 Reply Last reply Reply Quote 0
    • T Offline
      TheVVheelboy
      last edited by 13 Jan 2025, 15:37

      The only problem is the potential abuse. So unless you make it so there is definite pause limit per team, it can go wrong. Not per player, but per team. As otherwise it's possible for someone to go afk for a long time, and have his teammates/premades just prolong it as long as possible. Which imo is a no-go. And considering you can't have pause time allocated per team. I think it would be necessary to split say, 15 minutes of time on each team to it's players. So say, 2v2? Everyone get's 7.5 minutes, 3v3 5 minutes per player in team. 4v4 3.75 minutes. So that the possible wait time will never go above certain limit.

      Why 15 minutes? Dunno, just shooting in the ballpark of what CS-2 offers with all it's possible timeouts being used. Obviously it up to debate how much time could be allocated in faf. But I think that 15 minutes is definitely the upper limit of time per team allowed. Though to be honest, I would Ctrl+k after just 5 minutes of waiting. I'm not here to look at my t1 mexes, but to play the game. Especially if it's global one. I guess ranked I could be inclined to wait lil bit more.

      J 1 Reply Last reply 14 Jan 2025, 06:50 Reply Quote 0
      • M Offline
        maudlin27
        last edited by 13 Jan 2025, 18:24

        I like the idea of a pause with a fixed length before a player can resume, providing it's relatively short. Around 30s feels reasonable to me, since the default is 3 pauses, so in a 3v3 with 30s that'd mean your teammates could pause for 3m (in addition to the 30s from when you pause and have to go afk) with no further pauses then permitted by them.

        Avoids any need for moderation, and strikes a balance between competing interests (since resuming the game while one player is afk likely ruins the game, but it's also no fun to be forced to wait for ages because of one player)

        M27AI and M28AI developer; Devlogs and more general AI development guide:
        https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
        https://forum.faforever.com/topic/5331/m28ai-devlog-v150

        B 2 Replies Last reply 18 Jan 2025, 07:26 Reply Quote 0
        • R Offline
          Razana
          last edited by 13 Jan 2025, 18:28

          A minimum duration for a pause is a good start IMO. I haven't touched Dota 2 in years but they had a similar system when I played it.

          1 Reply Last reply Reply Quote 0
          • C Offline
            Crofis
            last edited by 13 Jan 2025, 19:05

            I'm embarrassed to inform you that i quite often missclick on the pause button while microing units in intense fights :3 (and i've seen other people do the same), but if no other solution is better due to engine i guess that's still an improvement

            1 Reply Last reply Reply Quote 2
            • J Offline
              Jip @TheVVheelboy
              last edited by 14 Jan 2025, 06:50

              @TheVVheelboy said in Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.:

              The only problem is the potential abuse. So unless you make it so there is definite pause limit per team, it can go wrong. Not per player, but per team

              The game does not work this way. It works on a per-player basis. There's a lobby option to limit the number of pauses. You can use that to prevent it from being infinite.

              And if there are infinite timeouts and a party decides to do that then I think you can just report them. See also the rules and search for 'Ruining games'. It states:

              Ruining games — Do not deliberately ruin games by abusing game mechanics, such as continuously pausing the game or spamming pings.
              

              A work of art is never finished, merely abandoned

              S 1 Reply Last reply 15 Jan 2025, 21:48 Reply Quote 1
              • N Offline
                Nuggets
                last edited by 15 Jan 2025, 21:28

                Oh boy, i can already see how this (if implemented) will get exploited, gg

                S 1 Reply Last reply 15 Jan 2025, 21:44 Reply Quote -1
                • S Offline
                  Sainse @Nuggets
                  last edited by 15 Jan 2025, 21:44

                  @Nuggets "don't pause the game to get game advantage" is already bannable

                  1 Reply Last reply Reply Quote 0
                  • N Offline
                    Nuggets
                    last edited by 15 Jan 2025, 21:46

                    Its not about getting advantage (didnt think of that, but maybe also relevant). What i see with this is: someone got pissed off, pauses and says "brb" and people literally have to wait even though everyone knows its not a serious pause. Not to mention "oh misclick"

                    J 1 Reply Last reply 18 Jan 2025, 12:02 Reply Quote 1
                    • S Offline
                      Sainse @Jip
                      last edited by Sainse 15 Jan 2025, 21:48

                      This post is deleted!
                      1 Reply Last reply Reply Quote 0
                      • S Offline
                        Sainse
                        last edited by 15 Jan 2025, 21:52

                        The way to make it less abusable potentially is to make the pause on per-team voting. Like recall. But in this case "force pause".

                        The other problem it would introduce is in this case the whole team shouldn't make any orders on pause, which is not realistic and would interfere with the game rules about game advantage

                        1 Reply Last reply Reply Quote 0
                        • B Offline
                          BanthaFodder
                          last edited by 16 Jan 2025, 14:40

                          I encounter this issue like 1/100 games. It's a very minor issue and not something that happens regularly.

                          I'm against implementing new rules for fairly niche situations generally. I think a more free system with less restrictions is better for everyone.

                          More rules > more ways to get banned > more players banned > less players to play with > less games > less fun.

                          1 Reply Last reply Reply Quote 0
                          • N Offline
                            Nuggets @Jip
                            last edited by 17 Jan 2025, 22:07

                            @Jip said in Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.:

                            Some people do not appear to understand that this topic is a suggestion. And you can disagree with the suggestion without ridiculing it.

                            I very well knew this is a discussion, thanks for your kind reminder. I could disagree without ridiculing it. Maybe we should create a rule for it

                            1 Reply Last reply Reply Quote -1
                            • R Offline
                              Radiance
                              last edited by Radiance 18 Jan 2025, 05:56

                              Something to be said about this, and all moderation actions/rules, which I know may not be part of this discussion at hand but, can we please stop with manipulating the ban hammer for everything. Sure, some players will act out at times, sure things happen (ill admit ive acted out at times), but what I've been seeing more and more lately, is players being banned instantly. We've shied away from the idea of warning players, for their actions. Maybe ask, how is their track record from the offense they had before, and from now with the new offense they gained. Was the player warned about their actions, and how recent was it? Sometimes all it takes is a pat on the back, and a brief reminder , to say "Hey, if you keep doing this, you will be banned," according to whichever FAF regulation. That's what some games do, depending on the violation. And that is also how player base population is retained. And I know someone might argue, "Well this person so and so has been a bad player before so they deserve nothing but a ban," again, I think just because they've had offenses in the past, doesn't make it that they are immune to receiving warnings and of course this also depends on the violation. We are a small community as is, let us, as the player base, moderate it as well, with the foe feature. If we don't want to play with someone, let us handle it. Sometimes we find ourselves waiting in a lobby for hours because certain players are banned, which in turn ruins our gaming experience because we are stuck waiting for a player that will give us a quality game.

                              Suffer in silence

                              1 Reply Last reply Reply Quote 1
                              • B Offline
                                BlackRedDead @IndexLibrorum
                                last edited by 18 Jan 2025, 06:47

                                @IndexLibrorum Bannable? - at repeating offences across matches maybe, but not at one or even multiple offences in the same match!

                                The general procedure for such minor offences should be:

                                1. a note about it (yes, one should have read the rules, but unpausing a game can also be an honest mistake!) (executable by anyone, even within the game - non-punishable)
                                2. an official warning by a Mod with starting counter for repeated offences across matches
                                3. if it's repeated 3x in the same match, kicking that player out of said match, maybe noting such required actions aswell, that ruin all others match!
                                4. if someone continues to ignore fairplay in 3 matches, then you can takeout Bans

                                also the rules about game-pausing are pretty vague and should be clarified first!

                                Cited from https://www.faforever.com/rules

                                • Teamplay and Fairness:
                                  Game pausing - If another player pauses the game and requests a short break, allow it briefly, but don't feel obliged to wait too long. Abusing pauses to gain an in-game advantage is not allowed.

                                how long is a reasonable time? - should players state their expected afk time? - give a 1-3min wiggleroom in case something takes longer than expected? - what's a reasonable timelimit? - what about a cooldown for a new pause by any player of the same team?

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                                • B Offline
                                  BlackRedDead @Crofis
                                  last edited by 18 Jan 2025, 07:02

                                  @Crofis if that's a possibility, this is indeed a much better solution than writing and enforcing rules! - but yea, it shouldn't have a timer to unpause, simply unpause by majority vote (~75% - or simple, like 5/8 are enough to unpause), and having a cooldown timer for the next pause of the same player prevents it being abused (like, between 5-15min of (running) matchtime cooldown) - if said player does in fact have another issue within cooldown, a quick request that someone else pauses could be written in chat instead!

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                                  • B Offline
                                    BlackRedDead @Jip
                                    last edited by 18 Jan 2025, 07:15

                                    @Jip sorry, but your suggestion to add a delay between pause and unpause of whole 10s would make it very annoying to deal with the other offense - randomly pausing without reason, maybe even to gain some advantage or even just to annoy ppl - if a delay, 3s is already huge, but useless to address for the proposed usecase/issue! (with 10s delay also not helping at all)

                                    also consider someone accidentally pausing - i don't get who came to the idea limiting pauses does any good, the only thing it prevents is pausing wars, but a cooldown would've been suffice to at least delay them! (tho, ofc prevents a player to pause again shortly after unpausing if RL steps back in again... - wich can definitively happen unpredictably if you have kids!)

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                                    • B Offline
                                      BlackRedDead @IndexLibrorum
                                      last edited by 18 Jan 2025, 07:19

                                      @IndexLibrorum a vote could potentially take that amount of time if argues in chat have to be exchanged - i think a pause should be immediate, as ppl might have smaller emergencies to deal with right away, not being able to argue - unpause should be the thing to request and argue about, wich can be done in the meantime the person is away! 😉

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                                      • B Offline
                                        BlackRedDead @maudlin27
                                        last edited by 18 Jan 2025, 07:26

                                        @maudlin27 ...i want to see how you sprint to the bathroom, even just peeing (and don't forget to wash your Hands!), in just 30s! xD - yet alone answer a doorbell or call, or looking after what you kid/pet did that made those loud noises!

                                        M 1 Reply Last reply 18 Jan 2025, 08:29 Reply Quote 0
                                        • B Offline
                                          BlackRedDead
                                          last edited by 18 Jan 2025, 07:43

                                          There's also another potential fringe case issue with all of this - what if someone said he/she/them is away for ~10min, so everyone else is also doing something else in the meantime - but then the player that initiated the Pause comes back after 5min, unpauses and might get the advantage of others being absent from their PC for another 5min - huge advantage, and doesn't even need to be by malicious intend! - so if possible, a general unpause vote, would be the "ideal" solution IMHO (if someone abuses the system by repeatedly pause without good reason, that falls under the rules already! - ofc, an accidental pause would be much more annoying, but maybe it's possible to print votes into chat? - so if the person who pauses immediatly unpauses, ppl know that it's a mistake and just vote unpause aswell and continue playing^^)

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